- Now with gradual difficulty. Certain features will be locked until you reach greater difficulties.
- Advancements will dictate what difficulty you'll face
- You can manually adjust the difficulty with /trigger chaos_core_set_difficulty_<difficulty> Difficulty options are easy, normal, hard, chaos, and auto
Mainly a balance update
- Fixed turtle mounts
- Added zombie drops to phantoms, like creepers
- Reduced chance of extra baby zombies from 1 in 6 to 1 in 40.
- Increased probability of low-yield/short-fuse creepers
- Doubled probability of generals spawning, which should still be rare
- Increased chances of chicken jockeys
- Increased chances for spider mounts
- Increased chances for mobs to equip a totem of undying as their main weapon
- Phantoms may now spawn during new moons with fly-in hordes
- Reduced chance of mobs gaining the speed effect
Mainly a ballance update
- Fixed turtle mounts
- Added zombie drops to phantoms, like creepers
- Reduced chance of extra baby zombies from 1 in 6 to 1 in 40.
- Increased probability of low-yield/short-fuse creepers
- Doubled probability of generals spawning, which should still be rare
- Increased chances of chicken jockeys
- Increased chances for spider mounts
- Increased chances for mobs to equip a totem of undying as their main weapon
- Phantoms may now spawn during new moons with fly-in hordes
- Reduced chance of mobs gaining the speed effect
- Fixed multiple outdated enchant tags
- Fixed chicken mounts sometimes not spawning properly
- Fixed ride/mount entity json files
- Various optimizations with space checking
- Added general variants to zombies, husks, and z-pigs. They come in full netherite, diamond, or iron kit. Their damage is not increased; they wield two totems instead of any weapon