Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

Classic Mechanics 1.2.0

Changelog

Changes

-> 1.2.0

-redid zombie reach, now uses rays and damage is now dynamic
-added new 'no potion effects' module (under 'mechanics' category) - removes potion effects from players
-vertical logs advancement trigger now checks for the score value
-'no babies' module now works with Age nbt (aswell) and uses a predicate
-'disable sprint' module now uses predicates instead of scores
-'disable sprint' module now modifies jump strength aswell
-added new 'old ocelot' module (in 'mobs' category) - makes ocelots "tamed" when fed and turn into cats, as was the case prior to R1.14
-added new 'old sponges' module (in 'blocks' category) - returns minecraft classic's sponge functionality, where it would continuously drain 5x5x5 areas
-added new 'old wolf variant' module (in 'mobs' category) - makes all wolves use the pale variant, returning to what they looked like pre-R1.20.5
-fixed 'punch sheep shearing' module calling upon the wrong function
-added new 'presets' menu, which includes 3, new, "presets" - these aren't modules themselves, but a method of toggling many modules from a selected list of modules. Keep in mind that toggling these will disable all previously enabled modules
-added back the 'check toggles' button to the settings menu, this is used to see which modules are enabled/disabled
-fixed disabling 'instang swing speed' not updating swing speed
-fixed void fog particles appearing even if the player was not near the void

Files

Classic Mechanics v1.2.0.zip(244.71 KiB) Primary Download

Project members

Wilozyx

Member


Technical information

License
CC0-1.0
Project ID