Compatibility
Minecraft: Java Edition
1.21.4–1.21.5
Platforms
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Details
⚠️ IMPORTANT: USAGE GUIDELINES If you're planning to use this on a server or modpack, please refer to: https://gamedash43.github.io/dash-mcl-licenses/#usage
🎥Video Overview
Watch the video for a full demo covering setup, linking, and wireless redstone functionality using Echo Redstone components.📜How to Use
1. Crafting & Frequency
- Unique Frequency ID:
- Each crafted echo horn gets a unique frequency ID.
- Only components sharing the same ID will interact.
- Check Frequency:
- Hold shift and use the echo horn, or shift right-click an emitter/receiver.
2. Component Setup
- Repeaters Required:
- Place receivers and emitters on repeaters.
3. Linking & Activation
- Linking a Receiver:
- Place the receiver on a repeater and right-click it with the echo horn.
- Using an Emitter:
- Place the emitter on a repeater and right-click with the echo horn.
- Emitters need experience orbs to broadcast.
- Longer repeater delays increase the cooldown between activations.
- Receiver Update:
- Trigger a block update (e.g., place redstone dust in front) to ensure proper function.
4. Creating a Mimic (V1.2+)
- Mimic Echo Horn:
- With an emitter set to the desired frequency and an echo shard in your inventory, shift right-click the emitter using a different echo horn.
- This produces a mimic echo horn that shares the frequency ID but displays "mimic" instead of the original mob name.
🛠️Crafting Recipes
Echo Horn Recipe:
- Use any copper block (oxidized or waxed) to craft the echo horn. If crafting with a waxed copper block honeycomb can be omitted.
Redstone Echo Receiver:
Redstone Echo Emitter:
Legacy Recipes (Outdated):
❓FAQ
Something is wrong/Nothing is happening
Due to the complexity of this datapack, if something isn’t working correctly, join the Discord to ask for help.Is this datapack Multiplayer friendly?
*Yes, there are over 2 billion possible frequency ID slots, making it virtually impossible to encounter ID conflicts, even on a multiplayer server.*This is only the case in version V1.1, as version V1.0 has a bug that limits it to roughly 128 channels if you are on V1.0 update to the V1.0 FIXED version.