BUG FIXES
COMPATIBILITY:
Fixed a few issues where some block tag lists did not include blocks from the compatible mods listed in V1.1's changelog.
SYSTEMS:
- Raids: Raids will now be able to spawn underwater again; Evolved Raid Pods will no longer spawn "hybrid" mobs (I.E. a Harbinger with Pyrobomber's legs); When a raid occurs deep underwater, Raid Pods will no longer spawn directly above the Raidlink (all these issues were 1.21.5 V1.1-exclusive)
EVOLVED BIOME MOBS:
-
Emperor: will no longer always have a spawn_reinforcement attribute value of 1
-
Napalmer: Napalmer's projectiles will now explode again in the right conditions (1.21.5 V1.1 exclusive issue); Napalmer will no longer fire projectiles when below half-health if there is an enemy within 5 blocks of it
NEW
COMPATIBILITY:
This project is now fully compatible with blocks and mobs from Biomes O' Plenty, Friends&Foes, and Traveler's Backpack. Other mods that add such features are still safe to use with this mod, but may not be able to interact with the infection.
CRAFTABLE ITEMS
- Infection Gauge: Right Click to recieve data on the infection's current Phase, Points, and Mass
CHANGES
SYSTEMS
- Raids: Raidlinks will no longer spawn directly on top of an already-existing mob.
CRIMSONIFIED AND DECAYED MOBS
-
Zombies, Husks, and Zombie Villagers: Received new textures, so they no longer use vanilla armor textures.
-
Skeleton: Both variants received a major Hitpoint nerf.
BLOODLINK-PROTECTORS
- Bloodlink Mercenary: Received new textures, so they no longer use vanilla armor textures.
PRIMAL BIOME MOBS
-
Pyrobomber and Rusher: Received new textures, so they no longer use vanilla armor textures.
-
Raid Bomber: Is now called "Sky Bomber"; Melee and Bomb damage was heavily nerfed; Bomb explosions can no longer destroy items.
EVOLVED BIOME MOBS
All Evolved Biome Mobs will now give more common drops when slain.
-
Napalmer: Received new textures, so they no longer use vanilla armor textures; will no longer shoot projectiles if any enemy is within 5 blocks of it; Can now only shoot out 8 projectiles, instead of 8-24, so it will prioritize the nearest enemy; Projectiles will no longer deal explosion damage if a Napalmer is within 5 blocks of them. (Most of these changes were made to make fighting Napalmers more predictable in multiplayer situations.)
-
Drill: Breaks blocks slightly faster, but moves slower to compensate; death-explosion abilities are now truly random, instead of being based on how far the Drill traveled; Drills will now completely ignore all storage blocks and pass right through without breaking them (other blocks like Beacons are included in this list as well).
TITANS
- Titan Drill: Breaks blocks slightly faster, but moves slower to compensate; death-explosion abilities are now truly random, instead of being based on how far the Titan Drill traveled. Titan Drills will now completely ignore all storage blocks and pass right through without breaking them (other blocks like Beacons are included in this list as well).
CRAFTABLE ITEMS
-
Raw Crimsonium: Received a new crafting recipe requiring fewer Node Cores.
-
Scale Armor Set: Received new textures, so they no longer use vanilla armor textures.
-
Bloodlink Marker: (Received a complete rework) Right Click to release a particle trail pointing to the nearest Bloodlink; Hold Right Click to give the nearest Bloodlink the Glowing effect, disable its ability to infect and enter Attack Mode for 1 day.
-
Crimson Siphoner: Removes 5000 Mass and 3 Points from the infection instead of only 1500 Mass and 1 Point.
-
Crimson Blighter: Removes 50000 Mass and 30 Points from the infection instead of only 15000 Mass and 10 Points.
-
Purified Sword: Sweeping Damage Ratio was nerfed.
-
Purified Armor Set: Received new textures, so they no longer use vanilla armor textures.
BUG FIXES
SYSTEMS:
-
Bloodlink Power: Titans and Bloodlinks should no longer be able to receive Bloodlink Power from other mobs.
-
Raids: Will no longer spawn in the Nether for lore consistency.
CRIMSONIFIED AND DECAYED MOBS
-
Villager: Now has custom sounds; gets buffed from receiving Bloodlink Power; Decayed variant now emits particles.
-
Decayed Skeleton: Now shoots the correct withering projectiles.
BLOODLINK-PROTECTORS
-
Bloodlink Pod: Will now retreat back into the ground after teleporting a mob.
-
Bloodlink Sentry: Will now retreat back into the ground if their associated Bloodlink leaves Attack Mode or is slain; will no longer drop loot if their associated Bloodlink leaves Attack Mode; If moved, its model should no longer disappear.
RAIDERS
- Raidlink Pod (Primal and Evolved): When landing in a fluid, will now sink to the ground and explode instead of chasing after the nearest player.
NEW
SYSTEMS
-
Phase: Dictates the power and events of the infection. There are a total of 5 Phases. Some events include spawning Bloodlinks, Nodes, Raids, Titan Eggs, or evolving Bloodlinks.
