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Minecraft: Java Edition
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Supported environments
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Details
Changelog
NEW
DEPENDENCIES
This project now REQUIRES the Entity Model Features and Entity Texture Features Mods, or many things will not render properly.
This is due to the fact that I am now beginning to give my mobs proper animations. However, these take a significant amount of time to complete due to the fact I must remake my models from (almost) scratch, so expect more animations to slowly roll out over the next few updates.
CRIMSONIFIED & DECAYED MOBS
Decayed Mobs now have unique models and textures in comparison to their Crimsonified Counterparts, and are able to perform parkour to clear small gaps.
- Drowned: An incredibly fast swimmer with similar stats to the Infected Human. Trident variants swim slower, but throw Crimson Tridents that when they hit an enemy, will drag their victim to the ocean floor.
AXIS MOBS
Bloodlinks now fall under this category.
- Distributor: A stationary, yet dangerously intelligent enemy with an enormous range of abilities. Spawns in Phases 3+, when 3 Decayed mobs are nearby one-another, and another Distributor is not already nearby. These mobs will passively set livestock-bait traps, summon Bloodlink Sentries, and give mobs Bloodlink Power. Whenever the Mass Threshold is reached, Distributors are able to grab information on players' whereabouts/actions, and have a chance to dictate the infection into performing the worst-possible event for that player (for instance, if the player is visiting a village or is at their base, a Raid will be more likely to spawn). Furthermore, Distributors also allow the infection to cause multiple events simultaneously (Depending on what the Distributor(s) chose for the infection to do, there is also a chance for Nodes or a Titan Egg to spawn, if the Phase permits). After the event occurs and the Mass drops back to 0, each Distributor will grant 100 Mass to the Infection, capping at 50% of what the Infection would currently need to reach the Mass Threshold again. When attacked, Distributors will attempt to defend themselves by teleporting a nearby Crimson Invader to themselves, and grant said mob Bloodlink Power. It is ideal to kill them in the least amount of hits possible.
PRIMAL BIOME MOBS
The following mobs are now able to perform parkour to clear small gaps: Rusher, Pyrobomber(when below half-health), Raptor.
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Devourer: A large flying mob that swoops down and grabs an enemy in its mouth, then flies upwards while eating/digesting its victim alive. Crouch to escape, but be aware that if you time it wrong, you can get picked back up again. Drops Toxic Essence and Claw Fragments.
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Knight: A heavily armored mob that has trouble moving under the sheer weight of its spike-covered shell. Grants nearby Crimson Invaders a damage reduction, and when an enemy is nearby, will curl into its shell. When curled up, Knights have an 80% damage reduction, and will reflect damage back onto their attacker. Try to damage this mob before they curl up. Drops Berzerk Essence and Armored Scales.
EVOLVED BIOME MOBS
The following mobs are now able to perform parkour to clear small gaps: Mangler, Napalmer(when below half-health), Harbinger.
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Kraken: Evolution of Devourer. When attacked, will spit a barrage of acid balls in the direction its moving. Note that these acid balls leave a lingering cloud that is able to heal the Kraken, along with other Crimson Invaders. Drops Toxic Essence, Claw Fragments, and a Kraken Maw.
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Juggernaut: Evolution of Knight. Instead of only curling up when an enemy is nearby, Juggernauts will also curl up whenever they receive damage, and stay curled up for twice as long. When curled up, with the unique plates on their back, Juggernauts will deflect ALL Impact Projectiles back at the shooter, transforming them into the same projectile Decayed Skeletons shoot. Drops Berzerk Essence, Armored Scales, and a Juggernaut Plate.
ITEM DROPS
- Kraken Maw
- Juggernaut Plate
CRAFTABLE ITEMS
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Snaring Enchantment: Bows with this enchantment will fire arrows that when striking a mob, will temporarily immobilize the mob, rendering them unable to attack.
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Deflecting Enchantment: Shields with this enchantment will passively deflect Impact Projectiles back at their shooters for a short duration after the user is attacked. Doesn't affect Player-shot projectiles.
PROJECTILES
Many projectiles now have custom models, instead of looking like arrows. For instance, Infected Skeletons now shoot out spikes like the ones extruding from their bodies, and Purified Bow now shoots out triple-frilled, diamond-tipped arrows (The Arial Arrow creates a vortex-effect when dragging a player).
CHANGES
MOBS (GENERAL)
- Swimming: any Crimson Invader capable of swimming will now swim just as efficiently in shallow water as they do when fully-submerged.
PRIMAL BIOME MOBS
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Rusher: Can now only recharge/use its dash-attack if moving; Dash Recharge Time from 10 sec --_> 8 sec.
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Sky Bomber: Bombs will no longer deal damage to mobs through walls (I apologize to those of you who lost your worlds to being spawn-camped by this).
EVOLVED BIOME MOBS
- Mangler: Can now only charge/use its Dash Attack while moving.
-Drill: Drills have received a major rework to make them less intrusive in combat situations, and more of a utility ability. Evolved Biome Mobs can now only spawn drills if they are NOT moving (for instance, if they are stuck or lost sight of their target), but will still recharge their Drills while moving. But because of this, Maximum Drill Spawn Speed from 15 sec ----> 10 sec to prevent these large mobs from getting stuck as easily. Finally, Drill Block-Break speed 1 sec ---> 1.5 sec to allow for players to have a better chance of escaping Drills if underground.
TITANS
- Titan Drill: Received a similar rework to regular Drills, but with different numbers; Spawn-Speed remains the same, but Block-Break speed 0.5 sec ---> 0.75 sec.
BUG FIXES
SYSTEMS
- Raids: When spawning on NPCs, will no longer try to spawn one Raid per NPC, but will select one mob to spawn a Raid on.
CRIMSONIFIED & DECAYED MOBS:
- Skeleton: the text "Crimsonified Skeleton"/"Decayed Skeleton" no longer shows up above Infected Skeletons.
BLOODLINK-PROTECTORS
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Bloodlink Mercenary: No longer has a chance to spawn Zombified Piglins as backup when attacked.
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Bloodlink Pod: No longer has a chance to teleport Osiris's Brain off of its head.
PRIMAL BIOME MOBS
- Raptor: Now has the correct 50-block Follow Range like all other Primal Biome Mobs.
EVOLVED BIOME MOBS
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Harbinger: Now has the correct 100-block Follow Range like all other Evolved Biome Mobs.
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Emperor: Will now swim when in its final stage instead of just sinking.
TITANS
- Osiris: If its brain is somehow taken off of its head instead of killing it, the brain will now despawn.
Files
Metadata
Release channel
BetaVersion number
1.3Loaders
Game versions
1.21.5Downloads
29Publication date
August 19, 2025 at 7:04 AMPublisher

HAILFIRE5445
Member