Reworked farming:
- Melons and pumpkins will drop seeds unless they're brocken with an axe or a hoe
- Crops have a 10% chance of backfiring
- Crops will always drop 1 replantable item unless they're harvested with a hoe
- Moss and pale moss will drop carpets unless they're brocken with a shovel or a hoe
You can now check your health at any moment. Stats are displayed above the player's hotbar
Diet system now works like a library
- Added brass and steel toolsets and weapons:
- Intended progression: flint-> stone-> copper-> bronze-> iron-> brass-> gold-> steel
- Added custom death messages for not sleeping and poor diets
- Changed leather and chainmail crafting recipes
- Added sulfur and zinc ores (replace deepslate coal and iron)
- Tweaked several crafting recipes
- You can no longer craft iron or gold armor
- Crafting tables, furnaces and beds now require special materials to be crafted (flint, leather, bricks and feather)
- Flint tools introduced.
- Copper and bronze tools available, with bronze requiring tin, copper and charcoal fusion.
- New base items: Pebble and Plant Thread.
- Dry grass, grass, ferns and bushes now drop a different crop each.
- Logging without an axe yields sticks instead of wood.
- Added tin ore (replacing deepslate copper ore)
- Modified some vanilla loot tables.
- Hidden recipes: They are only unlocked after being created manually.
- Slow growth: The random tick speed is reduced to a third.
- No skipping the night: Face nighttime dangers.
- Persistent mobs: They do not forget your aggression, even after your death.
- Limited water: Water sources no longer duplicate automatically.
- Snow accumulation: Layers can stack on full blocks.
- Random respawn: Each death takes you to a new location.
- Slow cooking: Furnaces and campfires take 4 to 6 times longer.
- Scarce and small villages: Only 25% are not zombified.