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Minecraft: Java Edition
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β‘ Cobblemon β Fat Pikachu & Friends
Fat Pikachu & Friends adds a collection of unique Pikachu variants, each with their own stat spreads, typings, abilities, custom moves and fully animated models.
All forms have a base stat total of 540, with different stat spreads focusing on physical, special, or defensive roles.
π‘ How to Get Fat Pikachu
Feed Pichu 25 sweets:
- Strawberry Sweet
- Love Sweet
- Berry Sweet
- Clover Sweet
- Flower Sweet
- Star Sweet
- Ribbon Sweet
- Whipped Cream
- Sweet Apple
π How to Get Fat Pikachu Variants
Right-click Fat Pikachu with the following items:
- π Air Balloon β Balloon Pikachu (learns Fly)
- π Binding Band β Bug Catcher Pikachu (learns Bug Bite)
- β οΈ Glass Bottle / Potion β Chemist Pikachu (learns Toxic)
- π Dragon Fang β Dragonite Pikachu (learns Draco Meteor)
- π₯ Punching Glove β Fighter Pikachu (learns Close Combat)
- π‘οΈ Iron Chestplate β Knight Pikachu (learns Metal Claw)
- π΄οΈ Reaper Cloth β Mafia Pikachu (learns Fake Out)
- βοΈ Rocky Helmet β Miner Pikachu (learns Rock Slide)
- π Fairy Gem β Sailor Moon Pikachu (learns Dazzling Gleam)
- βοΈ Never-Melt Ice β Snow Pikachu (learns Blizzard)
- π Water Bucket β Surfing Pikachu (learns Surf)
- π₯ Lava Bucket β Zuko Pikachu (learns Flamethrower)
- β‘ Twisted Spoon β Mob Pikachu (learns Psychic)
- π Psychic Gem β Gojo Pikachu (learns Psychic)
- π³ Miracle Seed β Hashirama Pikachu
- π© Soft Sand β Lagann Pikachu
π Base Stats (All Forms β 540 BST)
π‘ FAT (fatchu)
HP 95 / Atk 70 / Def 90 / SpA 115 / SpD 95 / Spe 75
π BALLOON
HP 70 / Atk 60 / Def 65 / SpA 105 / SpD 90 / Spe 150
π BUG CATCHER
HP 80 / Atk 95 / Def 80 / SpA 95 / SpD 80 / Spe 110
π DRAGONITE COSTUME
HP 90 / Atk 110 / Def 85 / SpA 110 / SpD 85 / Spe 60
π΄οΈ MAFIA
HP 75 / Atk 115 / Def 75 / SpA 95 / SpD 70 / Spe 110
π‘οΈ KNIGHT
HP 90 / Atk 110 / Def 120 / SpA 70 / SpD 100 / Spe 50
β οΈ CHEMIST
HP 75 / Atk 60 / Def 80 / SpA 120 / SpD 95 / Spe 110
βοΈ MINER
HP 95 / Atk 120 / Def 100 / SpA 60 / SpD 85 / Spe 80
π SAILOR MOON
HP 85 / Atk 60 / Def 80 / SpA 125 / SpD 105 / Spe 85
π SURFING
HP 80 / Atk 85 / Def 75 / SpA 110 / SpD 80 / Spe 110
π₯ FIGHTER (LUFFY)
HP 90 / Atk 125 / Def 95 / SpA 60 / SpD 80 / Spe 90
βοΈ SNOW
HP 80 / Atk 85 / Def 75 / SpA 110 / SpD 90 / Spe 100
π GOJO
HP 85 / Atk 65 / Def 85 / SpA 135 / SpD 110 / Spe 60
β‘ MOB
HP 85 / Atk 60 / Def 80 / SpA 140 / SpD 95 / Spe 80
π₯ ZUKO
HP 85 / Atk 95 / Def 80 / SpA 115 / SpD 85 / Spe 80
π³ HASHIRAMA
HP 100 / Atk 85 / Def 95 / SpA 110 / SpD 100 / Spe 70
π© LAGANN
HP 105 / Atk 125 / Def 115 / SpA 70 / SpD 85 / Spe 70
β»οΈ Reverting Forms
- Use a Cleanse Tag on any variant to revert back to Fat Pikachu
βοΈ Rideable Variants
| Variant | Ride Style |
|---|---|
| π Balloon | Air + Land |
| π Dragonite Costume | Air + Land |
| π Surfing | Water + Land |
| βοΈ Snow | Land |
| π₯ Zuko | Air (rocket) + Land |
| β‘ Mob | Air (hover) + Land |
| π© Lagann | Land + Air |
π§ Abilities
β¨ Custom Abilities and Hidden Abilities
π‘ FAT (fatchu)
- Fatchu β Boosts Electric moves, reduces damage taken, cannot gain Speed
