Adds a few enchantments and rework a lot of vanilla ones!
New enchantments
-Bacon Slicer: deals more damage for pig mobs
-Explosive Burst: makes a explosion when using the mace smash attack (requires recipe)
-Turbulence: deals more damage for mobs in the air
-Spite of the Sea: makes fishing worse
-Magic and Melee Protections: self-explanatory
-Light Shield: protects from damage when in a light level higher than 7
-Shadow Strike: increases the damage in light levels lower than 6
-Focus: reduce multishot spread
-Spread: increases multishot spread
-Gravity: pulls mobs to the mob attacked
Reworked vanilla enchantments
-Protection, Sharpness, Power and Breach: don't exist anymore, this is because they overshadow less generic enchantments, and breach ignores by percentege instead of a set amount of armor points
-Infinity: has 3 levels, works with every arrow in the game, is chance based (like dungeons) and works with crossbow
-Flame: works with both bows now
-Piercing: pierces armor and and works with both bows
-Multishot: works with bows and has 2 levels
-Fire Aspect: works with tridents now and has a crafting recipe
-Density: increases player gravity and fall damage as a drawback
-Wind Burst: works as before the ''''buffs'''' and has a crafting recipe
-Impaling: works the same as bedrock (instead of damaging more water mobs it deals more damage to anything in water) and works with all weapons
-Smite: works with all weapons now
-Bane of Arthropods: now works with all weapons and infested/weaving mobs, has a crafting recipe
extra
-projectiles ignore i-frames
-enchanting bottles have a crafting recipe now
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