Additions
- Added Carved Melons and Jill o' Lanterns
- Added Squashes, Carved Squashes, and Pail o' Lanterns
- Added Gourds, Carved Gourds, and Crown o' Lanterns
- Added Redstone Lanterns, that function as redstone blocks that can only power redstone lanterns unless they are above/below them
- Added Copper Campfires, which are obtained by throwing a Copper Nugget onto a lit Campfire or a lit Soul Campfire
- Added Redstone Campfires, which are obtained by throwing Redstone Dust onto a lit Campfire or a lit Soul Campfire. They will power redstone on and off every tick that is above them
- Added Copper Fire, which are obtained by throwing a Copper Nugget into Fire or Soul Fire
- Added Redstone Fire, which are obtained by throwing Redstone Dust into Fire or Soul Fire. They will power redstone on and off every tick that is above them
- Added the advancement "Patina Power", which is obtained by picking up a copper pickaxe
- Added a settings menu
- Added Spider Heads, dropped at 0% without the Beheading Enchantment and 0.025% with the Beheading Enchantment
- Added the following Splash Texts:
- Subscribe to Vortechs202!
- Are you Brave Enough?
- The only minecraft datapack to contain giants and Whiskey in the same update!
- Quick, Duck!
- Music by Vortechs202!
- I really don't understand why 67 is so funny
- 15 Centimetre Ruler!
- I cast... Rainbows!
- You like jazz?
- If mumbo is potato? And mumbo EATS potato... is mumbo a cannibal? (O.O)
- I'm 99.9% sure this datapack doesn't have any bu-§1C§2o§3l§4o§5r§6m§7a§8t§9i§ac
- HIS IS A REALY LONG SPLASH TEXT BECAUSE I HAVE NO CLUE WHAT ELSE TO PUT HERE BECAUSE I AM OUT OF IDEAS. ALSO DID YOU SEE WHAT HAPPENED IN THE NEWS? I CAN'T BELIEVE THAT...
Major Changes
- Stone tools can no longer mine lapis or iron ores
- Infinity can now be applied to crossbows
- Infinity now works with tipped arrows, spectral arrows, and firework rockets
- Infinity now has a 10% chance to consume the arrow/tipped arrow/spectral arrow, and a 90% chance to consume the firework rocket
- Infinity and Mending are no longer exclusive
- Jack o' Lanterns can no longer be crafted, instead they are obtained by clicking on a carved pumpkin with a torch
- Creating Copper Golems will no longer place a copper chest below its feet
- Copper Golems with sky access have a chance to spawn a thunderbolt at its location during a thunderstorm
- Entities wearing a Zombie Head, Skeleton Skull, or Wither Skeleton Skull will now be vunerable to the Smite Enchantment
- Entities wearing a Piglin Head will now be vunerable to the Bane of Swine Enchantment
- Entities wearing a Spider Head will now be vunerable to the Bane of Arthrapods Enchantment
- Training Golems jave been replaced with Haybale Golems, which act the same, however are made by placing down a Carved Pumpkin/Melon/Squash/Gourd or a Jack/Jill/Pail/Crown o' Lantern onto a Haybale, that is on top a fence block
- Haybale Golems can now be broken by hitting it with any type of hoe whilst sneaking
- Training Golems can no longer be crafted
Minor Changes
- Damaging Squids when within 2 blocks causes Blindness for 3 seconds
- Damaging Glow Squids when within 2 blocks causes Glowing for 3 seconds
- Copper Golems can now be charged by a thunder bolt, causing them to become faster for 32 seconds
- Copper Golems no longer take damage via thunder
- Naming a wolf "Grim" will now give it a skeleton wolf texture
- Snow Golems no longer spawn with pumpkins on their head (Note: This is because i could not figure out how to put the carved melons/squashes onto Snow Golems, but if you know how to do this contact me on my discord server!)
- Enderman Heads can now be rotated like all other Mob Heads, and can be placed on walls
- The delta for the Enderman Head particles has been ajusted for 0.5, 0.5, 0.5 to 0.25, 0.25, 0.25
- Enderman Heads now have the Rare Rarity
- Enderman Heads are no longer swappable
Bug Fixes
-
Fixed a bug that would let non-melee mobs still be able to attck you whilst stunned
-
Fixed a bug that meant that all of the custom treasure enchantments would not spawn in loot chests
-
Fixed a bug that meant that you could not get the advancement "You Call that a Knife?"