π BALLOON
- Floaty Balloons β Floats above the ground (levitate), gaining Speed on entry. Contact moves may miss as it spins away
π BUG
- Swarm Tactics β Physical Bug moves gain priority, special may multi-hit
- Static Swarm β Bug moves may paralyze
- Shock Infestation β Bug-type moves may paralyze or slow the target. The PokΓ©monβs Bug-type moves are stronger against paralyzed foe
π DRAGONITE COSTUME
- Thunder Scales β When at full HP, the PokΓ©mon takes only half damage from attacks. If itβs hit by a super-effective move, the attacker is hurt by recoil.
- Draconic Surge β Dragon moves charge power for next Electric move
- Costume Wings β Grants Ground immunity and boosts Speed
π΄οΈ MAFIA
- Concrete Shoes β Traps and slows attackers on super-effective hits
- Intimidating Presence β Lowers foe Attack & Speed on entry
π‘οΈ KNIGHT
- Whirling Blade β Special moves hit 2β3 times with reduced power
- Executionerβs Edge β Physical moves are stronger, and even more powerful against weakened targets
- Iron Resolve β Cannot be stat-lowered, attacks ignores defensive boosts
β οΈ CHEMIST
- Toxic Concoction β Poison moves badly poison, Electric moves may also poison
- Volatile Mixture β Electric and Poison-type moves may cause a variety of unpredictable additional effects
- Corrosive Formula β Electric and Poison-type moves are stronger, and even more powerful against poisoned targets
βοΈ MINER
- Ore Breaker β Ignores defensive boosts
- Rock Miner β Rock moves heal instead of damage
- Excavator β Electric-type moves can hit Ground-type PokΓ©mon and deal extra damage to Rock- and Ground-types
π SAILOR MOON
- Moon Princess β On entry, cures the team's status conditions, clears hazards, boosts its power, and restores HP each turn
π SURFING
- Surf Master β Boosts Water-type moves. Wave-based moves build momentum, increasing Speed, and may paralyze foes.
π₯ FIGHTER (LUFFY)
- Rubber Charge β Reduces damage from physical attacks. Contact may paralyze attackers, and its fighting spirit grows stronger under pressure
βοΈ SNOW
- Snow Drift β Boosts Ice-type moves. Using them builds Speed and may cause foes to slip and lose Speed
π GOJO
- Infinity β Immune to all damaging moves except slicing moves
β‘ MOB
- 100% β Builds emotional energy when hit. Upon reaching 100%, sharply boosts Special Attack and Speed
π₯ ZUKO
- Inner Fire β Gains SpA when damaged, Fire moves stronger at low HP
- Lightning Bender β Absorbs Electric moves, boosts Speed and restores hp
π³ HASHIRAMA
- Wood Release β Boosts Grass-type moves by 30%, and damaging Grass moves restore 1/8 of the user's HP
- Sage of Six Paths (Hidden) β Sets Grassy Terrain on entry; Speed is boosted by 50% while Grassy Terrain is active
π© LAGANN
- Drill Breaker β Ground-type moves hit through Ground immunities (Flying types and Levitate) and ignore the target's defensive boosts
- Mecha Pilot β Takes 25% less damage while above half HP
- Fighting Spirit (Hidden) β Raises Attack by 1 every time it is hit by an attack
βοΈ No Custom Abilities Version
A separate download with only vanilla abilities and vanilla moves (no custom moves). Models and riding are the same.
