[Requires Vic's Point Blank 1.7.6 or later]
- Added missing recipes for the Satori and Byakko
[Known Issues]
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[Requires Vic's Point Blank 1.7.6 or later]
- Fixed some animation issues on the Unity, Liberty, and HA-4 Grit (along with the iconic variants of the Unity and Liberty)
- Added empty animations for the M10AF Lexington, AR Raygun Supreme 9000, Metel, Bald Eagle, HJKE-11 Yukimura, and Skippy.
[Known Issues]
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[Requires Vic's Point Blank 1.7.6 or later]
- Added Budget Arms Slaught-O-Matic (Super cheap, very low damage, automatic pistol)
- Added HA-4 Grit (Tech pistol made using the Slaught-O-Matic)
- Added Satori (A katana with huge damage)
- Added Byakko (A katana with a very high swing speed)
- Revamped the Unity (Complete remodel and refresh in how the gun sounds, is handled, and animated) -> This applies to the "Her Majesty" iconic variant as well -> Also added the other iconic variant "Cheetah"
- Revamped the Liberty (Complete remodel and refresh in how the gun sounds, is handled, and animated) -> Added the iconic variants "Plan B", "Kongou", "Pride", and "Seraph"
[TECHNICAL]
- Fixed some internal advancements not giving recipes for certain items
- Changed the behaviour of the Malorian Arms 3516's quick melee attack. It will now pull from the main magazine and only use 1 bullet. (So now you won't need 11 bullets to fully load the gun.) -> Because of the behaviour change, the quick melee attack has been nerfed to account for how fast it's possible to attack and to balance headshot damage.
[Known Issues]
- For a few frames after reloading, the slide on the revamped Unity and Liberty will stay back before returning to its loaded position (This seems to be an issue with Point Blank itself unfortunately so hopefully there will be a fix in the future.)
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[Requires Vic's Point Blank 1.7.6 or later]
-
Fixed some potential weird part visibility stuff when equipping any Chimera mod onto any gun which changes their sights when certain attachments are equipped
-
Improved Chimera mod compatibility with base mod guns
-> (Known issue) The AR-57 and the HJSH-18 Masamune's barrel will disappear when equipping any chimera mod
-
Changed the sights on the Arasaka HJSH-18 Masamune
-
Made the sight emissives of the Militech M-179e Achilles and Achilles x-MOD2 more consistent with the rest of the emissive weapon sights (They shouldn't flicker when looking through them at certain angles)
This is just an update with some small details I wanted to add but I forgot to in the previous update (sorry!)
[Requires Vic's Point Blank 1.7.6 or later]
- Added an explosive round effect to the "Firecracker" Chimera weapon mod
- Made the belt of the M2067 Defender and Wild Dog visually show the bullets dissappearing on low ammo
[TECHNICAL]
- Revamped the belt of the M2067 Defender and Wild Dog
[Requires Vic's Point Blank 1.7.6 or later.]
- Added the Rostović Kolac & Hypercritical (precision rifles)
- Added the Arasaka Senkoh LX & Raiju (tech SMGs)
- Added the Katana & Errata (swords)
- Added stencil tech to the HPO Kanone MAX Mk.77 & Gaki scopes (now you should be seeing through the whole scope rather than just a square of it)
- Added a second inspect animation to Skippy that has a chance to play (it's roughly the same one as the default one but with alternate dialogue)
- Nerfed the SPT32 Grad, Overwatch, Rasetsu, Nekomata, Carnage, & Guts to account for headshot damage being added in VPB 1.7.6 (If you want to apply these nerfs if you had a previous version installed, it's best if you remove the pointblank-items.toml file within your Minecraft instance's config folder.)
