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Changes

-> 1.5.0

-Added new 'old armor mechanics' module (in 'mechanics' category) - emulates pre-B1.9 armor mechanics, where armor protection was based on durability
-Added new 'no tooltips' module (in 'cosmetical' category) - disables item's tooltips (names are still kept!)
-Added new 'detect inventory (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - allows detecting more slots at the cost of performance
-Added new 'no potion tooltips (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - removes potion tooltips from items
-Added new 'lit lamp silk touch drops' module (in 'drops' category) - makes lit redstone lamps drop themselves when mined with a silk touch tool, as they did prior to R1.7.2
-Added new 'lit lamps drop with glints' module (in 'drops' category) - sub-setting of 'lit lamp silk touch drops' - makes lit lamp drops have an enchantment glint on them, to emulate the lit texture
-Added new 'old glinted items' module (in 'cosmetical' category) - makes potions, lingering potions and splash potions use the enchantment glint, like they did prior to R1.19.4. This also applies the glint to the ominous bottle! 
-Added new 'old golden apples' module (in 'mechanics' category) - makes golden apples' effects the same as they were in older versions, this is a multi-setting module, of which has the following options: late beta / early release / mid-early release
-Added new 'old enchanted golden apples' module (in 'mechanics' category) - makes enchanted golden apples' effects the same as they were in older versions, this is also a multi-setting module, with the following options: early release / mid-early release
-Added new 'slimes don't swim' module (in 'mobs' category) - emulates pre-R1.8 slimes & magma cube water behaviour, where they could not swim and would instead simply sink
-Added new 'no bookshelf drops' module (in 'mobs' category) - disables bookshelf drops, as they didn't have any prior to B1.9pre3
-Added new 'no shulker drops' module (in 'mobs' category) - disables shulker drops, as they didn't have any prior to R1.11
-Added new 'players drop apples' module (in 'others' category) - makes players drop an apple once they die, inspired by the joke-feature from pre-R1.3.1 versions 
-Added new 'constant love hearts' module (in 'cosmetical' category) - Fixes/brings back a feature broken in R1.3, where entities display heart particles whenever they are willing to breed rather than only when fed
-Added new 'undead mobs swim' module (in 'mobs' category) - Makes undead mobs swim up instead of simply sinking as they do in R1.13+ versions
-Added new 'no drowned conversions' module (in 'mobs' category) - Makes zombies/husks/etc actually drown when underwater instead of transforming into drowneds, returning pre-R1.13 behaviour
-Added new 'no zombie reinforcements' module (in 'mobs' category) - Disables the zombie reinforcements feature added in R1.6.1, where zombies would spawn more zombies nearby if they were damaged/targetting
-Added new 'no item names' module (in 'cosmetical' category) - Hides items' names and tooltips, also doesn't show their names above the hotbar if the item is switched to, emulating pre-B1.0.0 items
-Added new 'check containers (no item names)' module (in 'cosmetical' category) - Sub-setting of 'no item names', makes containers like chests/ender chests/barrels/etc get checked and affected by the module instead of only player inventories, at the cost of performance
-Added new 'Faithful old rabbits' module (in 'mobs' category) - Sub-setting of 'old rabbits' - makes rabbits have their old health values and disables fall damdage for them
-Removed debug message that would activate on inventory updates when 'old brewing stand' was enabled
-Made 'old brewing stand' checks more precise
-All module descriptions are now colored and have a "description:" title on them, ones with notes or warnings are also now appropriately formatted
-Fixed 'old tool damage' not working
-Fixed 'snowball fireballs' loading once when enabled and never again
-Fixed typo in toggle-oversee menu
-Fixed debug text still being present in 'old stair drops' module hover text
-'Old sponges' module now uses markers
-Fixed shulkers being affected by looting when 'no looting drops' was enabled
-Fixed clicking entities with their spawn eggs to spawn babies triggering 'no babies' module when its disabled and 'instant modules' is enabled
-Extended 'land squids', 'old rabbits', 'punch sheep to shear' module descriptions
-Tweaked 'silverfish soul sand damage' module description
-Tweaked presets' descriptions
-'Uninstall datapack' module's "[proceed]" button hover-text now differentiated from the "[enable]" buttons' hover-texts
-Redid 'more ghasts' module: RNG is now randomized instead of based on time, ghasts will not spawn if there is already too many ghasts in the world, new ghasts now spawn in appropriate positions instead of inside of previous ghasts, timing has been adjusted and many less ghasts are now tagged
-Toggle oversee menu has been seperated into multiple pages (currently 3)
-If 'piglin to zombie pigman switching' and 'instant modules' are both enabled, travelling to the nether dimension will now trigger the 'piglin to zombie pigman switching' module
-Made zombie hurt sounds from 'old endermen' module much more dynamic: the sound triggers are no longer done through timing and raycasting but through a custom enchantment trigger, of which is placed onto the endermen, meaning any damage should now trigger it. This change makes it a lot more lightweight aswell, performance wise!
-Fixed 'instant modules' sometimes not working with entities 
-Fixed 'old tnt' not being tied to 'instant modules' when it was enabled
-'Old rabbits' module now actively tags the affected rabbits
-'Old rabbits' disable trigger now clears scheduled functions
-Fixed cows and pigs dropping cooked meat when they shouldn't