| Variant | Abilities | Hidden |
|---|---|---|
| π‘ Fat | Static, Thick Fat | Lightning Rod |
| π Balloon | Static, Run Away | Levitate |
| π Bug | Swarm, Compound Eyes | Shield Dust |
| π Dragonite Costume | Static, Inner Focus, Levitate | Multiscale |
| π΄οΈ Mafia | Intimidate, Unnerve | Pressure |
| π‘οΈ Knight | Battle Armor, Sturdy | Sharpness |
| β οΈ Chemist | Poison Point, Corrosion | Adaptability |
| βοΈ Miner | Static, Sturdy | Rock Head |
| π Sailor Moon | Serene Grace, Cute Charm | Fairy Aura |
| π Surfing | Static, Swift Swim | Water Absorb |
| π₯ Fighter (Luffy) | Static, Iron Fist, Guts | Defiant |
| βοΈ Snow | Slush Rush, Static, Ice Body | Snow Cloak |
| π Gojo | Inner Focus, Keen Eye | Magic Guard |
| β‘ Mob | Static, Synchronize, Inner Focus | Psychic Surge |
| π₯ Zuko | Blaze, Motor Drive | Flash Fire |
| π³ Hashirama | Static, Overgrow | Regenerator |
| π© Lagann | Static, Sand Force | Mold Breaker |
βοΈ Custom Moves
π Custom Level-Up Moves
π‘ FAT (fatchu)
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Belly Flop Bolt | Electric | Physical | 85 | 100 | The user body-slams the target with its electrified belly. Stronger if the user has more HP than the target. 30% chance to paralyze. |
| 25 | Snack Break | Normal | Status | β | β | The user munches a snack, restoring half its max HP and raising its Defense. |
| 35 | Chubby Cheek Charge | Electric | Special | 70 | 100 | Fires static stored in its chubby cheeks, then keeps charging: the user's next Electric move has doubled power. |
| 45 | Rolling Thunderball | Electric | Physical | 25 | 95 | The user curls into a crackling ball and rolls into the target 2 to 5 times. |
| 55 | Static Belly Drum | Electric | Status | β | β | Drums its belly to build static. Costs 1/4 of max HP to sharply raise Sp. Atk and raise Speed. |
| 100 | Thunder Belly Crash | Electric | Physical | 130 | 100 | Charges its whole round body with electricity and belly-flops onto the foe, calling down a thunderbolt. The user takes 1/4 recoil. 30% chance to paralyze. |
π BALLOON
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Balloon Barrage | Flying | Special | 25 | 100 | Launches a volley of static-charged balloons that pop on the target 2 to 5 times. |
| 25 | Pop Shock | Electric | Special | 90 | 100 | Pops a balloon right next to the target in a burst of sparks. 1.5x power if the user is below half HP. |
| 35 | Updraft | Flying | Status | β | β | Whips up rising winds on the user's side for 4 turns, boosting the Speed of the user's team by 50%. |
| 45 | Sky Drift Strike | Flying | Physical | 80 | 100 | Drifts above the target and drops onto it. High critical-hit ratio. |
| 55 | Static Float | Electric | Status | β | β | Floats on charged balloons for 3 turns: immune to Ground moves, and attackers that touch it may be paralyzed. |
| 100 | Balloon Bomb Barrage | Flying | Special | 120 | 100 | A flurry of charged party balloons floats over the foe and pops in a shower of sparks and confetti. 20% chance to paralyze. |
π BUG CATCHER
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Net Snare | Bug | Physical | 60 | 100 | Throws a bug net over the target, lowering its Speed and preventing escape. |
| 25 | Swarm Zap | Bug | Special | 20 | 100 | A swarm of electrified insects stings the target 2 to 5 times. Each sting has a 10% chance to paralyze. |
| 35 | Specimen Jar | Bug | Physical | 75 | 100 | Traps the target in a collecting jar. Double power against Bug-type targets. |
| 45 | Hive Static | Bug | Status | β | β | Releases a charged swarm over the opposing side for 4 turns. At the end of each turn foes take 1/16 HP and may be paralyzed. |
