Changes
- Changed Cleric's Blessed Healer to be an AOE instead of single-target.
- Changed Druid's Wild Shape to integrate with the Woodwalkers mod, allowing for true shapeshifting.
- Changed Goblin's Fury of the Small to be compatible with the new Woodwalkers Druid forms.
- Changed Artificer's Radiant Weapon to include tridents.
Fixes
- Fixed Artificer's Radiant Weapon.
- Fixed teleportation not working.
- Cleaned up some code.
Changes
- Changed Cleric's Blessed Healer to be an AOE instead of single-target.
- Changed Druid's Wild Shape to integrate with the Woodwalkers mod, allowing for true shapeshifting.
- Changed Goblin's Fury of the Small to be compatible with the new Woodwalkers Druid forms.
- Changed Artificer's Radiant Weapon to include tridents.
Fixes
- Fixed Artificer's Artificer Infusions cooldown being way too short.
- Fixed Artificer's Radiant Weapon.
- Fixed teleportation not working.
- Cleaned up some code.
Changes
- Changed Tunnel Bore to not be able to break bedrock.
- Changed Rogue Expertise to activate even when using equipment that already has Fortune/Silk Touch/Looting.
Fixes
- Fixed Artificer infusion selection opening the wrong Origins layer.
- Fixed Bard Bellowing Horn timer not removing itself after reaching zero.
- Fixed Bard Bardic Inspiration Pigstep granted effects not matching the effects listed in the power description.
- Fixed Rogue Expertise fortune.
Changes
- Changed Tunnel Bore to not be able to break bedrock.
- Changed Rogue Expertise to activate even when using equipment that already has Fortune/Silk Touch/Looting.
Fixes
- Fixed Wizard None Origin being available to all classes.
- Fixed Bard Bellowing Horn timer not removing itself after reaching zero.
- Fixed Bard Bardic Inspiration Pigstep granted effects not matching the effects listed in the power description.
- Fixed Rogue Expertise fortune.
Additions
- Added the Aasimar race.
- Added the Kobold race.
- Added Tiefling sub-races.
- Added the Artificer class.
- Added the Bellowing Horn power to Bard.
Changes
- Changed Barbarian Rage to stack with strength/resistant from other sources.
- Changed Dragonborn Lightning/Fire Breath to be able to cook meat from animals with three or fewer hearts.
- Changed Fairy Fairy Dust to work like the Dragonborn Breath weapon (close + long range)
- Dwarf Stonecunning mining speed bonus.
- Updated multiple power and origin descriptions.
- Rebound race and class active power/toggle keys to the Origins Extra Keybinds format. Origins Extra Keybinds is now a dependency.
Fixes
- Fixed Barbarian and Monk not getting Unarmored Defense bonus when wearing elytra.
- Fixed ranged attacks (Dragonborn Breath Weapon, Hellish Rebuke) not triggering cooldown on miss.
- Fixed Bard cooldown not removing itself upon reaching 0.
Additions
- Added the Aasimar race.
- Added the Kobold race.
- Added Tiefling sub-races.
- Added the Artificer class (single-player version).
- Added the Bellowing Horn power to Bard.
Changes
- Changed Wizard class to be single-player oriented.
- Changed Barbarian Rage to stack with strength/resistant from other sources.
- Changed Dragonborn Lightning/Fire Breath to be able to cook meat from animals with three or fewer hearts.
- Changed Fairy Fairy Dust to work like the Dragonborn Breath weapon (close + long range)
- Dwarf Stonecunning mining speed bonus.
- Updated multiple power and origin descriptions.
- Rebound race and class active power/toggle keys to the Origins Extra Keybinds format. Origins Extra Keybinds is now a dependency.
Fixes
- Fixed Barbarian and Monk not getting Unarmored Defense bonus when wearing elytra.
- Fixed ranged attacks (Dragonborn Breath Weapon, Hellish Rebuke) not triggering cooldown on miss.
- Fixed Bard cooldown not removing itself upon reaching 0.
What does "Single-Player" mean in this context?
Good question! The only content of the pack affected in this version is the Artificer and the Wizard; in the main version of the pack, the Infusions you can learn as an Artificer are divided up into different specializations, and the spells you can learn as a Wizard are divided up and made exclusive to various schools of magic, limiting the total number of infusions/enchantments you can learn to encourage diversity within any given server, and to keep any one player from becoming too overpowered. In the single-player version of the pack, this specialization/school division does not exist, and any one Artificer can learn any and all Infusions, while any one Wizard can learn any and all enchantments! While this change is intended to enchance the single-player Artificer/Wizard experience, this doesn't mean this version of the pack must be exclusively used in single-player servers; it's just up to the server admins and their priorities for their players.
Changes
- Reduced fall damage for horse Wild Shape.
- Gave all arthropod Wild Shapes and aquatic Wild Shapes the "origins:arthropod" and "origins:aquatic" powers respectively.
- Made spider and cave spider Wild Shapes able to walk through cobwebs.
- Updated the panda Wild Shape's ability to eat bamboo to the "origins:edible_item" power format.
- Updated the axolotl Wild Shape's Play Dead power to use the "origins:modify_velocity" power type.
- Updated Rogue Expertise to give a stacking bonus instead of a flat bonus.
- Added disclaimer to Wizard Spellcasting about learning from a book with multiple enchantments on it.
- Updated Fairy's Fairy Dust to operate on the same toggle as Fairy Magic.
- Updated Dragonborn Breath Weapon and Tiefling Hellish Rebuke to have short-range as well as long-range activation.
- Updated Sorcerer Spellcasting so spells can target both self and others.
- Added ability to not have a Sorcerer spell prepared.
Fixes
- Made druid able to access the salmon wild shape.
- Updated the Triton Control Air and Water power to have no fall damage.
- Added multiple sorcerer spell files that were mistakenly skipped in the initial file upload process.
- Updated Monk Acrobatics to not allow you to jump into infinity if sprinting.
- Fixed Fairy size.
- Corrected High Elf's magic resistance.