Changes

-> 1.4.2

-Fixed mobs dropping stone buttons when 'no daylight mob burning is enabled'
-Fixed 'disable mobs using equipment' giving out an error
-Fixed 'instant modules' not triggering when 'disable mobs using equipment' not working
-Fixed 'old boat crashing' not working due to missing score set
-Removed, useless, old loot tables archive subfolder
-Fixed invalid loot table sections for zombified piglin/zombie villager/wither skeleton/rabbit/husk/guardian/elder guardian/drowned
-Fixed 'no dead bush stick drops' not working
-The hover text in the disable buttons for presets now reads '>Click to disable all modules'
-Hover text in 'old brewing stands' module option changed to include a note
-'no baby mobs' module functionality will now instantly trigger when breeding animals or spawning a baby mob with spawn eggs

Changes

-> 1.4.1

-Fixed 'drops' category's 7th page having buggy page switch buttons
-All enable/disable/return to main menu/next page/previous page/check toggles buttons are now colored and boldened
-Module toggles screen's 'return to main menu' button now says '>click to go back to the options menu!' when hovered over
-Fixed modules relating to the ender dragon not working correctly with 'instant modules' module
-Fixed loot table based modules (mainly, 'drops' category modules) not working due to invalid, old folder name
-Fixed 'snowball fireballs' module's enable/disable button handling 'old endermen' instead
-Fixed 'old dragon bossbar' module's disable button enabling the module
-Renamed 'disable zombie breaking doors' to 'disable zombies breaking doors' to fix incorrect, singular, word
-'disable zombies breaking doors' module enable/disable messages renamed from 'enabled/disabled disable zombie door-breaking' to 'enabled/disabled disable zombies breaking doors'
-Fixed 'disable phantoms' disable message being the same as 'disable pillagers' one
-Fixed enabled/disabled messages for 'disable wandering trader spawning' having incorrect wording
-Fixed enabled/disabled messages for 'disable warden spawning' having incorrect wording
-Fixed 'squids survive on land' module's enabled/disabled messages being 'enabled/disabled land squids'
-Fixed 'more ghasts in the nether' module's enabled/disabled messages being 'enabled/disabled more ghasts'
-'no equipment' module no longer removes skeletons'/pigmens'/brutes'/strays' default tools
-Fixed 'old endermen' toggling 'old wolf variants' instead
-Fixed 'no potion effects' toggling 'vertical drowning knockback' instead
-Fixed enabling disabling 'popcorn smelting' module displaying 'heal on sleep' enable/disable messages
-Fixed 'Do scores on reload' module option triggering 'send messages on reload' instead