| 55 | Megahorn Volt | Bug | Physical | 110 | 85 | Rams the target with a crackling horn. 20% chance to paralyze. |
| 100 | Grand Collection | Bug | Special | 120 | 100 | Opens its prized specimen jars, unleashing a living storm of electric fireflies, butterflies and beetles that swarm the foe before a giant net drops on it. Traps the foe for several turns. 30% chance to paralyze. |
π DRAGONITE COSTUME
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Costume Comet | Dragon | Special | 110 | 90 | Summons plush comets from the sky. The effort lowers the user's Sp. Atk. |
| 25 | Cuddle Slam | Dragon | Physical | 90 | 100 | A crushing dragon hug. 20% chance to confuse the target. |
| 35 | Wing Flutter | Dragon | Status | β | β | Flutters its costume wings, raising Sp. Atk and Speed. |
| 45 | Draco Thunder | Electric | Special | 100 | 90 | A dragon-shaped bolt. 1.5x power if the user's last move was Dragon-type. |
| 55 | Scale Shield | Dragon | Status | β | β | Puffs up its costume scales for 3 turns, halving damage from super-effective moves. |
| 100 | Draco Pika Meteor | Dragon | Special | 130 | 90 | Hurls a charged comet into the sky and calls down a storm of meteors. Harshly lowers the user's Sp. Atk. |
π΄οΈ MAFIA
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Hit Job | Dark | Physical | 70 | 100 | A quiet hit. Moves first if the target is below half HP and deals 1.5x damage to it. |
| 25 | Protection Racket | Dark | Status | β | β | Shakes down the opposing side for 4 turns: foes lose 1/12 of their HP at the end of each turn. |
| 35 | Offer You Can't Refuse | Dark | Status | β | 100 | Makes the target an offer it can't refuse: it is taunted and its Attack is lowered. |
| 45 | Tommy Volt | Electric | Special | 20 | 90 | Sprays the target with rapid electric bullets 3 to 5 times. |
| 55 | Concrete Plunge | Dark | Physical | 85 | 95 | Drags the target down in concrete shoes, sharply lowering its Speed. |
| 100 | Tommy Volt Barrage | Electric | Physical | 25 Γ5 | 100 | Opens fire with its volt-loaded tommy gun, spraying the foe with five electric rounds in a row. |
π‘οΈ KNIGHT
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Thunder Lance | Electric | Physical | 90 | 100 | Charges with a lance wrapped in lightning. High critical-hit ratio. |
| 25 | Shield Bash | Steel | Physical | 80 | 100 | Bashes with its shield, using its Defense instead of Attack, then raises its Defense. |
| 26 | Thunder Blade Wave | Electric | Special | 90 | 100 | Spins and flings a crescent wave of lightning from its blade. 30% chance to paralyze. |
| 35 | Royal Guard | Steel | Status | β | β | Protects itself this turn. Attackers that make contact have their Attack lowered by 2. |
| 38 | Steel Crescent Gale | Steel | Special | 85 | 100 | Three razor-sharp crescents of steel wind are cut from the user's spinning blade. High critical-hit ratio. |
| 45 | Knight's Oath | Steel | Status | β | β | Swears an oath to protect its team: for 5 turns the user's side takes 25% less damage from attacks. |
| 46 | Holy Lance Arc | Fairy | Special | 90 | 100 | Cuts a lance of holy light across the field. 30% chance to lower the target's Sp. Atk. |
| 55 | Guillotine Volt | Steel | Physical | 130 | 80 | A massive electrified sword swing. The user takes 1/3 of the damage dealt as recoil. |
| 58 | Sword Rain | Steel | Special | 100 | 90 | Raises its blade and dozens of spectral swords rain down on the foe. 30% chance to flinch. |
| 68 | Volt Cross Slash | Electric | Special | 120 | 100 | Two crossing lightning crescents meet on the foe in a blazing X, followed by a thunderclap. Lowers the user's Sp. Atk. |
| 75 | Royal Thunder Cyclone | Steel | Special | 100 | 100 | Spins like a whirlwind with its blade, surrounded by orbiting thunder swords that shred everything nearby. Hits all adjacent foes. 30% chance to paralyze. |
