✨ Major Improvements: Fixed pack format, improved config panel design and major rewrite with format fixes and improved readability.
✨ Major Improvements: Improved config panel (design and wording) and updated documentation with clearer Why use this?-section and instructions.
✨ Major Improvements: Improved the advancement trigger for changed_dimension so it always fires when entering the Nether or End from a different world than the Overworld, added motion reset when a player gets teleported back and ensured that upon respawning at their bed, the player will always face the bed.
🚑 Hot Fix: Removed blindness effect to fix a crash when used in combination with Distant Horizons.
✨ Major Improvements: Added a short blindness and slowness effect to the player in addition to the arrival message, and improved code structure via clearer function naming and modularizing.
✨ Major Improvements: Redesigned config panel to be more usable and easier to understand, made respawning at the bed behave more like vanilla, and removed unused block tag files.
✨ Major Improvements: Complete rewrite of the data pack for a fully event-driven system. No more constant block scans. Players can now briefly enter a portal before being safely teleported back, creating a smoother and more immersive experience.
Details:
- New Teleport System: Players are now allowed to enter portals for a split second and are instantly teleported back to their world spawn or last valid respawn point.
- Advancement Behavior: Players still receive the vanilla “entered dimension” advancement as a small reward for trying, this is intended.
- Performance: Removed all tick-based scans. The system now runs only on teleport triggers, making it fully passive and more efficient than ever.
- Refactor: Simplified structure, removed redundant commands, and reorganized function layout for cleaner logic.
- Documentation: Updated README and configuration guide to reflect the new design and behavior.
✨ Major Improvements: Reduced blocks scans and improved performance (it's now 2.5 times faster) and reduced redundant code by a major refactor.
✨ Major Improvements: Improved performance by decreasing scan size from 9x9x9 to 7x7x7, fixed setBlock approach causing too much lag by switching back to fill with a few rail guards and reduced package size by a major refactor.
✨ Major Improvements: Fixed too fast traveling entities causing overcoming scan range by increasing it from 5x5x5 to 9x9x9, improved scan performance (now using setBlock instead of fill) and improved scan fidelity.