Changes

-> 1.4.0

-Added new 'old endermen' module (in 'mobs' category) - emulates the endermen quirks from b1.8, where they would display smoke particles and had zombie noises, aswell as burn under sunlight
-Removed datapack re-triggering scheduled functions upon restarts of the world
-Added new 'snowball fireballs' module (in 'cosmetic' category) - makes fireballs look like snowballs, like they did prior to b1.9
-Added new 'old brewing stand' module (in 'blocks' category) - keeps the fuel of brewing stands always at 100%
-Added new 'herobrine' module (in 'mechanics' category) - brings back herobrine... duh..
-Added new 'no offhand' module (in 'mechanics' category) - disables the use of the offhand slot, very simply emulating the pre-r1.9 inventory
-Added new 'old mineshaft chests' module (in 'blocks' category) - replaces mineshaft minecart-chests with actual chest blocks, just like it was prior to r1.5
-Added new 'silent villagers' module (in 'mobs' category) - removes villagers' and witches' sounds, which were added in r1.5
-Added new 'old tool damage' module (in 'mechanics' category) - reverts tools' damage values to what they were in older versions. This module has 3 'enable buttons', each from different game version groups: beta / early release / early-mid release (only one can be enabled at a time, for obvious reasons)
-Added new 'old boat positioning logic' module (in 'mobs' category) - brings back old bug where zombies/skeletons/etc can't burn from sunlight while riding boats, and endermen can receive water damage from riding boats atop water
-Added new 'instant modules' module (in 'general' category) - makes certain modules appear/trigger quicker, at the cost of performance. This module is on by default
-Added new 'no dead bush shearing' module (in 'drops' category) - disables aquiring dead bushes with shears
-Added new 'no dead bush stick drops' module (in 'drops' category) - disables dead bushes dropping sticks when broken/mined
-Added new 'no morning cat gifts' module (in 'mechanics' category) - disables cats giving their owners gifts once they wake up
-Added new 'Uninstall datapack' module (in 'general' category) - removes all scores & data related to the datapack
-Tweaked the distance in relation to the bottom of the world in which void fog appears in as to be more faithful
-fixed incorrect loot tables for certain blocks

Changes

-> 1.3.0

-Created new category, 'other' - primarily used for modules whoes versions aren't from the primary java line, like april fools features, cts features, mcpe features, etc
-Added new 'no breeding' module (in 'mechanics' category) - disables mobs breeding with one another
-Added new 'no function messages' module (in 'general' category) - disables 'function trigger' messages from appearing
-Added new 'shield indicator' module (in 'other' category) - brings back the shield indicator from combat test snapshot 3 and up
-Added new 'heal on sleep' module (in 'other' category) - returns the old pocket edition feature where players would be healed upon sleeping in beds
-Added new 'old iron golem knockback' module (in 'mobs' category) - disables iron golems having knockback resistance. Just as they were prior to R1.9
-Added new 'no hero of the village gifts' module (in 'mechanics' category) - disables villagers dropping gift items to players who have the 'hero of the village' effect
-Added new 'popcorn smelting' module (in 'mechanics' category) - returns indev's smelting, where dropping items into lava/fire would smelt the items and push them in random directions upwards, similar to popcorn
-Added new 'old boat crashing' module (in 'mechanics' category) - makes boats crash upon high-speed impacts with solid blocks, just as they did prior to R1.9
-Added new 'old boat crash drops' module (in 'mechanics' category) - sub-setting of 'old boat crashing' module, makes boat crashes drop planks & sticks rather than the boat itself, like they did prior to R1.3.1
-Added new 'old animal spawning' module (in 'mobs' category) - makes animal spawning work like it did prior to B1.8
-Changed text and formatting of the text that appear when hovering over the categories in the main options menu
-Fixed game not remembering scheduling for 'old sponges' and 'old wolf variant' modules
-Fixed 'Faithful old boat particles' disable button enabling the module instead of disabling it
-Redid 'old critical hits' module - is no longer done through an advancement, now works 100% of the time, players who got hit by a player who was critical-hitting now display crit particles and the crit damage sound
-Zombies' damage rays from 'old zombie reach' module now utilizes markers
-Corrected sub-setting formatting of 'endermite soul sand damage' - now in 8th page aswell, switched with 'testificate villagers'
-Hovering over the 'Classic Mechanics' text in the main options menu now shows a small bit of information about the menus
-'Do scores on reload' module is now on by default
-(backported 1.2.0_01 to 1.20.5-1.20.6)
-backported loot tables
-fixed directory names

-> 1.2.0_01 - 1.20.0-1.20.4

-(backported 1.2.0_01 to 1.20.0-1.20.4)
-backported loot tables
-fixed directory names
-fixed incompatibilities

