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Dungeons and Taverns v3.1.1

Changelog

  • Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue.
  • Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
  • Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
  • Overhauled the Nether Keep Bridge parts to have more open windows
  • Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
  • Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
  • Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
  • Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
  • Raised the size of the Nether Keep from 7 steps to 11 steps
  • Added few more hallway Rooms to the Bunker
  • Raised the size of the Bunker from 5 to 20
  • Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
  • Raised the Donjon Step size to 20, just for the railroad

Files

Dungeons and Taverns v3.1.1.zip(6.39 MiB) Primary Download

External resources



Project members

NovaWostra

Owner

Walls

Member


Technical information

License
ARR
Project ID