Compatibility
Minecraft: Java Edition
Platforms
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Details
DocCraft adds six new diseases to Minecraft, which can happen randomly or from disease-causing events such as standing in fire or getting hit by a cave spider.
Arachnia
Causes:Getting hit by a cave spider
Eating a spider eye
Symptoms:
Nausea at onset
Slowness
Dark particles
Poison
Cures:
Arachnitum
Common Cold
Causes: Occurs randomly. Higher chance in colder biomes.Symptoms:
Slowness
Sneezes
Cures:
Waiting
Minelenol
Rottenness
Causes:Getting hit by a husk
Eating rotten flesh
Symptoms:
Nausea at onset
Periodic Hunger
Health Reduction
Cures:
Pure Leaf
Blazing
Causes:Being set on fire without fire resistance
Symptoms:
Blindness at onset
Flame particles
Longer burning time
Random fires appearing
Cures:
Fire Resistance Potion
Teneguor
Causes:Darkness effect
Symptoms:
Slowness at onset
Dark particles
Periodic Darkness effect
Warden spawns
Cures:
Standing in fire
Salmonella
Causes:Eating raw meat
Symptoms:
Hunger at onset
Nausea
Cures:
Waiting
Drinking water can stop nausea and help the disease end more quickly
To combat these diseases, the datapack also adds some treatments:
Cough Drop
Crafted with one honeycomb and one sugar as in the layout above.
Effects:
Stops sneezes for 20 minutes
Minelenol
Crafted with two coal, two charcoal, and one flint as in the layout above.
Effects:
Cures Common Cold
Stops players from getting the common cold for 10 minutes
Stops all diseases from getting worse for 10 minutes
If two are taken in a span of 20 minutes, overdose will occur, resulting in slowness, nausea, and weakness
Arachnitum
Crafted with two fermented spider eyes and two wheat as in the layout above.
Effects:
Cures Arachnia
1 minute of Slowness I
1 minute of Weakness II
Pure Leaf
Crafted with three leaves (of any type) and two short grass as in the layout above.
Effects:
Cures Rottenness
2 minutes of Weakness II
Disease Test
Crafted using four iron ingots and one redstone block as in the layout above.
Effects:
Displays the diseases that the player currently has
Causes some damage
Use /trigger RevealInfections
to toggle whether or not players are alerted when diseases come and go away.
Use /trigger CureUponDeath
to toggle whether or not players are cured after death.