- Changed the scope overlay for the HPO Kanone MAX Mk.77 & Gaki scopes to support the new stencil tech
- Changed the draw animation of the SPT32 Grad, Overwatch & Nekomata
- Changed the camera animations in the Erebus' inspect animation
- Scaled up the Arasaka HJKE-11 Yukimura & Skippy by 30% to fit the scale of the other pistols better
- Removed the zoom feature from the Chimera Core & Sharpshooter weapon mods (the zoom was unusable with attachment sights/scopes)
- Updated Canadian French & European French language files (Based on translations from Cyberpunk 2077)
- Changed the creative tab icon to always be the Malorian Arms 3516
[TECHNICAL]
- Added an extension to the default grenade explosion effect to replicate an "explosive round" effect
- Added extra voicelines for the Erebus & Skippy for when randomized reloads become a thing
- Added 3 skin types for when multiple skin features can coexist in a weapon at once (while the data for these do exist, they do not do anything currently if you re-implement them back into the pack)
- Changed the dropped display data of the Tomahawk and Agaou to be more consistent with the other melee weapons
- Changed the catagories of the chimera mods to "chimera" (it's now no longer possible to add two chimera mods to a single gun)
- Changed the sound files for the Fang, Tomahawk and Agaou so that the swinging noises can be heard in third person
- Made the Chimera weapon mods compatible with more weapons from the base mod
- (HOPEFULLY) Organized the items in the creative tab so the item order is similar to that of the base mod's creative tab
[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
- Added the XC-10 Cetus suppressor
- Added the XC-10 Strix suppressor
- Added the OS-1 GimletEye sight
- Added the CQO Kanone MINI Mk.72 sight
- Added the Gaki scope
- Nerfed the throwing damage on the Tomahawk and Agaou
- Slightly increased the amount of ingredients used to craft Fang
- Reduced the preparing time for the M2067 Defender and Wild Dog
- Increased the fire rate of the Nekomata
- Changed the scope overlay of the E305 Prospecta scope to be more consistent with the rest of the scope overlays
- Changed the text in the Rasetsu's scope overlay to be more consistent with the rest of the scope overlays
- Changed the reticle of the Type 2067 sight
- Changed the size of the Type 2067 sight
[TECHNICAL]
- Overhauled the compatible attachment groups for most pistols
- Added compatibility for sights from this pack to be used on pistols
[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
- Added the Techtronika Metel & Bald Eagle
- Added the Constitutional Arms M2067 Defender & Wild Dog
- Added Fang (A throwable knife with a melee mode)
- Added a Tomahawk and "Agaou" (Throwable axes with a melee mode)
- Added a new fire mode for the Malorian Arms 3516 called "Quick Melee". It consumes 1 .50 AE round for a limited range melee attack dealing 60 damage to a single target
- Added a cartoony muzzle flash for the AR Raygun Supreme 9000
- Tweaked the geometry of the Malorian Arms 3516's glowing parts
- Tweaked the muzzle flash effects of the Budget Arms Carnage and "Guts" so they don't clip through walls when shooting right infront of them
- Fixed the center of the HPO Kanone MAX Mk.77's scope being darker than the rest of the scope glass
[TECHNICAL]
- Fixed some missing items in crafting recipes on modloaders other than Forge
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Added the AR Raygun Supreme 9000
- Tweaked the M-10AF Lexington's animations to prevent the model clipping into the camera while reloading when the Type 2067 sight is equipped
- Tweaked the reload animation of the M-10AF Lexington to be a bit quicker than the empty reload
- Zoomed in the Type 2067 sight by a bit
[TECHNICAL]
- Cleaned up most of the item json files and sorted supported attachments for each gun
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Added the Arasaka Nowaki, Tsunami Rasetsu, and the Militech M-10AF Lexington
- Added an integrated suppressor system for the Tsunami Rasetsu
- Added some French translations (Both fr_fr & fr_ca supported) (A very small amount of Google Translate was used. So if you notice any grammatical errors or want to suggest a better localized name for a weapon, you can suggest corrections & suggestions to me via Discord.)
- Zoomed out the Type 2067 sight by a bit
[TECHNICAL]
- Fixed some guns showing incorrect damage numbers when hovering over the item
- Updated English lang file
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Added the Malorian Arms Overture, "Amnesty", "Ol' Reliable", and "Archangel"
- Added the Type 2067 short scope
- Added Chinese translations for most items (Thank you Mr_Cheese!)
