All versions
4.4+mod
Release
Dungeons and Taverns v4.42 years ago 3,045
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
NeoForge
Supported environments
Changes
Changelog
-
Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
- Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
- Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- Known bug: console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tpehi7ww:oiBH7RGx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tpehi7ww:oiBH7RGx"
}

