Compatibility
Minecraft: Java Edition
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Creators
Details
Changelog
NEW
CRAFTABLE ITEMS
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Flare Cannon: A placeable item that when left-clicked, will give all nearby Crimson Invaders the Glowing potion effect.
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Purified Shield: Block enemy attacks to gain kinetic energy. Once the shield is fully powered, lower it to fire an energy ball that will damage and pull nearby enemies.
CREATIVE MODE
There are now spawn eggs, along with other Creative Mode items for players to interact with, allowing people to better-get a feel for what the mod/data pack has to offer, without needing to play through it first. While there is still no Creative Mode inventory section, there are some basic commands players can use to get a hold of specific items:
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/function cc_loot:crimson_survival_guide: gives a chest containing the Crimson Survival Guide
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/function cc_loot:enchantments: gives a chest containing all the mod's custom enchantments.
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/function cc_loot:intermediate crafting: gives a chest containing all craftable items that are used for further crafting.
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/function cc_loot:mob_loot_common: gives a chest with all common mob loot.
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/function cc_loot:mob_loot_evolved: gives a chest with all evolved mob loot.
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/function cc_loot:mob_loot_special: gives a chest with all special mob loot.
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/function cc_loot:mob_loot_all: gives a chest with all mob loot.
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/function cc_loot:primal_gear: gives a chest with all Primal gear.
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/function cc_loot:special_gear: gives a chest with all special/miscellaneous gear (Infection Gauge, Mangler Spear, etc.).
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/function cc_loot:purified_gear: gives a chest with all purified gear.
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/function cc_loot:spawn_eggs: gives a chest containing the spawn eggs to the mod's mobs.
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/function cc_loot:everything: gives all chests mentioned above.
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/function cc_loot:protection_block {Radius:x}: gives a command block that when placed, will prevent a certain radius from being infected. Change the x-value in the command to set the desired radius of blocks.
GAMEPLAY COMMANDS
There are now a few commands players can use to alter the current state of the infection and check the infection's progress.
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/function cc_cmd:begin_infection: If there is no Bloodlink already in the world, this command will force-spawn one, thus starting the infection.
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/function cc_cmd:set_mass {Mass:x}: Sets the infecion's Mass to the value x.
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/function cc_cmd:set_points {Points:x}: Sets the infecion's Points to the value x.
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/function cc_cmd:set_phase {Phase:x}: Sets the infecion's Phase to the value x. Only works with values 0-5.
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/function cc_cmd:mass_threshold: Depending on the infection's Phase, this command will trigger a random Infection Event (evolving Bloodlinks, spawning Nodes, etc.). Can only be used once per second.
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/function cc_cmd:get_infection_data: will tell the player who ran the command the infection's current Phase, Points, and Mass.
CONFIGURATION OPTIONS
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/function cc_config:max_infection_speed {Cap:x}: Sets the maximum amount of areas that the infection can infect in one tick to x. This value is 30 by default, and may cause lag if changed to a greater value. Set to 0 to stop the infection from spreading.
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/function cc_config:max_infection_radius {Radius:x}: Sets the maximum radius to which the infection can spread from the nearest Bloodlink to the player who ran the command to x. This value is infinite by default, and can be changed to infinite by setting the value to a negative number.
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/function cc_config:max_drills {Cap:x}: Limits the maximum amount of Drills or Titan Drills to x. This Value is set to 15 by default. Set to 0 to prevent any Drills from spawning.
CHANGES
SYSTEMS
- Phase/Points/Mass Threshold: 0/-∞--1/1000, 1/0-9/1000, 2/10-39/3000, 3/40-149/6000, 4/150-299/8000, 5/300+/7000; Infection Phase-progression is now much slower. While the infection will still trigger events at roughly the same interval depending on the Phase, more Points are now needed to increase said Phase.
MOBS (GENERAL)
- Swimming: Mob swimming mechanics have been reworked to be less buggy. Mobs will no longer end up glitching inside of walls, and mobs like Rusher and Mangler will be able to horizontally dash in water now.
INFECTING MOBS
- Bloodlink: Infection-spreading can now be stopped by certain blocks with a high enough hardness-value. Stage 1 Bloodlinks can infect through a hardness of less than 5, Stage 2 less than 10, and Stage 3 Bloodlinks' infection cannot be blocked.
PRIMAL BIOME MOBS
- Sky Bomber: Bomb explosions will now destroy blocks with a hardness less than 5, and will only deal damage to allied mobs (Players, Iron Golems, Villagers, etc.).
EVOLVED BIOME MOBS
- Mangler: AI has been slightly improved when they dash. They will now be more likely to dash towards their desired target, instead of running back-and-forth.
CRAFTABLE ITEMS
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Steel Skin Enchantment: Received a nerf where the invincibility's recharge will reset if the wearer takes any damage.
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Toxic Thorns Enchantment: The Wither effect duration has been slightly nerfed.
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Mangler Spear: (Received a complete rework) is no longer a ranged weapon, but is a long-range melee weapon capable of dealing heavy damage to all mobs in a large area, but has very low durability. It is now meant to be used as an escape card in tricky situations instead of a primary ranged weapon.
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Crimson Repeller: Will now drop itself when destroyed, and has been slightly reworked. To use, place a SINGLE Crimson Essence inside the Blast Furnace at a time. Each Crimson Essence added will increase its runtime by 20 minutes.
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Beacon Purifier: (Received a complete rework) Now will only alter blocks if the block exists inside of a previously-infected area, meaning that if you have certain blocks that the infection uses, if the block does not exist in an infected biome, it will no longer be destroyed by the Beacon Purifier. Now also has a different, more visually pleasing method of disinfecting. Beacon Purifiers can now easily be destroyed by crouching near one for 3 seconds.
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Purified Sword: Slowness and Weakness debuff durations nerfed from 5 seconds to 3 seconds.
TECHNICAL:
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Condition Testing: Many mobs will now only test for proper conditions to do something (make a sound, activate/charge an ability) only once per second, instead of every tick. Especially in late-game situations, this should noticeably decrease any lag.
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Bow Arrows: Arrow-tagging to indicate if an arrow has a special ability (EX: one with the Singularity Enchantment, or shot from the Purified Bow) will now be less intrusive, and should be compatible with other custom bow enchantments.
BUG FIXES
SYSTEMS:
- Phase/Points/Mass Threshold: If the infection is brought below 0 Points using Crimson Blighters and Siphoners, the infection will no longer get "frozen," and will now be able to progress back into Phase 1.
EVOLVED BIOME MOBS
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Mangler: Mangler's dash will no longer destroy items.
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Napalmer: Napalmer Demons will no longer have quotation marks around their names. (1.21.5-exclusive issue)
CRAFTABLE ITEMS
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Crimson Survival Guide: Now contains the crafting recipes for the Purified Armor set. (You will get a new copy of this book upon loading the world)
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Infection Gauge: Will no longer not work if the player has full hunger. (This item will need to be recrafted.)
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Singularity Enchantment: Will no longer move Bloodlinks, and will no longer instantly destroy Osiris' Brain.
Files
Metadata
Release channel
BetaVersion number
1.2+modLoaders
Game versions
1.21.5Downloads
83Publication date
June 20, 2025 at 10:30 PMPublisher

HAILFIRE5445
Member