🪴 Botanical Pots 1.5
The sixth release of Botanical Pots brings some huge additions, a "huge" nerf, and a bunch of little changes.
Most importantly, the pots can now be upgraded. The idea is simple: You can have only one upgrade active at a time, but you get to experience the whole buff of it.
There are common and rare upgrades, common ones are "easier" to get but provide arguably fewer buffs. Rare ones are a bit more unique, whilst also being harder to get.
💡 To keep this changelog clean and simple, the recipes won't be provided directly. It's not a big deal since you'll get to see all the upgrade recipes whenever you obtain a brick. Seriously, just grab a brick and open up the recipe book!
Timber Upgrade
COMMON
Sprout Upgrade
COMMON
Rich Soil Upgrade
COMMON
Shattered Upgrade
COMMON
Flaming Upgrade
RARE
Plentiful Upgrade
RARE
Photosynthesis Upgrade
RARE
Climate Upgrade
RARE
💡 Fun Fact:
The recipe for the climate upgrade is a brick, surrounded by 4 treats, which may not be intuitive at first.
As of the nerf, you can no longer grow non-tree plants in the pots to compliment the Rich Soil upgrade.
A neat QOL-change: Botanical Pots no longer take items from disabled hoppers, which can arguably result in more advanced automation designs.
🪴 Botanical Pots 1.5
The sixth release of Botanical Pots brings some huge additions, a "huge" nerf, and a bunch of little changes.
Most importantly, the pots can now be upgraded. The idea is simple: You can have only one upgrade active at a time, but you get to experience the whole buff of it.
There are common and rare upgrades, common ones are "easier" to get but provide arguably fewer buffs. Rare ones are a bit more unique, whilst also being harder to get.
💡 To keep this changelog clean and simple, the recipes won't be provided directly. It's not a big deal since you'll get to see all the upgrade recipes whenever you obtain a brick. Seriously, just grab a brick and open up the recipe book!
Timber Upgrade
COMMON
Sprout Upgrade
COMMON
Rich Soil Upgrade
COMMON
Shattered Upgrade
COMMON
Flaming Upgrade
RARE
Plentiful Upgrade
RARE
Photosynthesis Upgrade
RARE
Climate Upgrade
RARE
💡 Fun Fact:
The recipe for the climate upgrade is a brick, surrounded by 4 treats, which may not be intuitive at first.
As of the nerf, you can **no longer grow non-tree plants ** in the pots to compliment the Rich Soil upgrade.
A neat QOL-change: Botanical Pots no longer take items from disabled hoppers, which can arguably result in more advanced automation designs.
🪴 Botanical Pots 1.4
The fifth release of Botanical Pots brings some neat bug fixes as well as a bunch of new plants.
You can now plant cacti and mushrooms (both brown and red). Their treats are dead bushes and hanging roots accordingly.
Dandelions now properly work with the pots, no more odd behavior.
Based on your suggestions, azalea treats (both regular and flowering ones), were changed.
It now has a 50/50 chance of dropping either from 1 to 2 moss blocks or a spore blossom. Say bye to glow berries 👋!
Ahm, another small change: Pots now officially support 1.21.4, although the new plants (eye-blossom and the pale oak) aren't supported yet. It's just that supporting them would require me to abandon all the previous versions, so let's just take some time until the majority of the community moves onto 1.21.4 by themselves!
🪴 Botanical Pots 1.4
The fifth release of Botanical Pots brings some neat bug fixes as well as a bunch of new plants.
You can now plant cacti and mushrooms (both brown and red). Their treats are dead bushes and hanging roots accordingly.
Dandelions now properly work with the pots, no more odd behavior.
Based on your suggestions, azalea treats (both regular and flowering ones), were changed.
It now has a 50/50 chance of dropping either from 1 to 2 moss blocks or a spore blossom. Say bye to the glow berries 👋!
Ahm, another small change: Pots now officially support 1.21.4, although the new plants (eye-blossom and the pale oak) aren't supported yet. It's just that supporting them would require me to abandon all the previous versions, so let's just take some time until the majority of the community moves onto 1.21.4 by themselves!
🪴 Botanical Pots 1.3
The fourth-ever release brings quite some new plants, a few changes, and crucial bug fixes.
First of all, it's now possible to grow all of one-block-tall flowers in pots. With the exception of Wither Roses and Torchflowers. A simple pot just isn't enough to cope with ancient power! :amphora:
As for QOL change, all plants that grow from a sapling (including fungi and even bamboo) now have a chance of 2% to drop an additional sapling of the corresponding type. (ping munch)
Most importantly, botanical pots now properly load on newer versions.
🪴 Botanical Pots 1.3
The fourth-ever release brings quite some new plants, a few changes, and crucial bug fixes.
First of all, it's now possible to grow all of one-block-tall flowers in pots. With the exception of Wither Roses and Torchflowers. A simple pot just isn't enough to cope with ancient power! 🏺
As for QOL change, all plants that grow from a sapling (including fungi and even bamboo) now have a chance of 2% to drop an additional sapling of the corresponding type.
Most importantly, botanical pots now properly load on newer versions.
🪴 Botanical Pots 1.2
The third-ever release brings both needed and aesthetically pleasing changes.
The design of botanical pots was once again overhauled. It's now even easier to differentiate a botanical pot from a regular one. Don't worry, you can still dye the ornament in any color you wish! And it still defaults to yellow. Furthermore, there's now a subtle sound effect for dying a pot.
💡 The design is still constrained by what you can achieve with pure datapacks, so don't blame me for how simple it is!
"Wait, it doesn't work? I'm gonna have to make them barrels!" - Well not anymore. The system of detecting whether storage exists below a botanical pot was completely revamped to make it absolutely generic. This means that pots can now put their drops into literally any container below.
Bamboo and Mangrove are fully now supported by botanical pots. Their corresponding treats are Vines and Lily Pads. (As asked by @watermunch)
💡 Join the workshop to suggest your own ideas!
Particles that appear once a plant grows up now depend on that plant. Yes, this is a completely visual change. Yes, I love how it looks. No, I didn't mind putting my time into it.
Botanical Pots 1.1
The second release, bringing some exciting additions and needed changes.
First, the datapack now properly uses an advancement to reduce the number of commands running every tick AND fix some multiplayer-related bugs. One of them was: Players couldn't interact with pots if their ping was just a bit higher than normal.
Second, botanical pots now have a unique appearance to them, to hopefully help you differentiate them from regular ones. They now appear with a colored ornament on them. In fact, you can even change the color by right-clicking the pot with a dye of your choice.
Last, but certainly not least, botanical pots now support crimson and warped fungi, of course, with their corresponding treats.
There's also a small QOL tweak: Botanical pots now display a bunch of particles to indicate that the plant has grown up.
Botanical Pots 1.0
The first-ever release. Added support for most tree types, them being: Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Cherry, and Azalea.
⚠️ Known Issue
When dealing with multiple pots in a row, where one pot is "hidden" behind another, the detecting mechanism might not correctly recognize which pot you're looking at. This won't probably be fixed anytime soon, since all you have to do to avoid such behavior is to first interact with the front-most pot.