| 100 | Excalibolt | Steel | Physical | 120 | 100 | Raises its blade to the sky and drives a giant holy thunder sword down onto the foe. High critical-hit ratio. 20% chance to paralyze. |
β οΈ CHEMIST
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Beaker Toss | Poison | Special | 80 | 100 | Throws a bubbling beaker. 30% chance to poison, paralyze or burn the target. |
| 25 | Volt Venom | Electric | Special | 75 | 100 | An electric jolt laced with venom. Double power if the target is poisoned. |
| 35 | Chain Reaction | Poison | Special | 70 | 100 | Triggers a chemical chain reaction on all foes. 1.5x power against targets with a status condition. |
| 45 | Toxic Lab | Poison | Status | β | β | Floods the opposing side with fumes for 4 turns. At the end of each turn, each foe has a 30% chance to be poisoned. |
| 55 | Mad Science | Poison | Status | β | β | Drinks a random potion: sharply raises a random stat, but lowers another random stat. |
| 100 | Mad Lab Meltdown | Poison | Special | 110 | 100 | Lobs its most unstable experiments, which shatter into a toxic, bubbling meltdown. 50% chance to badly poison and lowers Sp. Def. |
βοΈ MINER
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Pickaxe Spark | Rock | Physical | 80 | 100 | Swings a sparking pickaxe. Ignores the target's stat changes. High critical-hit ratio. |
| 25 | Cave-In | Rock | Physical | 100 | 85 | Collapses the ceiling onto all foes. 30% chance to flinch. |
| 35 | Dynamite Bolt | Electric | Special | 130 | 90 | Lights an electric stick of dynamite. The user loses 1/4 of its max HP. |
| 45 | Ore Vein | Rock | Status | β | β | Strikes a rich ore vein: restores 1/3 of max HP and powers up its next Rock move by 50%. |
| 55 | Headlamp Flash | Electric | Status | β | β | Flashes its headlamp: lowers the target's accuracy, and the user's moves can't miss for 2 turns. |
| 100 | Dynamite Cave-In | Rock | Physical | 120 | 100 | Throws lit dynamite, then brings the whole cave ceiling down on the foe. 30% chance to flinch. |
π SAILOR MOON
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Moon Tiara Action | Fairy | Special | 80 | 100 | Throws a spinning glowing tiara. 30% chance to confuse. |
| 25 | Moon Prism Power | Fairy | Status | β | β | Transforms in a burst of moonlight, raising Sp. Atk, Sp. Def and Speed. |
| 35 | Moonlight Veil | Fairy | Status | β | β | Heals the user's status and shrouds its side in moonlight for 5 turns, preventing status conditions. |
| 45 | Starlight Kiss | Fairy | Special | 90 | 95 | A kiss of starlight. The user recovers half the damage dealt. |
| 55 | Moon Spiral Heart | Fairy | Special | 45 | 100 | Fires two spiralling hearts. Each hit has a 20% chance to lower Attack. |
| 100 | Moon Tiara Thunder | Fairy | Special | 120 | 100 | Under a crescent moon, throws its charged tiara like a spinning disc. The user restores HP equal to half the damage dealt. |
π SURFING
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Hang Ten Volt | Water | Physical | 80 | 100 | Rides a crackling wave into the target, raising the user's Speed. |
| 25 | Pipeline Crash | Water | Physical | 120 | 90 | Crashes down with a huge barrel wave. The user takes 1/3 of the damage dealt as recoil. |
| 35 | Riptide Shock | Electric | Special | 70 | 100 | An electric riptide that traps the target. Double power in rain. |
| 45 | Tidal Set | Water | Status | β | β | Calls in a set of waves: summons rain and raises the user's Speed. |
| 55 | Board Spin | Water | Physical | 50 | 100 | Spins its surfboard, clearing hazards and binding effects from its side and raising its Speed. |