-
Points: Control what phase the infection is in. Gained whenever the infection reaches its Mass Threshold.
-
Mass: A temporary scoring system that increases from infecting blocks and mobs. Once the amount of mass reaches a certain threshold, it resets back to 0, a certain event dictated by the current Phase occurs, and one Point is added.
-
Phase/Points/Mass Threshold: 1/0-9/1000, 2/10-29/3000, 3/30-59/6000, 4/60-99/8000, 5/100+/7000
-
Crimson Siphoners & Blighters: Craftable items capable of removing the infections Points and Mass. Mass can be brought into the negatives, and while this is the case, all Bloodlinks will take 1hp of damage every 20 seconds until they die, or until the Mass becomes a non-negative value.
-
Bloodlink Power: Each mob, besides Bloodlinks, Raidlinks, and Titans all can have a temporary boost applied to their attributes and/or abilities, unique to what mob it is recieving said boost.
-
Raids: Can randomly occur when the Mass Threshold is reached from Phases 2-5. Raids will seek out a random player in the world, and spawn a Raidlink and Raidlink Pods nearby. If the Raid isn't stopped by killing the Raidlink, a new infected area can form.
CRIMSONIFIED MOBS
Spawn randomly, or when a regular mob walks into an infected area.
-
Crimsonified Human: Strong melee combatant
-
Crimsonified Skeleton: Shoots poisonous projectiles
-
Crimsonified Husk: Fast melee combatant
-
Crimsonified Villager: Strong melee combatant
DECAYED MOBS
Stronger variants of Crimsonified Mobs, spawning randomly from Phases 3-5
-
Decayed Human: Stronger variant
-
Decayed Skeleton: Shoots Withering projectiles
-
Decayed Husk: Stronger variant
-
Decayed Villager: Stronger variant
INFECTING MOBS
Mobs that infect blocks and mobs
- Bloodlink: The root enemy of the infection; after 5 days, spawns in a random location, and infects the area around it, turning it into a Crimson Infection biome, and later a Crimson Decay biome. They have 3 Stages that dictate their strength. When threatened, they will enter Attack Mode, spawn Bloodlink Pods and Bloodlink Sentries around themselves, and periodically give nearby Crimson Invaders Bloodlink Power. Bloodlinks Can only enter Attack mode if there is at least 150 Mass, which they will consume. If the last Bloodlink in a world is killed, There will be a cooldown before the next one can spawn (however Raids can override this). This cooldown will be 4 days, then 3, then 2, then 1 day every time after.
BLOODLINK-PROTECTORS
-
Bloodlink Mercenary: Weak Melee combatant that passively spawns in infected areas.
-
Bloodlink Pod: Spawned when a Bloodlink entered Attack Mode. Emerges from the ground, and teleports a random Crimson Invader to its location, then retreats.
-
Bloodlink Sentry: Spawned when a Bloodlink entered Attack Mode. Emerges from the ground, and shoots projectiles at enemies that give a series of debuffs.
RAIDERS
Spawned when a Raid happens; Strength scales with Phase
-
Raidlink: Raidlinks do not immediately do anything, but if left alone for 3 minutes, they will transform into a Bloodlink. They must be killed to defeat a Raid.
-
Raidlink Pod: Falls from the sky, and spawns a random Primal Biome Mob.
-
Evolved Raidlink Pod: Falls from the sky, and spawns a random Evolved Biome Mob.
PRIMAL BIOME MOBS
Spawn in the Crimson Decay biome
-
Crimson Worm: Slow, but heavy-hitting melee combatant.
-
Rusher: Fast melee combatant capable of occasionally dashing, dealing increased attack damage.
-
Raptor: Melee combatant that applies Poison and Weakness with each attack.
-
Pyrobomber: Slow Melee Combatant that when it gets to half-health, breaks into a sprint and explodes on a nearby enemy.
-
Raid Bomber: Flying enemy that drops powerful bombs on enemies. Sometimes swoops in for a melee attack.
EVOLVED BIOME MOBS
Spawn in the Crimson Decay biome nearby Stage 2 & 3 Bloodlinks
-
Emperor: Evolution of Crimson Worm. When at high health, shoots Withering and piercing projectiles. With decreasing health, its Attack Damage and Movement Speed periodically increase.
-
Mangler: Evolution of Rusher. Occasionally performs Dash-Attacks that rapidly damage nearby enemies, ignoring I-Frames.
-
Harbinger: Evolution of Raptor. Summons Toxic Clouds that chase after enemies, and give them a series of debuffs.
-
Napalmer: Evolution of Pyrobomber. Shoots out a barrage of projectiles that explode when landing near an enemy, and otherwise set the area ablaze. At half-health, they break into a sprint, and fire projectiles twice as quickly.
-
Pummeler: Evolution of Raid Bomber. A Flying mob that rapidly fires explosive charges at distant enemies, but has low hitpoints in comparison to other Evolved Biome Mobs.
