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Endless Desert Survival Challenge

This challenging datapack takes survival to the next level. Tougher mobs, new structures and world generation and a new environment-based thirst system that makes surviving the barren desert world harder than ever.

Changes:

  • The entire world generates with only 5 biomes: Desert, Windswept Savanna, Badlands, Eroded Badlands and Dunes
  • Deserts contain mini-structures called Oasis which are critical for getting loot early game
  • Adds a variant of the Desert Temple called a Badlands Pyramid
  • Adds a structure in the savanna called the Desert Tradesman's Hut
  • Adds a new structure called The Crypts
  • Adds a massive new structure called the Shrouded Temple
  • Modifies hostile mobs to have stronger armor and weapons (especially in the badlands)
  • Adds an environment-based hydration system (more about that below)
  • Adds several new custom items
  • Adds many new loot tables

Future Plans:

  • Add a variant of The Crypts called the Ancient Crypts
  • Add a boss in the Ancient Crypts

Environment-Based Hydration System:

You start every world with a maximum of 1000 hydration units, but you can find "Hydration Increases" to increase the maximum capacity of your Hydration up to 2000. Your hydration goes down every 2 seconds based on the following criteria (which can stack):

  • Passive Rate (-1 hydration per 2 seconds, always)
  • Sprinting (-1 hydration per 2 seconds)
  • In a Badlands biome (-1 hydration per 2 seconds)
  • In a crimson forest or basalt deltas biome (-2 hydration per 2 seconds)
  • In The Crypts structure (-2 hydration per 2 seconds)
  • Exposed to direct sunlight (-3 hydration per 2 seconds)
  • In the Shrouded Temple (-5 hydration per 2 seconds)
  • On Fire (-5 hydration per 2 seconds)
  • In the Nether (-5 hydration per 2 seconds)

To replenish your hydration you can drink water bottles (which can only be filled from a cauldron and replenish 100h) or find special drinks like Purified Water in chests.

Trailers:

https://youtu.be/jaQEqsl-kqM (Announcement Trailer) https://youtu.be/pAAWgRLh2Gw (Gameplay Trailer) https://youtu.be/09neHjCxTGU (Final Trailer)

Credits:

Credit to my friend JOSBOISEPH2 for the original idea and a lot of help building the structures Thanks to CloudWolf (https://www.youtube.com/@CloudWolfMinecraft/featured) for the skylight detection system Thanks to Misode (https://misode.github.io) for loot table, predicate, advancement and worldgen generators Also thanks to minecraft.tools and www.digminecraft.com for villager and text generators


Project members

Truff1e

Owner


Technical information

License
MIT
Project ID