- Fixed the muzzle placement on the Arasaka HJSH-18 Masamune and the Militech M251s Ajax
- Fixed some geometry on the Arasaka HJSH-18 Masamune
- Fixed incorrect camera angles for Skippy
- Changed the firing animation of the Malorian Arms 3516 and the Midnight Arms Erebus
- Increased the accuracy of the Malorian Arms 3516
[TECHNICAL]
- Removed the "cp2077_long_scope" attachment group from the Unity, Liberty, & Her Majesty's compatible attachment groups
- Added the "cp2077_long_scope" and "cp2077_short_scope" attachment groups to most guns
[Requires Vic's Point Blank 1.5.10 or later]
- Updated to support VPB 1.21 (Both Forge & Fabric versions)
- Added camera animations for the remaining guns that did not have them prior
- Reworked animations for the Militech M251s Ajax, Ajax BARGHEST, Militech M-179e Achilles, Achilles xMOD-2, & Tsunami Nekomata
- Reworked sounds for the Militech M251s Ajax, Ajax BARGHEST, and Midnight Arms Erebus
- Added a rail to the Unity, Liberty, & Her Majesty when attaching sights to them
- Changed the display data of the Tsunami Nekomata
- Changed the model of the Militech M251s Ajax & Ajax BARGHEST
- Changed firing sfx for the Militech M-179e Achilles, Midnight Arms Erebus, Militech M251s Ajax, & Ajax BARGHEST
- Multiple changes to recoil patterns for most guns
- Rebalanced Liberty and Unity. The Liberty will now do less damage than the Unity but fires faster than the Unity.
- Lowered the fire rate of the Tsunami Nekomata
- Lowered the magazine capacity of the Militech M251s Ajax to 20
- Significantly increased reload speed of the Militech M-179e Achilles and Achilles xMOD-2
- Changed the textures for the HPO Kanone MAX Mk.77 and its Tan variant
- Refined the texture for the Militech M-179e Achilles
[TECHNICAL]
- Added "cp2077_short_scope" and "cp2077_long_scope" attachment groups
- Added the "cp2077_short_scope" attachment group to the Unity, Liberty and Her Majesty
- Added the "cp2077_long_scope" attachment group to the M-179e Achilles and Achilles xMOD-2
[Requires Vic's Point Blank 1.5.10 or later]
- Added the Arasaka HJSH-18 Masamune
- Added the Techtronika SPT32 Grad and its iconic variant "Overwatch"
- Added a tan variant of the HPO Kanone MAX Mk77
- Tweaked animations for the Malorian Arms 3516
- Added camera animations for the Malorian Arms 3516
- Tweaked animations for the Unity, Liberty & Her Majesty
- Added camera animations for the Unity, Liberty & Her Majesty
- Tweaked recoil pattern for Guts (added camera animation for recoil)
- Added suppressor SFX for the Militech M251s Ajax and its BARGHEST variant
[TECHNICAL]
- Fixed the Chimera Firecracker mod not having the "chimera" attachment group
Requires Vic's Point Blank 1.5.8 or later
- Added the SO-21 Saika long scope, originally modeled by specter (specterr1 on Discord, Thank you lots!)
- Fixed the holo sights of the Militech M-179e Achilles not glowing
- Fixed the holo sights disappearing on both variants of the M-179e Achilles when equipping either the Chimera Core or Chimera Sharpshooter mods
- Changed display data of the Chimera Core
- Changed the burst fire mode of the HJKE-11 Yukimura (and Skippy) to have a higher fire rate than automatic
- Tweaked the texture of both HJKE-11 Yukimura and Skippy
- Tweaked the animations of Skippy
[TECHNICAL]
- Forgot to mention this. But since 1.6 came out, the internal names of EVERY gun has changed in an attempt to get everything sorted in the creative inventory. If you have an older save with ANY cyberpunk 2077 guns pack guns PLEASE MAKE A BACKUP! If you try to load any save with the older guns, those guns will disappear!
- Changed how the Chimera mods are accepted into the Cyberpunk guns. If your own gun packs aren't accepting the Chimera mods for some reason, add "chimera" to the compatibleAttachmentGroups array in your pack. You can also make certain conditions using this attachment group if needed. (e.g. if your gun's iron sights disappear when installing the Chimera mods, you can add a PartVisibility feature that checks for the chimera attachment group and makes the iron sights visible)
[Requires Vic's Point Blank 1.5.8 or later]
- Added Budget Arms Carnage and its unique variant "Guts"
- Added Chimera Core, a peculiar weapon mod that has some untapped potential
- Added attachment support for the Tsunami Nekomata, M-179e Achilles xMOD-2, CA Unity, CA Liberty, M251s Ajax and M251s Ajax BARGHEST
- Added the E305 Prospecta scope for all sniper rifles
- Added the HPO Kanone MAX Mk.77 scope for all sniper rifles
- Changed the texture of the Cerberus Behavioral System to be animated
- Adjusted geometry of the Tsunami Nekomata
- Corrected the nameplate of the Militech M-179e Achilles
- Added QoL recipe progression for survival worlds (you will get recipes for certain things when you obtain their core materials)