-
Fixed a bug that meant that you could not umlock the machete recipea
-
Added Herobrine
Addditions
- Added the Duck Whistle. When played, it will make nearby adult ducks enter love mode
- Added the ability for ducks to fish. They will drop a random item from the fishing pool
Changes
- Ducks can no longer fly away from predators (this was removed because it would cause a lot of lag)
- Renamed egg, brown egg and blue egg to chicken egg, brown chicken egg, and blue chicken egg
- Spellsilk armour and the tome now have the uncommon rarity, to be in line with echo shards
- Edited the raider armour trim texture to be made out of polished andesite
Bug fixes
- All duck eggs can now have different names via lang files
- en_us (American English) is now properly translated
- fixed numerous bugs that caused lag, mainly to do with the sounds ducks made
Bug Fixes
- Fixed a bug which caused tower_parkour.nbt to not spawn in towers
- Fixed a bug which caused the cinematic painting to be in the game, which was a test left in 1.1
- Dennis painting from vanilla can now be placed in survival
Additions
Structures
- Added Tower
- Added Pale Ruin
Mobs
- Added Ducks. These come in 3 variants: cold, temerperate, and warm
Blocks
- Added Enderman Head. These are obtained via the Beheading enchantment
Enchantments
- Beheading. When killing a skeleton, zombie, creeper, wither skeleton or enderman, there is a chance that they will drop there head
- Hiking. When on boots, it grants a slight speed increase and allows the player to walk up a block without jumping
- Speed Slash. Lowers the cooldown on swords and axes
- Bane of Swine. Like Bane of Arthropods, but for pigs, piglins, piglin brutes, and hoglins. Gives the "swine" weakness IV
- Explosion. When falling from 10+ blocks and hitting a mob with a mace, a small explosion is created.
- Parrying. Allows swords to block like 1.8 combat
- Stunning. Stuns the attacked entity for a second, making them unable to move or attack
Advancements
- Drugs are Bad, mkay? Awarded when drinking any type of alcohol
- That's a Lot of Stairs! Awarded when entering a tower
- Got any Sweet Berries? Awarded when holding sweet berries near any type of duck
- Hay! Block Head! Awarded when you have a training golem in your inventory
- The Bigger they are, the Harder they Fall. Awarded when killing a giant
- Tower Power
- Awarded when opening a tower chest by left-clicking it with a tower key
Damage Types
- Alcohol. Granted when a player gets too drunk
- Boil. Granted when a player steps inside a water cauldron that has a heat source below it
- Odour. Granted when a player gets too close to a giant
Classes
- Rouge. When wearing the full set, the player will get speed 4 and if they are sneaking, they will get jump boost 4
- Archer. When wearing the full set, the player will get night vision and the nearest entity to it will get glowing (note! creepers, wandering traders, and wadering trader llamas will not glow!)
- Monk. When wearing the full set, nearby passive entities will get regeneration. If sneaking, nearby players, including the wearer, will get regeneration
- Wizard. When wearing the full set, depending on what page you the tome you are holding is on, you will get different effects. (fire - fire resistance, gravity - slow falling, etc)
Brewing
When a water cauldron is above a heat source, it will begin to boil. throw in a brown mushroom and an ingredient, and it will create alcohol! Different ingredients will give different types.
