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A title card that reads "Cnidarian Origins." The card has a dark blue border, and a light yellow fill.

Cnidarian Origins adds 12 new Origins to the Origins Mod. Some are inspired by vanilla mobs (Banshee, Evoker, Stalker), and some are unique (Cannibal, Leprechaun, Cnidarian). Additionally, it adds a crafting recipe for the Orb of Origin.

This datapack requires the Origins Mod to be installed, as well as the ExtraOrigins mod and Pekhui mods.

New Origins

The Glow Ink Sac sprite. Cnidarian

A free-floating jellyfish-like organism adapted for nonaquatic environments.

  • +Cnidocytes. Enemies who hit you will take 4 thorns damage.
  • +Featherweight. Constant slow-falling, unless sneaking.
  • +Pneumatic Maneuvering. You can jump 4 blocks high.
  • +Slender Body. Increased reach.
  • +Respiration. You cannot drown.
  • -Filter Feeder. You cannot eat, and must instead submerge yourself in water, or drink a water bottle.
  • -Fragile. You only have 7 hearts.

Cannibal

A creature whose voracious craving for human flesh has twisted it into something other.

  • +Bloodrage. Taking damage fills your rage meter; once full, press the active ability key to gain Strength 2 and Swiftness 2 for 5 seconds. Hitting another entity while active will refresh the duration.
  • +Skull Merchant. Upon killing another player, you will recieve their head.
  • -Anthropophage. You cannot eat any food except Rotten Flesh, but hitting a villager, illager, or player will restore 2 hunger.
  • -Unwieldy. You cannot hold a shield.

The Gunpowder sprite. Stalker

A moss-like species known for their ability to naturally produce volatile compounds in the body.

  • +Explosive Spores. Press the active ability key to explode, after a short 1.5 second delay.
  • +Self-Destruct. When you die, you cause a Charged Creeper explosion. Your dropped items are not affected.
  • +Quiet. You make no sound, and do not trigger Sculk Sensors.
  • -Volatile. Taking fire damage will immediately cause a Charged Creeper Explosion.

The Cauldron sprite. Leprechaun

A short group of beings with an uncanny eye for the twistings of fate. Well-versed in the handling of wealth.

  • +Dice Roll. Press the active ability key to cause a random negative effect to occur on all entities within 20 blocks.
  • +Fortunate. Your Luck stat is increased by 6.
  • +Pots of Wealth. You can craft a Gold Ingot from 9 Iron Ingots, a Diamond from 9 Gold Ingots, and Netherite Scrap from 9 Diamonds.
  • =Stunted. You are 0.75x the size of a normal okayer.
  • -Cobbler. Your armor breaks twice as fast.
  • -Karma. All hits you take are critical hits, and deal 125% damage.

The Rotten Flesh sprite. Undead

A shambling corpse, puppeted by an unstoppable force of will.

  • +Inexhaustible. You do not suffer from hunger or loss of stamina.
  • +Perverted Order. Potion Effects are reversed, you cannot drown, and you are vulnerable to Smite.
  • +Nocturnal. You have Night Vision, except underwater.
  • +Lifesteal. You heal 1 heart every time you hit something.
  • +Corpse Apathy. Undead mobs are neutral to you.
  • -Stagnation. You cannot naturally regenerate.
  • -Photoallergic. You burn in daylight, unless invisible.

A patchy white outline of an egg. Caveling

A descendant of small, cave-dwelling insects.

  • +Diminutive. You are only 1 block tall.
  • +Burrowing. You mine at 2x speed.
  • +Nocturnal. You have Night Vision, except underwater.
  • +Claustrophilia. While underground, you have Swiftness.
  • -Agoraphobia. While exposed to the sky, you have Slowness 3, Weakness 1, and Mining Fatigue 2.
  • -Cave Dweller. Your default spawn is in a mineshaft.

The Potion sprite. Witch

A scholar of the mystical world, learned in the art of turning it to their will.

  • +Spellbook. Right-click on a player/mob with a Book to create a Spellbook, at the cost of 30 levels. Whilst held in the offhand, Spellbooks grant an ability from the mob/player you copied it from.
  • +Alchemist. All potion effects applied to you gain 1 level.
  • -Fragile. You only have 7 hearts.
  • -Shunned. You cannot trade with Villagers.

The Heart of the Sea sprite. Beholder

A terrestrial descendant of those fathomless beings who once dwelled beneath the waves.

  • +Vigilant Gaze. Press the active ability key to start charging a Guardian Laser. After 2 seconds, it deals 10 magic damage.
  • +Cnidocytes. Enemies who hit you will take 4 thorns damage.
  • +Respiration. You cannot drown.
  • +All-Seeing. You have Night Vision and Blindess/Darkness immunity in areas below light level 10.
  • -Photosensitivity. You have Blindness in areas above light level 9.

The Totem of Undying sprite. Evoker

You are well-learned in the dark art of summoning entities from other realms.

  • +Devour. Press the active ability key to summon a line of 16 Fangs in front of you. Additional Fangs target any entity within 5 blocks of you.
  • +Hordecaller. Use a Goat Horn to summon 3 Vexes that are neutral to you, but attack other players. They die after 30-120 seconds.
  • +Raider. Illagers consider you one of their own.
  • -Shunned. You cannot trade with Villagers.
  • -Nine Lives. You only have 9 hearts.

The Dragon's Breath sprite. Dragonborn

A fledgling of a tyrant race, hatched out of an egg stolen from a far-off realm.

  • +Winged. You always have Elytra wings without needing to equip them.
  • -Formidable Stature. You are 1.5x the size of a normal player.
  • -Fatigue. You lose stamina much faster, and phantoms spawn more often.
  • -Hydrophobia. You are damaged by water.
  • Nether Drake subrace
    • +Fire Breath. Press the active ability key to spread fire over a large area.
      • Nether Scales. You gain +8 armor points, and are immune to fire.
  • Ender Drake subrace.
    • +Dragon's Breath. Press the active ability key to spit Dragon's Breath at your foes.
      • Ender Scales. You gain +8 armor points, and are immune to magic (Harming, Thorns, Sonic Boom).

The Echo Shard sprite. Banshee

A twisted abomination of Sculk, adapted for high dexterity and intelligence.

  • +Shriek. Press the active ability key to fire a Sonic Boom, plus inflict Darkness.
  • +Lifesteal. You heal 1 heart every time you hit something.
  • +Soul Devourer. Breaking Sculk or killing an entity will replenish your hunger.
  • +Quiet. You make no sound, and do not trigger Sculk Sensors.
  • +Echolocation. Anything that makes a sound within 40 blocks Glows white. Those in range of Shriek Glow red.
  • -Blind. You are permanently afflicted by Darkness.
  • -Abyss Dweller. Your default spawn is in an Ancient City.

Project members

ArcalRanem

Member


Technical information

License
LGPL-3.0-or-later
Project ID