Changes

-> 1.2.0_01

-updated directories to work on newest snapshot

Changes

-> 1.2.0

-redid zombie reach, now uses rays and damage is now dynamic
-added new 'no potion effects' module (under 'mechanics' category) - removes potion effects from players
-vertical logs advancement trigger now checks for the score value
-'no babies' module now works with Age nbt (aswell) and uses a predicate
-'disable sprint' module now uses predicates instead of scores
-'disable sprint' module now modifies jump strength aswell
-added new 'old ocelot' module (in 'mobs' category) - makes ocelots "tamed" when fed and turn into cats, as was the case prior to R1.14
-added new 'old sponges' module (in 'blocks' category) - returns minecraft classic's sponge functionality, where it would continuously drain 5x5x5 areas
-added new 'old wolf variant' module (in 'mobs' category) - makes all wolves use the pale variant, returning to what they looked like pre-R1.20.5
-fixed 'punch sheep shearing' module calling upon the wrong function
-added new 'presets' menu, which includes 3, new, "presets" - these aren't modules themselves, but a method of toggling many modules from a selected list of modules. Keep in mind that toggling these will disable all previously enabled modules
-added back the 'check toggles' button to the settings menu, this is used to see which modules are enabled/disabled
-fixed disabling 'instang swing speed' not updating swing speed
-fixed void fog particles appearing even if the player was not near the void

Changes

-> 1.1.2

-fixed last hotfix's change not working -_-

Changes

-> 1.1.1

-removed debug message that displayed whenever reloading the datapack

Changes

-> 1.1.0

-updated datapack to work on newest versions
-added brand new settings menu! It is now a lot more organized, every module is now under 6 categories: general, blocks, cosmetical, drops, mechanics and mobs. Each category has its own pages with each pages having the modules in
them, you can still access the settings with the starting handbook or with the same command as before. The pages have back and forwards buttons aswell as a 'return to menu' button in each
-removed old settings menu in favor of new one
-scores will now only be added/preset at the first loading of the datapack instead of whenever the world is opened or /reload is triggered
-added 'Do scores on reload' module (under 'general' category) - reverts the previous mentioned change if enabled
-removed 'Old mob drops' module in favor of multiple different modules so players can set which old drops they want enabled/disabled
-added 'Old zombie drops' module (under 'drops' category) - returns alpha/beta zombie drops
-added 'Old cow drops' module (under 'drops' category) - returns alpha/beta cow drops
-added 'No disc drops' module (under 'drops' category) - disables creepers dropping music discs
-added 'Old ghast drops' module (under 'drops' category) - returns alpha/beta ghast drops
-added 'Old pig drops' module (under 'drops' category) - returns alpha/beta pig drops
-added 'Classic pig drops' module (under 'drops' category) - returns mc classic pig drops
-added 'Old sheep drops' module (under 'drops' category) - returns alpha/beta sheep drops
-added 'Old spider drops' module (under 'drops' category) - returns alpha/beta spider drops
-added 'Old pigman drops' module (under 'drops' category) - returns alpha/beta pigman/zombified piglin drops
-added 'Old cat drops' module (under 'drops' category) - disables modern cat string drops, returning their early release drops of absolutely nothing
-added 'Old chicken drops' module (under 'drops' category) - returns alpha/beta chicken drops
-added 'No cooked drops' module (under 'drops' category) - disables fire making food drops cooked
-added 'No looting drops' module (under 'drops' category) - disables the looting enchantment affecting mob drops
-added 'Old glass pane drops' module (under 'drops' category) - returns glass panes dropping themselves when mined
-added 'Old-like stained glass pane drops' module (under 'drops' category) - inspired by the previous module listed, makes stained glass panes drop themselves when mined
-added 'Old ore drops' module (under 'drops' category) - makes iron and gold ores drop themselves when mined instead of their item equivalent, just like they did prior to 1.17 (applicable to the ores' deepslate variants too)
-added 'Old stair drops' module (under 'drops' category) - makes stairs drop a block related to their material, just like they did in alpha/beta/early release
-added 'No fortune drops' module (under 'drops' category) - Disables the fortune enchantment affecting block drops
-added 'No knockback resistance' module (under 'mechanics' category) - Disables knockback resistance from netherite armor (still shows up in their tooltip! Though that's purely cosmetical)
-added 'Vertical logs' module (under 'blocks' category) - Makes the logs players place, and logs near the player, vertical
-added 'Old lapis drops' module (under 'drops' category) - Makes lapis ore drop 1 lapis per ore, like they did in early beta
-remade most previous loot tables
-removed unnecessary and useless files
-added new version score for easier updating to future versions
-'floating gravity blocks' module now works with both fences and walls instead of only with fences
-fixed void fog not remembering if its enabled or not
-'no daylight mob burning' module now checks for helmets/pumpkins on entities' heads
-void fog detection now done through a predicate
-fixed disabling void fog saying 'disabled void_fog' instead of 'disabled void fog'

Project members

Wilozyx

Member


Technical information

License
CC0-1.0
Project ID