- Wheat - beer
- Potato - vodka
- Sweet berries - wine
- Wheat Seeds - whiskey
- Cactus - tequila
- Sugar Cane - rum
- Banana - arak
Alcohol
Different types of alcohol can give different effects, such as:
- Beer - haste
- Vodka - resistance
- Sweet Berries - instant health
- Whiskey - Saturation
- Tequila - Jump Boost
- Rum - Dolphins Grace
- Arak - Slow Falling
- Alcohol can also be obtained via a Bartender, which are found in villages, or can be made by naming a jobless villager or nitwit "Bartender" (note! This will eventually change so that it is a job block (a shelf (can you put brackets in brackets? (turns out you can!))) Different biomes sell different types of alcohol:
- Beer - plains
- Vodka - Snowy
- Wine - Taiga
- Whiskey - Savanna
- Tequila - Deserts
- Rum - swamp
- Arak - Jungle Different types of alcohol go in different containers:
- Beer - 3 wooden mugs
- Vodka - 3 goat horns
- Wine - 3 goblets
- Whiskey - 3 glass jugs
- Tequila - 3 Calaveras
- Rum - 3 flasks
- Arak - 3 Anforas When drinking alcohol, you may get drunk, there are 5 stages:
- Slowness
- Nausea
- Weakness
- Blindness
- Damage You can stop being drunk by sleeping, dying, or eating a notch apple
Weapons
- Dagger. Old 1.8 combat
- Shortbow. just a bow, but slightly increases speed
- Battlestaff. Replaces the scythe, and now has the ability to block arrows and melee attacks
- Tome. An advanced weapon. Depending on what page of the tome you are on, it will change the spell you are casting. there are 6 spells: barrier, fireball, gravity, ice chunk, teleportation, and thunder. each spell costs a different amount of xp, and to cast a spell, you must have at least 1 level.
Training Golem
When placed, it will display how much damage you do on the entity. to break the training golem, set it on fire, and it will burn, dropping as an item.
Misc
- Onion, dropped sometimes instead of alliums, has a chance to give nausea for 3 seconds
- Banannas, dropped sometimes from jungle leaves at the same chance as apples from oak leaves. It's only use besides eating is to brew Arak
- Added watering can, which can be used to turn dry farmland to wet farmland for a short amount of time
Giant
Giants can be summoned when a zombie is struck by lightning. The can also be summoned in Towers. To summon a tower giant, collect 9 tower runes from the trial spawners in a tower. Then, at the top of the tower, there will be particles spewing from the middle. Left click the centre, and a tower giant will spawn. Giants drop the same as a zombie, however a tower giant will also drop a tower key, which can be used at the bottom of the tower by Left clicking the chest, unlocking it and consuming the key
Changes
- Updated textures for machetes
- machetes are now crafted with flint
- machetes can now break leaves and vines quicker
- knifes can no longer be spammed
- echo shards can now be duplicated in a crafting table with an echo shard and a amethyst shard, so that spellsilk armour and tomes can be obtainable for everyone
- Turtle wolf armour displays correctly now
- Updated the catacombs so they are more common
- Updated catacombs completely, overhauling every room and making rooms more common
- Nerfed loot in catacombs
- Updated loot in abandoned churches so they now give leather instead of saddles
- Updated the audio file for the Retro music disc
- Updated the Swamp Hut
- Monoliths will now spawn partially buried
- Abandoned Churches can now spawn in pale gardens
- Stonehenges can now spawn in meadows, forests, birch forests, dark forests, and pale gardens
- Deforestation sites no longer have rails
- Pillager Ships are now less common
- Added the feature to change the names of custom items, blocks, advancements, and every other form of text via lang files (en_us, de_de, etc)
- All items, blocks, advancements, and every other form of text is fully translated to British English and American English
- Renamed Raw Chicken and Cooked Chicken to Raw Poultry and Cooked Poultry
- Barrels will now 100% of the time spawn in an abandoned church, instead of 50%
- Removed Herobrine
Bug Fixes
- fixed a bug which was that when raider armour trims were right clicked, they would vanish
- Wandering traders that spawned in oak camps would always have the same trades
- Illusioners wouldn't spawn in Illusioner cabins
- fixed numerous other bugs
Known bugs in this update
- Mobs such as skeletons, creepers, and other mobs that do not melee attack will still be able to damage you when stunned
- Everything is left clicked to interact with, which is not in line with vanilla
- Tower chests can be blown up to get there loot before using a tower key
- Training golems always face north and will spawn at the player's postion
- Enderman heads always face south
Added Structures:
- Oak Camp
- Abandoned Church
- Deforestation Site
- Monolith
- Stonehenge
- Pillager Ship
- Illusioner Cabin
- Catacombs
Added Items/Equipment
- Armadillo Helmet
- Knife
- Machete
- Raider Armour Trim
- Retro Music Disc (by myself)
- Sythe
- Turtle Wolf Armour
- A Crafting recipe for Tridents



