CliffTree 2.0: The Garden Awakens!
With the new drop, CliffTree enters version 2.0, featuring a tweaked Pale Garden and new river caves!
Pale Garden
- Slightly more common and can generate on lower levels
- Gave Pale Oak trees a more unique leaf shape compared to Dark Oak, with leaves that hang down slightly
- Rebalanced hostile mob spawns in the Pale Garden to reduce the amount of distractions, letting you focus more on fending off the Creakings, which spawn slightly more frequently.
- Made Oak trees uncommonly generate in the biome
River Caves
- Rivers can now carve through valleys, creating underground rivers that go through terrain!
- Special thanks to Apollo for letting us reference their underground river code
Additionally, biome distribution has been slightly readjusted
Clifftree 1.8
IMPORTANT
- This update cuts support for 1.20.5 to 1.21.1, we took this decision to not bloat more the datapack with overlays
- This update does not support the Winter Drop experiments, as the Pale Garden is still undergoing development
Changelog:
- Raised the amount of mushrooms in dark forests
- New moss spreading!!
- Moss can now grow in the walls and the ceiling
- Moss can now grow cave vines, vines and spore blossoms
- Azaleas are now more common
- Added small rubble ruins to the deep dark
- Added Spanish translations
- Adjusted the spawn potential of animals in the sparse jungle, now wolves are more common
- Improved the stone cliffs appearance
- Added sunflower plains to the list of biomes that villages can spawn in
- Added many tags to allow better compatibility with several mods
Additions
- New sunflower plains overhaul, featuring higher density of sunflowers, a lot of dandelions and pumpkins
- Added azaleas back to the moss patch out of people's request, they are less frequent than vanilla still
- Fallen spruce logs and spruce village roofs now feature some mushroom alongside the moss
- Added hidden suspicious sand/gravel to beaches
- they generate bellow the surface level and aren't common to find, also feature very weak loot, so I wouldn't recommend looking for them
- Added dirt caves which generate bellow the stone oceans, they feature plenty of coarse dirt at stone levels and gravel at deepslate
- Added the dirt and gravel from the new dirt caves to the mushroom caves
Fixes
- Fixed grass generating on the frozen ocean icebergs
- Fixed the biome distribution to not have spots of the wrong biome around fjords
- Adjusted the size of dripstone caves to better match vanilla
- Fixed the placement of mushrooms on mushroom caves
- Small fixes to the biomes feature placement order to allow compatibility with BWG (thanks to Apollo for submitting the fix)