-
Drill: A mob periodially summoned by Evolved Biome Mobs when an enemy is nearby. Drills will break blocks with a hardness less than 5 to reach their targeted enemy. Upon reaching them or a block it cannot break, will explode, either dealing damage, giving a series of debuffs, or teleporting a random Evolved Biome Mob to its location. Drills cannot break most storage blocks.
TITANS
Mobs spawned from Titan Eggs. Basically the Final Bosses of the Infection.
-
Osiris: Initially can only be damaged from its brain extruding from its head. Once the brain is “popped,” it will gain Movement Speed and Attack Damage, and will periodically spawn Biome Mobs around it and give said mobs Bloodlink Power. Once at half-health, this ability will double in frequency, and the Osiris will once again gain Movement Speed and Attack Damage.
-
Titan Drill: A mob periodially summoned by Titans when an enemy is nearby. Titan Drills will break blocks with a hardness less than 10 to reach their targeted enemy. Upon reaching them or a block it cannot break, will explode, either dealing damage, giving a series of debuffs, or teleporting a random Titan to its location. Titan Drills are significantly stronger than their Evolved Biome Mob variants. Titan Drills cannot break most storage blocks.
STRUCTURES
-
Bloodlink Shield: Stage 2 and 3 Bloodlinks form fully-encompassing shields of Blackstone or Obsidian, respectively. When exiting Attack Mode, Bloodlinks will repair any damage done to their shields. When a Bloodlink is killed while in attack Mode, their shield will rapidly decompose.
-
Node: the most common structure seen in an infected area. They passively provide the infection with Mass (1 Mass/Node every 3 seconds). Nodes also provide Biome Mobs that spawn nearby with a permanent boost, either being a Health buff, Movement Speed buff, Attack Damage buff, or the Infested potion effect. Break the Node Core (looks like a Redstone Block) to kill the Node.
-
Titan Egg: Titan Eggs are a floating Obisian Egg in the sky, and a slowly-forming spiral of Blackstone. Once the spiral reaches the egg, the egg will hatch and spawn a Titan. Eggs can be killed by mining the Core (looks like a Redstone Block), which will destroy the surrounding Obsidian Casing. It is highly recommended to destroy Titan Eggs before they hatch.
ITEM DROPS
- Infected Flesh
- Berserk Essence
- Explosive Essence
- Toxic Essence
- Claw Fragment
- Armored Scale
- Metallic Bone
- Mangler Spear Head
- Napalmer Cannon Head
- Harbinger Storm Chamber
- Emperor Eye
- Pummeler Tendril
- Node Core
- Bloodlink Membrane
- Bloodlink Nerves
- Undeveloped Bloodlink Brain
- Developed Bloodlink Brain
CRAFTABLE ITEMS
-
Crimson Survial Guide: Provides all of the Data Pack’s crafting recipes. Given to each player the 1st time they load a world.
-
Crimson Essence
-
Crimson Claw
-
Armor Plate
-
Metallic Bone
-
Claw Dagger: Each successive hit increases Attack Speed.
-
Scale Armor Set: Each armor piece provides a boost to a specific attribute.
-
Mangling Enchantment: Every few melee attacks release a Slash Attack that rapidly damages enemies, ignoring I-Frames.
-
Steel Skin Enchantment: Gives wearer invincibility to all damage until they get hurt.
-
Toxic Thorns Enchantment: Upon getting hurt, wearers give all nearby mobs Withering.
-
Heavy Hitting Enchantment: Critical Hits performed near the ground create a series of explosions that damage and launch nearby mobs into the air.
-
Singularity Enchantment: Arrows are able to pierce through enemies, and will drag pierced enemies with them for the next 0.5 seconds.
-
Mangler Spear: Can shoot projectiles that upon contact, will rapidly damages enemies, ignoring I-Frames.
-
Bloodlink Marker: Disables the nearest Bloodlink’s ability to infect and gives it Glowing for 1 day.
-
Crimson Repeller: A block that when fueled with Crimson Essence, will prevent an area from getting infected.
-
Crimson Siphoner: Removes 1500 Mass and 1 Point from the infection.
-
Crimson Blighter: Removes 15000 Mass and 10 Points from the infection.
-
Raw Crimsonium
-
Crimsonium Ingot
-
Corrupted Core
-
Purified Core
-
Beacon Purifier: When placed on an active Beacon, shoots lasers that purify land around it and attacks Crimson Invaders.
-
Purified Sword: User gains stacking Strength when being near another mob.
-
Purified Bow: When user is on the ground, landing arrows spawn Wind Charges. When user is in the air, Arrows drag the user with them, and deal heavy area damage upon contact.
-
Purified Axe: can perform a Dash Attack, launching nearby mobs into the air.
-
Purified Scythe: Can lifesteal at melee and at range.
-
Purified Mace: Smash attacks deal scaling area damage.
-
Purified Pickaxe: Can place Purified Cobblestone, which will destroy nearby Drills without activating them.
-
Purified Shovel: creates a temporary impenetrable dome around the user.
-
Purified Armor Set: Each armor piece provides boosts to specific attributes.