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General:

  • Updated Pack Format to 41 for Minecraft version 1.20.5.
  • Updated all items to use the new item components format and syntax.

Dragons:

  • Changed the force-grounding ability to use the Gravity Attribute, since 1.20.5 eliminated the reverse Levitation behavior. It still grounds the player safely, and still lasts 20 seconds, preventing them from taking off again.

Crystals:

  • Forcefield End Crystals no longer destroy Tridents. Instead they just bounce right off, preserving their momentum and enchantments.

General:

  • Improved optimization.

Dragons:

  • Ender Dragons now destroy Respawn Anchors placed beneath them in addition to Beds.

This update focuses on expanding the difficulty curve even higher, by adding a new difficulty tier and new End Crystals and Dragons to face after the Last Dragon. These should greatly elevate the challenge as more Ender Dragons are respawned, to make the new rewards that much more valuable while maintaining their rarity.

General:

  • Added a new difficulty tier after the Last Dragon: Ferocious. All Dragon Types can appear at this difficulty tier (except for the Last Dragon) but new Dragon Types will have a higher chance. This will continue to be the case as yet more Dragon Types are added to the pack. Ferocious Dragons have 850 Health (100 more than Immortal Dragons).
  • Reduced the size of what's considered the "arena" on the backend.

Dragons:

  • Added the Beacon Dragon. This Dragon Type only starts appearing at Feorcious difficulty. It constantly has a laser beam projecting from it that cycles between shooting forward, shooting straight down, and shooting directly at the nearest player. Check the description for more info.

Crystals:

  • Added Launcher End Crystals. These only start appearing at Ferocious difficulty, and are surrounded by a crown of large green particles. They shoot heat seeking Eye of Ender projectiles under certain conditions. Check the description for more info.
  • Added Portal End Crystals. These only start appearing at Ferocious difficulty, and project a ring of portal particles around them. They will periodically teleport up to 3 random players to a random tower. Check the description for more info.
  • Made Cursed End Crystals appear more commonly at Ferocious difficulty.
  • Made Cursed Crystals and Portal End Crystals only able to appear if there aren't already any End Crystals of that type.

Rewards:

  • Added the Dragonheart Anchor. This is a Custom Block that provides a lot of reason to continue killing Dragons even if you have all the other items. It is similar to a Respawn Anchor combined with a Totem of Undying. Check the description for more info.
  • Gave the Dragonhide Sabatons a new Voidwalk enchantment. Wearing these boots now lets you hover across gaps in the void, as long as there aren't blocks beneath you. Useful for traversing the End Islands without Elytra. If you already have the Dragonhide Sabatons and are upgrading to this version, it will still possess this ability even though it isn't listed in the item lore.
  • Fixed the Dragonslayer Sword sometimes damaging the wielder.

General:

  • Changed the Dragonslayer Advancement.
  • Added new Dragon Type and loot information to the Description.
  • Breath Clouds will now move toward the ground if they fully are in midair, typically as a result of the Dragon hitting itself with its own fireball.

Dragons:

  • Added the Frost Dragon. This Dragon Type appears at Fledgeling and Powerful tiers. It coverts the ground to ice and snow as it flies, and creates Igloos periodically. See the description page for more info.
  • Added the Last Dragon. This Dragon Type always and only spawns as the 20th Dragon (without the use of commands). It converts the ground to Amethyst as it flies and frequently force-grounds flying players. See the description page for more info.
    • You can summon more Dragons after this, but this makes the 20th Dragon something special, since at that point new End Gateways won't spawn.
  • Adjusted the way some Dragons convert the ground to minimize over-population.
  • Made the Sculk Dragon's Sonic Boom attack able to go through some additional blocks.

Crystals:

  • Made Laser Crystals able to shoot through some additional blocks.

Rewards:

  • Added Dragon Eyes custom loot item. This is a helmet-like item (must be equpped by right clicking) that makes ores in the direction you're looking glow. While wearing it, it will slowly lose durability.
  • Edited a block tag used for the Draconic Scepter to make the pack fully compatible with Minecraft 1.20.2+.

General:

  • Added explanations for all Dragon loot items to the Description.
  • Increased all caps on Dragon behaviors past 20.
  • Made it so Endermen that pick up blocks from some Dragons' terrain changes lose those items.

Dragons:

  • The Vanilla Ender Dragon now uses the shared post-Crystal behavior at all times. This should help make the first battle more dynamic. Of course, since players aren't likely to have Elytra, attacks will primarily be the End Rods and Shulker Bullets.
  • Changed how most Servant Summoning abilities work. Most now work more like the Elder Dragons' Vex spell, spawning 3 of the mob around 3 random players.
    • The Zombie Dragon and Dragon Tyrant kill their existing Servants when they summon new ones.
    • Reduced the health of most Servants.
  • Starting with the 21st Dragon and onwards, all Dragon Types are able to appear, including "easier" ones from Fledgeling and Powerful difficulties.

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kanokarob

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