Changes
- Added new entities to exception from entities timeout system:
- Item Display
- Text Display
- Interaction
- Area Cloud Effect
- All Boat with Chest variants
- All Minecart variants except Command Block Minecart and Spawner Minecart
- All passengers of ridable entities will now be dismounted when the vehicle entity gets timed out (To protect players from teleporting into the void with the entity)
- Players can now change their gamemode to spectator in the lobby
Fixes
- Title times now no longer reset when player leaves and rejoins the game
Changes
- Added new Custom "Gambling" aiming for fun gameplay (Competitive game with this custom is not recommended)
- Slot system will use card suits symbol (♥, ♦, ♣, ♠) in its display
- Players will spawn with a "Pocket Slot". You can set your bet and start spinning using emeralds as a currency
- Players can hold sneak to skip spinning animation
- Players will get their reward when they meet one of these conditions:
- 3 in a row => x5 emeralds from your bet amount
- 4 in a row => x20 emeralds from your bet amount
- 5 in a row => x100 emeralds from your bet amount and Jackpot items
If you are using Paper or Paper fork server, you need to change
resolve-selectors-in-books
to true in your paper config - New item "Instant Adrenaline" as a gambling reward for now
- Added new preload stage which will load game assets after player chunks to prevent one time heavy load
- Added slow motion effect when the game ends (Optional, require function permission level 3)
- Game will now be able to end after 1 minute in game to allow time for disconnected players to join
- Removed 1 second delay in player count system to prevent further issue with other timing-sensitive system
- Added Marker to entities timeout exception list
- Item cache system can now use every enderchest slot to store items
and other minor changes...
Fixes
- Fixed Jump Pad misrecognize that player is on the ground when stepping on slime block
- End game mob clean up now won't clear ridable mobs/entities
- Game will no longer end itself when there is 1 player left in preload stage
- Count down sound no longer has direction
- Fixed player health not displayed below their name
- Fixed an issue where creative players cannot equip items in their armor slot
Changes
- Added a new Supply Drop system along with tiers for their drops (Early, Mid-Game, Epic)
- Early: Will release on 5 and 10 minutes in the game with 3 supplies each (6 total)
- Mid-Game: Will release on 20 and 30 minutes in the game with 3 supplies each (6 total)
- Epic: Will release on 40, 41, and 42 minutes in the game with 1 supply each (3 total)
(Supplies will announce their coordinates once landed and will be glowing in color that defines their loot tier, the glowing color will turn yellow when opened)
- Player's offhand in "Old Combat" is now unavailable and replaced with a shield to simulate old combat mechanics
- Extended game time from around 47 minutes to 57 minutes (until border moves)
- Border will now begin shrinking 10 minutes after PvP is enabled (20 minutes after the game starts)
- Entity timeout system now includes Wandering Trader, Shulker, Block Display, and every ridable entities to exception
- Creative players can now use every non-blocked inventory slots, offhand slot, and armor slots instead of only hotbar in the lobby
- Ender Chest is now uncraftable and unavailable to use, it will be used as an item cache system for other features
- Changed some custom item description
- Custom items now stored in loot table files, this also included legacy unobtainable/unusable items
and other minor changes...
Fixes
- Fixed glowing effect disappears after player's totem popped while border is moving
- Shop menu trader will no longer teleport when it's already at right-clickable distance from player position
- Custom items in lobby can no longer be put in player's crafting slots
- Spectator who spectates entity will be unspectate before entity gets teleported outside the world (Entities timeout system)
Changes
- Added new Custom -Tiny: Player size will now be 1 block tall
- Supported version will now show on data pack description (pack.mcmeta)
- Players will see that Axe damage is subtracted in "Old Combat" instead of replacing with new damage value (More flexible and more maintainable)
Fixes
- Fixed gliding system does not recognize that players have already landed when they land in water.
Changes
- Spectators can now view in-game player's info and inventory by spectating them and opening inventory
- Added red trail particles for spectators to locate in-game player
- Added statistics system for players to watch their own statistics by opening inventory (Statistics won't be removed on uninstall)
- Added entity timeout system where every entity will exist for 1 minute until being removed (This is for optimization + Might be removed in the future if it affects gameplay experience)
- You can now punch other players in the lobby HELL YEAH!
- Added Wind Charge to Shop Menu
- Adjusted some item prices in Shop Menu
- Netherite items are now glowing in black when dropped
- Increased border moving range from 50 to 100 blocks in range
- Increased Jump Pad levitation from level 45 to 60 (You will go higher when stepping on Jump Pad)
- (EXPERIMENTAL) Added "Custom" to customize gameplay experience in a new and unique way using
/function customs:<name>/[enable,disable]
- Night Mode: Set game time to "night" which makes monsters can be spawned on the surface
- Old Combat: Brings old combat system back
and other minor changes...
Fixes
- Fixed in-game player cannot open shop menu while the spectator is near or spectating them
- Fixed bossbar disappear to in-game players when players join in the middle of the game
- Fixed click sound doesn't play when the border move countdown count to 1
- Marker armor stand death sounds are no longer played on destroy (on uninstall or end game after border moves)
- Fixed glowing effect disappear after player's totem popped in Deathmatch
- Levitation effect will now be removed if the player is still on the ground after using Jump Pad (Fixed no slow falling situation from Jump Pad)
- All mobs will be removed entirely after the game ends by teleporting them outside the world (Preventing mobs like slime from splitting themself)
Changes
- Extended game time from 18 minutes and 30 seconds (until deathmatch) to around 47 minutes (until border moves)
- Rework border system (1500x1500 => 200x200 => 5x5 moving)
- Added gen-chunk system (Wait for all required chunks to generate before starting the game)
- Added a new command to randomize a new map center (
/function _:random-center
) - Players that join in the middle of the game will now be a spectator
- Added in-game early invincibility for 60 seconds
- Player's head now dropped when killed by the player and can be crafted into Enchanted Golden Apple
- Adjusted emerald obtaining
- Adjusted item prices in shop menu
- Added new items in shop menu
- Removed Haystack and Slowball from shop menu (Still obtainable via
/function give:<item>
) - Valuable items are now glowing when dropped
and other minor changes...
Fixes
- Fixed an issue where the gliding system misrecognized players as being on the ground while they were still gliding causing players to fall instantly