Cnidarian Origins adds 12 new Origins to the Origins Mod. Some are inspired by vanilla mobs (Banshee, Evoker, Stalker), and some are unique (Cannibal, Leprechaun, Cnidarian). Additionally, it adds a crafting recipe for the Orb of Origin.
This datapack requires the Origins Mod to be installed, as well as the ExtraOrigins mod and Pekhui mods.
New Origins
Cnidarian
A free-floating jellyfish-like organism adapted for nonaquatic environments.
- +Cnidocytes. Enemies who hit you will take 4 thorns damage.
- +Featherweight. Constant slow-falling, unless sneaking.
- +Pneumatic Maneuvering. You can jump 4 blocks high.
- +Slender Body. Increased reach.
- +Respiration. You cannot drown.
- -Filter Feeder. You cannot eat, and must instead submerge yourself in water, or drink a water bottle.
- -Fragile. You only have 7 hearts.
Cannibal
A creature whose voracious craving for human flesh has twisted it into something other.
- +Bloodrage. Taking damage fills your rage meter; once full, press the active ability key to gain Strength 2 and Swiftness 2 for 5 seconds. Hitting another entity while active will refresh the duration.
- +Skull Merchant. Upon killing another player, you will recieve their head.
- -Anthropophage. You cannot eat any food except Rotten Flesh, but hitting a villager, illager, or player will restore 2 hunger.
- -Unwieldy. You cannot hold a shield.
Stalker
A moss-like species known for their ability to naturally produce volatile compounds in the body.
- +Explosive Spores. Press the active ability key to explode, after a short 1.5 second delay.
- +Self-Destruct. When you die, you cause a Charged Creeper explosion. Your dropped items are not affected.
- +Quiet. You make no sound, and do not trigger Sculk Sensors.
- -Volatile. Taking fire damage will immediately cause a Charged Creeper Explosion.
Leprechaun
A short group of beings with an uncanny eye for the twistings of fate. Well-versed in the handling of wealth.
- +Dice Roll. Press the active ability key to cause a random negative effect to occur on all entities within 20 blocks.
- +Fortunate. Your Luck stat is increased by 6.
- +Pots of Wealth. You can craft a Gold Ingot from 9 Iron Ingots, a Diamond from 9 Gold Ingots, and Netherite Scrap from 9 Diamonds.
- =Stunted. You are 0.75x the size of a normal okayer.
- -Cobbler. Your armor breaks twice as fast.
- -Karma. All hits you take are critical hits, and deal 125% damage.
Undead
A shambling corpse, puppeted by an unstoppable force of will.
- +Inexhaustible. You do not suffer from hunger or loss of stamina.
- +Perverted Order. Potion Effects are reversed, you cannot drown, and you are vulnerable to Smite.
- +Nocturnal. You have Night Vision, except underwater.
- +Lifesteal. You heal 1 heart every time you hit something.
- +Corpse Apathy. Undead mobs are neutral to you.
- -Stagnation. You cannot naturally regenerate.
- -Photoallergic. You burn in daylight, unless invisible.
Caveling
A descendant of small, cave-dwelling insects.
- +Diminutive. You are only 1 block tall.
- +Burrowing. You mine at 2x speed.
- +Nocturnal. You have Night Vision, except underwater.
- +Claustrophilia. While underground, you have Swiftness.
- -Agoraphobia. While exposed to the sky, you have Slowness 3, Weakness 1, and Mining Fatigue 2.
- -Cave Dweller. Your default spawn is in a mineshaft.
Witch
A scholar of the mystical world, learned in the art of turning it to their will.
- +Spellbook. Right-click on a player/mob with a Book to create a Spellbook, at the cost of 30 levels. Whilst held in the offhand, Spellbooks grant an ability from the mob/player you copied it from.
- +Alchemist. All potion effects applied to you gain 1 level.
- -Fragile. You only have 7 hearts.
- -Shunned. You cannot trade with Villagers.
Beholder
A terrestrial descendant of those fathomless beings who once dwelled beneath the waves.
- +Vigilant Gaze. Press the active ability key to start charging a Guardian Laser. After 2 seconds, it deals 10 magic damage.
- +Cnidocytes. Enemies who hit you will take 4 thorns damage.
- +Respiration. You cannot drown.
- +All-Seeing. You have Night Vision and Blindess/Darkness immunity in areas below light level 10.
- -Photosensitivity. You have Blindness in areas above light level 9.
Evoker
You are well-learned in the dark art of summoning entities from other realms.
- +Devour. Press the active ability key to summon a line of 16 Fangs in front of you. Additional Fangs target any entity within 5 blocks of you.
- +Hordecaller. Use a Goat Horn to summon 3 Vexes that are neutral to you, but attack other players. They die after 30-120 seconds.
- +Raider. Illagers consider you one of their own.
- -Shunned. You cannot trade with Villagers.
- -Nine Lives. You only have 9 hearts.
Dragonborn
A fledgling of a tyrant race, hatched out of an egg stolen from a far-off realm.
- +Winged. You always have Elytra wings without needing to equip them.
- -Formidable Stature. You are 1.5x the size of a normal player.
- -Fatigue. You lose stamina much faster, and phantoms spawn more often.
- -Hydrophobia. You are damaged by water.
- Nether Drake subrace
- +Fire Breath. Press the active ability key to spread fire over a large area.
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- Nether Scales. You gain +8 armor points, and are immune to fire.
- Ender Drake subrace.
- +Dragon's Breath. Press the active ability key to spit Dragon's Breath at your foes.
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- Ender Scales. You gain +8 armor points, and are immune to magic (Harming, Thorns, Sonic Boom).
Banshee
A twisted abomination of Sculk, adapted for high dexterity and intelligence.
- +Shriek. Press the active ability key to fire a Sonic Boom, plus inflict Darkness.
- +Lifesteal. You heal 1 heart every time you hit something.
- +Soul Devourer. Breaking Sculk or killing an entity will replenish your hunger.
- +Quiet. You make no sound, and do not trigger Sculk Sensors.
- +Echolocation. Anything that makes a sound within 40 blocks Glows white. Those in range of Shriek Glow red.
- -Blind. You are permanently afflicted by Darkness.
- -Abyss Dweller. Your default spawn is in an Ancient City.
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