Initial release
Gameplay changes from Clifftree 2.1
- Glacier valleys surface is now a mix of powder snow and normal snow with powder snow now reaching deeper
- Glacier cliffs surface has been polished greatly to be a nice mix of snow and ice depending on noise and/or height
- Warm caves have been renamed to Desert caves (won't break your world) and with it an overhaul of the biomes
- It now features stripes and colder looking terracotta that appear more the deeper
- Patches of red sand with big amount of desert foliage
- Significantly more cobwebs hanging from the ceiling at deepslate
- Features a red fog
- It can now generate bellow warm oceans
- Warm oceans features less coral in the deeper areas
- Deep oceans now feature big trenches that reach even lower and feature magma and basalt in them
- Sunflower plains now feature wild flowers
- Aquifers have been reworked
- Aquifers leak into waterfalls 10x less
- Lava aquifers are more likely to generate
- Big enough aquifers will carve out space, resulting in more exposed underwater lakes compared to just flooded caves
- Aquifers avoid generating in deepdarks
- Many biomes animal spawns have been adjusted for the different biomes to give more a sense of diversity between biomes
- Several small biome polishing changes
- Hostile mobs can now spawn in stone oceans and dirt caves, tho their spawning is less than in other biomes
Technical changes
- All "ores" features through all overworld biomes are now defined by a group of tags
- "overworld_ores" all ore related features used in all biomes
- "overworld_ores_cold" references "overworld_ores" all ore related features used in cold biomes
- "overworld_ores_frozen" references "overworld_ores" all ore related features used in frozen biomes
- "overworld_ores_warm" references "overworld_ores" all ore related features used in warm biomes
- "overworld_ores_lukewarm" references "overworld_ores" all ore related features used in lukewarm biomes
- "overworld_ores_temperate" references "overworld_ores" all ore related features used in temperate biomes
- Surface rules have been rewritten this is to facilitate future development as well as to replace several elements of the generation that were done by spamming features
- Lava lakes in desert biomes now feature terracotta instead of stone
- Removed several unnecessary/unused features
- Add several tags for mod compatibility