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Dungeons and Taverns v3

Changelog

  • Added Snowy Taverns

  • Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set

  • Added Piglin Camps

  • Added Skeleton Camps (soul/warped/crimson/wastes)

  • Added Piglin Outstation

  • Added Skeleton Towers (soul/warped/crimson/wastes)

  • Added Donjon (Rare Structure only generating in Crimson forest)

  • Added Nether Ports

  • Added Witch Villa

  • Added Creeping Crypts

  • Added Desert Ruins

  • Added more wild ruins variations

  • Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites

  • Added an Main Jungle Temple in the Jungle Ruins

  • Rearranged Strongholds Layout

  • Rebalanced Stronghold library's loot

  • Updated Swamp Villages (replaced all villagers with witches, slimes and cats)

  • Updated Ancient Cities Loot

  • Rebalanced Trim loot in all Dungeon and Tavern structures

  • Updated Illager Manors

    • Added Staircases in every house part
    • Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
    • Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
    • Heavy nerfed the bookshelves and loot tables for chests
  • Updated Undead Crypts by adding mobs and removing the candles around the spawner

  • Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance

  • Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)

  • Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)

  • Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs

  • Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air

  • Updated Stronghold librarians to have unique trades

  • Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)

  • Fixed a bunch of other bugs, missing loot tables

  • Fixed several bugs with the stronghold rework

  • Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other

  • Added Advancements for Completing all Illager Structures

  • Added Advancements for Completing all Nether Skeleton Structures

  • Added advancements for Completing all Piglin Structures

  • Added Advancements for Entering a Tavern for the first time

  • Overhauled the Quest system

    • Illager camps hold now maps for Pillager Outposts
    • Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
    • Taverns hold maps for Ruins and Dungeons Happy Exploring!

Dependencies

Files

dungeons-and-taverns-3.jar(16.46 MiB) Primary Download

External resources



Project members

NovaWostra

Owner

Walls

Member


Technical information

License
ARR
Project ID