| 100 | Thunder Pipeline | Water | Special | 120 | 100 | Rides a towering wave straight through the foe, then strikes the water with lightning. 30% chance to paralyze. |
π₯ FIGHTER (LUFFY)
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Volt Jab | Fighting | Physical | 40 | 100 | A lightning-fast electric jab that always strikes first. |
| 25 | Thunder Uppercut | Electric | Physical | 90 | 100 | A rising uppercut charged with lightning. 20% chance to flinch. |
| 35 | Combo Rush | Fighting | Physical | 20 | 100 | A flurry of punches that hits 2 to 5 times. |
| 45 | Champion's Focus | Fighting | Status | β | β | Focuses like a champion: sharply raises Attack and its next attack is a guaranteed critical hit. |
| 55 | Knockout Haymaker | Fighting | Physical | 120 | 90 | A wild haymaker. Double power if the target is below half HP. |
| 100 | Thousand Thunder Fists | Fighting | Physical | 25 Γ5 | 100 | Unleashes a blinding barrage of electrified punches, finishing with a giant thunder fist. Hits five times. |
βοΈ SNOW
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Snowboard Slash | Ice | Physical | 75 | 100 | Carves the target with the edge of its board. High critical-hit ratio. Raises Speed in snow or hail. |
| 25 | Powder Drift | Ice | Special | 70 | 100 | Kicks up a powder drift at all foes, lowering their accuracy. 10% chance to freeze. |
| 35 | Frostbite Shock | Electric | Special | 80 | 100 | A freezing electric shock. Double power against frozen targets or in snow. 10% chance to freeze. |
| 45 | Blizzard Trick | Ice | Status | β | β | Pulls off a trick that whips up snow and raises the user's Speed. |
| 55 | Half-Pipe Crash | Ice | Physical | 110 | 90 | Launches off a half-pipe and crashes onto the target. The user takes 1/4 of the damage as recoil. |
| 100 | Snowball Avalanche | Ice | Physical | 120 | 100 | Carves a huge snowball off the slope and sends it rolling, growing bigger and bigger until it buries the foe. 20% chance to freeze. |
π GOJO
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Hollow Purple | Psychic | Special | 150 | 90 | Collides Blue and Red into an imaginary mass that erases everything. The user must recharge next turn. |
| 25 | Lapse Blue | Psychic | Special | 70 | 100 | Creates a point of attraction that drags the target in, trapping it and lowering its Speed. |
| 35 | Reversal Red | Psychic | Special | 90 | 100 | A blast of repulsion. 30% chance to flinch. |
| 45 | Unlimited Void | Psychic | Status | β | 85 | Expands a domain of infinite information. The target is overwhelmed and can't move for 1 turn. Fails if used twice in a row. |
| 55 | Six Eyes | Psychic | Status | β | β | Opens the Six Eyes: for 3 turns its moves can't miss and always land critical hits. |
| 100 | Hollow Purple: 200% | Psychic | Special | 140 | 100 | Fuses red attraction and blue repulsion into an imaginary mass of purple that erases everything in its path. Breaks through protection and ignores Abilities. |
β‘ MOB
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Emotion Overflow | Psychic | Special | 50 | 100 | Unleashes bottled-up emotions. Power rises the more HP the user has lost, up to 200. |
| 25 | Psychic Crush | Psychic | Special | 90 | 100 | Crushes the target with telekinesis. 20% chance to lower its Sp. Def. |
| 35 | Percent Meter | Psychic | Status | β | β | Its emotion meter starts climbing. For 3 turns, Sp. Atk rises at the end of each turn. |
| 45 | Telekinetic Barrage | Psychic | Special | 25 | 100 | Hurls debris with telekinesis 2 to 5 times. |
| 55 | Spirit Exorcism | Psychic | Special | 80 | 100 | Exorcises evil spirits. Super effective against Dark and Ghost types. |
