CURRENTLY DUE TO MOJANG REMOVING SOMETHING, IF ANYONE IS PLAYING SPINDA EVERYONE NEEDS TO ALSO PUT THE DATAPACK IN THEIR RESOURCEPACKS FOLDER Also due to some things with Joltik, the pack still requires Pehkui, however I do plan to look into overhauling a bit to be able to remove that dependency eventually
Apologies, this one is extremely long however I did so many things I have been wanting to do for so long (alongside general updating). Also sorry this took me so long, it be like that I have a life unfortunately
- Slightly tweaked various tooltip wordings
- General 1.21 update things
- Swirlix and Snorlax's eating powers now use origins:edible_item (can be eaten like normal food) instead of bound keys
- Varoom's gears are now all slightly faster
- Nerfed how quickly Swirlix hungers in hot biomes to just be actions make you hungry faster (similar to how you already get very hungry) instead of a constant rate of exhaustion that's the exact same as when you're on fire as the origin
- Made sugar a slightly better food source for Swirlix
- Increased range on Swirlix's Sugarspun from player reach to 10 blocks
- Slightly increased Razor Shell's range to 4.5 blocks, it's damage from 2 to 3 hearts, and added sound effects
- Condensed Bidoof's giant wood condition to one goddamn tag
- Increased Varoom's Spin Out duration
- Varoom's Gear Shift now modifies total speed rather than base speed
- Gear Shift also temporarily uses commands to modify speed rather than the conditioned attribute power type due to a bug with origins. This occasionally causes small delays on the speed applying
- Oshawott's Scalchop will now be unbreakable once bound, and will not break upon being unbound (it does lose the unbreakable property on unbinding)
- If anyone is playing as Spinda everyone will need to also put the datapack in the resourcepacks folder and activate it. Thank Mojang for that one.
- Buffed Spinda's Dizzy Punch to 5 seconds and fixed the status effects apparently only lasting half as long as they should. My bad I'm not good at math.
- Changed Spinda icon to red glazed terracotta
- Extended time on Oshawott's extra underwater breathing
- Oshawott's bar visualizing how weak it currently is away from water should now be visible whenever there's any weakness in effect
- Magcargo Smelt cooldown halved, since smelting in both hands at once won't work currently
- Increased Magcargo's Flame Body fire duration
- Added particles to Flame Body and combined the second instance of it in the description (referring to burning leather armor) with the first instance of it (referring to randomly bursting into flame) into one new Flame Body description
+Fixed bug where choosing Joltik on 1.20.2 would put player in infinite death loop until their origin could be changed
+Slightly increased the charge Joltik receives from running on metallic blocks
+Fixed weird zip format, sorry bout that
Note: Aside from Joltik's jump, everything Should work at least as far back as 1.19.2
Note 2: I misremembered when origins:grounded was added, so Joltik's jump should work as early as 1.19.4
+Added tooltip to Oshawott's Scalchop binding power clarifying that unbinding an item deletes it
+Added particles and sounds to Oshawott's Scalchop binding/unbinding
+Fixed weird text coloring on Oshawott descriptions
+Fixed Swirlix's Cotton Candy Body toggle badge to correctly say it's toggled with secondary key