- Added high cost enchantment detection which will increase the cost of transferring from 3 levels to 5 levels
- High cost enchantments: Flame, Frost Walker, Mending, Multishot, Soul Speed, Swift Sneak, Wind Burst
- Cursed transferring now spawns a hostile mob as punishment.
- Vanishing: Vex
- Binding: Endermite
- Added settings for toggling the following features:
- Transferring xp cost
- Highcost enchantment increasing xp cost
- Anvil receiving damage
- Curses ruining the transfer
- Cursed transfer spawning a hostile mob
- Fixed some issues related to multiplayer scenarios
- Some particle effects were slightly adjusted
- Transferring now has a 12% chance of damaging the anvil it was done on
- Added a command for getting the Vessel Book: /function transfer_enchant:give_item/vessel_book
- Fixed Vessel Book's model turning into an Enchanted Book when the transfer fails because of a curse
- Fixed the "not enough xp" notification being spammed
- Adjusted the volume of certain sound effects
- Updated resource pack structure for 1.21.4
- Added a notification for not having enough experience when attempting a transfer
- Trying to transfer enchantments from a cursed item now causes the process to fail. The experience will still be taken, but the book will be destroyed/demoted and the enchantments will not transfer
- Added Vessel Books. These will be used for transferring enchantments
- Added settings. This can be accessed by inputting the following command /function transfer_enchant:settings
- Added a setting option for toggling whether to use Vessel Books or normal Books for transferring