| 100 | ???% Cataclysm | Psychic | Special | 150 | 90 | Its emotions hit ???%... then 100%. It tears the ground apart around the foe, whirls the rubble around it and crushes it in a psychic cataclysm. Hits all foes. 30% chance to confuse. |
π₯ ZUKO
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Agni Kai | Fire | Physical | 80 | 100 | A fire-bending duel. Raises the user's Attack and lowers the target's Defense. |
| 25 | Redirected Lightning | Electric | Special | 80 | 100 | Catches lightning and redirects it. Double power if the user was damaged by an attack this turn. |
| 35 | Dragon Breath Blaze | Fire | Special | 90 | 100 | Breathes a fire-bending blaze at all foes. 20% chance to burn. |
| 45 | Banished Prince | Fire | Status | β | β | Channels the fury of the banished prince. Costs 1/4 of max HP to raise Attack, Sp. Atk and Speed. |
| 55 | Firebending Kata | Fire | Physical | 25 | 100 | A rapid fire-bending form that strikes 2 to 5 times. Each hit has a 10% chance to burn. |
| 100 | Agni Kai Inferno | Fire | Special | 130 | 100 | Whips twin streams of flame around the foe, then erupts a towering pillar of fire beneath it. 30% chance to burn. |
π³ HASHIRAMA
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Deep Forest Bloom | Grass | Special | 90 | 100 | Wood Release: a forest erupts around the battlefield, dealing damage and turning the terrain grassy. |
| 25 | Wood Dragon | Grass | Physical | 95 | 100 | Wood Release: a dragon of living wood coils around the target and drains it. The user recovers half the damage. |
| 35 | Sage Mode | Grass | Status | β | β | Draws in natural energy: raises Attack and Sp. Atk and restores 1/4 of max HP. |
| 45 | Thousand Hands | Grass | Physical | 25 | 100 | A colossal wooden Buddha strikes with countless palms 2 to 5 times. |
| 55 | Wood Prison | Grass | Status | β | 100 | Wood Release: a cage of roots traps the target for 4 turns, lowering its Speed and sapping 1/8 of its HP each turn. |
| 100 | Deep Forest Emergence | Grass | Special | 130 | 100 | Makes a whole forest of wooden pillars burst from the ground around the foe, leaving it seeded. Inflicts Leech Seed. |
π© LAGANN
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Giga Drill Break | Ground | Physical | 140 | 85 | Spirals a gigantic drill through the target. Breaks through Protect and screens. |
| 25 | Lagann Impact | Ground | Physical | 90 | 100 | Drills headfirst into the target. High critical-hit ratio. |
| 35 | Spiral Power | Ground | Status | β | β | Its fighting spirit spirals upward: raises Attack and Speed, and powers up its Ground moves by 30% for 4 turns. |
| 45 | Drill Barrage | Ground | Physical | 25 | 100 | Fires a barrage of small drills from its body 2 to 5 times. |
| 55 | Gurren Combine | Ground | Status | β | β | Combines with its partner mecha: restores half its max HP and sharply raises Defense. |
| 100 | Giga Drill Maximum | Ground | Physical | 150 | 90 | Pours its spiral power into a colossal drill and pierces straight through the foe. Ignores the target's stat changes. 20% chance to flinch. |
π¦ Installation
Singleplayer:
- Place the
.zipfile into/saves/[WORLDNAME]/datapacks - Place the
.zipinto/resourcepacks - Enable in-game via
ESC β Options β Resource Packs
Servers:
- Place the
.zipinto/world/datapacks - (Folder name may differ β e.g.,
myworldor custom) - If unsure, consult your hostβs guide on adding datapacks.
Every Player must also have the .zip installed as a Resource Pack.
- Best practice: each player installs it manually.
- You can use a server resource pack, but Cobblemon add-ons can be finicky with that.
β οΈ Only install one version at a time (Custom Abilities or No Custom Abilities) β they share the same PokΓ©mon data.


