Ported to Fabric, Forge, NeoForge, and Quilt
Additions
- Added "Puncturing" enchantment that increases crossbow damage
- New sound effect for whenever the weapon in the main hand recharges its ability
Fixes
- Removed armor stand sound effects from playing in abilities
- Fixed Powerful Mobs spawning and immediately suffocating; they now have space requirements for spawning
- Fixed Powerful Mobs' health bars stacking on each other, which makes viewing their health harder
- Double Jump now works when standing on/against fences, fence gates, doors, trapdoors, soul fire, and big dripleaf stems
- Fixed Double Jump teleporting other players in multiplayer
Changes
- Made Multishot and Piercing enchantments compatible
- Changed Channeling so that it can strike lightning with no conditions needed (no thunderstorm required, no sky visibility required)
- Added more resource drops for Powerful Evokers, Vindicators, Piglins, Piglin Brutes, Zombified Piglins, and Wither Skeletons; they can now drop emeralds, gold, and coal
- Drowned now have a higher chance of spawning with a trident in hand
- Powerful Mobs can now spawn with the Absorption effect
- Increased the chances of finding Leeching and Enrichment in desert pyramids, and Combo in bastions
- All Powerful Skeleton variants now shoot critical arrows
- Vineblade now uses the new leaf particle in the Thornbloom ability
- Reinforced Trident can no longer target zombie villagers
- Pets can no longer be damaged by their owner's abilities, nor can they be inflicted with negative effects
- Reduced the size of the Withering Excalibur and Netherbane models
Additions
- Added "Puncturing" enchantment that increases crossbow damage
- New sound effect for whenever the weapon in the main hand recharges its ability
Fixes
- Removed armor stand sound effects from playing in abilities
- Fixed Powerful Mobs spawning and immediately suffocating; they now have space requirements for spawning
- Fixed Powerful Mobs' health bars stacking on each other, which makes viewing their health harder
- Double Jump now works when standing on/against fences, fence gates, doors, trapdoors, soul fire, and big dripleaf stems
- Fixed Double Jump teleporting other players in multiplayer
Changes
- Made Multishot and Piercing enchantments compatible
- Changed Channeling so that it can strike lightning with no conditions needed (no thunderstorm required, no sky visibility required)
- Added more resource drops for Powerful Evokers, Vindicators, Piglins, Piglin Brutes, Zombified Piglins, and Wither Skeletons; they can now drop emeralds, gold, and coal
- Drowned now have a higher chance of spawning with a trident in hand
- Powerful Mobs can now spawn with the Absorption effect
- Increased the chances of finding Leeching and Enrichment in desert pyramids, and Combo in bastions
- All Powerful Skeleton variants now shoot critical arrows
- Vineblade now uses the new leaf particle in the Thornbloom ability
- Reinforced Trident can no longer target zombie villagers
- Pets can no longer be damaged by their owner's abilities, nor can they be inflicted with negative effects
- Reduced the size of the Withering Excalibur and Netherbane models
*Please download the resource pack attached below
Ported to Minecraft 1.21.6, 1.21.7, and 1.21.8
Additions
- Added Powerful Mob Spawn Eggs; These can be obtained using the
_all_items
function in the "Spawn Eggs" category - New commands to summon Powerful Mobs
Fixes
- Fixed Double Jump to work on more non-full blocks
- Double Jump will now only work when the player is moving upwards, or just after the peak of their jump
- Fixed incorrect grammar in the Wither Chestplate's description
Changes
- Snowburst Wand now extinguishes fire
- Weblash and Snowburst Wand can affect/destroy the new bush, dry grass, and wildflower blocks
- Changed the durability of some weapons
- Blazefury: 384 > 1000
- Chillwind Bow: 384 > 450
- Dustpiercer: 465 > 550
- Gushbreaker: 465 > 500
- Sculk Blaster 465 > 1250
- Iron Dagger 250 > 750
- Increased the chance of obtaining Thunderbolt from big ocean ruins
Ported to Minecraft 1.21.5
Additions
- Added Powerful Mob Spawn Eggs; These can be obtained using the
_all_items
function in the "Spawn Eggs" category - New commands to summon Powerful Mobs
Fixes
- Fixed Double Jump to work on more non-full blocks
- Double Jump will now only work when the player is moving upwards, or just after the peak of their jump
- Fixed incorrect grammar in the Wither Chestplate's description
Changes
- Snowburst Wand now extinguishes fire
- Weblash and Snowburst Wand can affect/destroy the new bush, dry grass, and wildflower blocks
- Changed the durability of some weapons
- Blazefury: 384 > 1000
- Chillwind Bow: 384 > 450
- Dustpiercer: 465 > 550
- Gushbreaker: 465 > 500
- Sculk Blaster 465 > 1250
- Iron Dagger 250 > 750
- Increased the chance of obtaining Thunderbolt from big ocean ruins
Additions
- Added a feature that automatically updates the armor pieces currently worn
- Added Discharge and Crushing enchantments for Maces
Fixes
- Fixed the Netherbane being unusable
- All weapons that inflict effects will no longer inflict the user with a negative effect when equipping armor with the Thorns enchantment
- Fixed Witherheart Scepter sounds being played globally
- Fixed weapon sounds being played when taking damage and wearing armor with the Thorns enchantment
- Made Double Jump work on all non-full blocks rather than just air blocks
- Fixed Sculk Blaster damaging the user
- Fixed the Weblash so that it can place webs inside most non-full blocks
Changes
- Made the Snowburst Wand's snowball destroy blocks rather than replacing them; the broken blocks will now drop as items
- Changed the Spring enchantment to increase jump height and give a higher safe fall distance for every level
- Katanas now provide a speed boost when held in the offhand
- All custom armor sets (warden, shulker, wither, and dragon) now give an extra 10% of knockback resistance per piece, making it similar to netherite
- Snowburst Wand and Weblash can now replace more blocks than just foliage and snow
*Please download the resource pack attached below
Additions
- Added a new function command
/function combat_expansion:_reset_cooldowns
resets all item cooldowns
Fixes
- Fixed the Frostwhirl Axe's Spin Move being unusable; It can now be properly used
- Fixed the Snowburst Wand's ice blocks not replacing foliage and snow layer blocks
*Please download the resource pack attached below