Very big update!
Changes:
- Added another medium oak tree variant, get used to seeing this one since I re-skinned it for a couple trees (birch, jungle, and some acacia).
- Added in flower, grass, and dirt patches.
- Reworked Acacia trees.
- Updated many trees in other biomes.
- Reworked tree roots, they will now fit to the ground better and can generate hanging off of ledges (Dark Oak Trees haven't recieved this treatment).
Upcoming:
- More optimizations.
- New tree types. This one might take a while since coding unique trunk and branch shapes is very very time consuming. I will definitely add more trees as I update the datapack though!
- Cherry Tree reworks.
Changes:
- Reworked Swamp trees, no visible changes but they generate faster.
- Reworked Spruce trees, no visible changes but they generate slightly faster.
- Not entirely sure why as of right now but updating to Distant Horizons 2.2 cut the average generation time from ~40ms down to about ~10ms.
- Mangrove swamps and jungles won't be getting reworks right now since their generation speeds aren't too bad.
Upcoming:
- More optimizations.
- New tree types are most likely on hold until I get the world generation speed under control.
Changes:
- Removed forking Birch trees for optimization reasons.
- Reworked Birch trees, they look a little different but are mostly the same.
- Chunk generation in Birch Forest biomes are much faster.
- Reworked Oak trees, no visible difference however they generate faster.
- Reworked Dark Oak trees, no visible difference however they generate faster.
Upcoming:
- More optimizations.
- New tree types are most likely on hold until I get the world generation speed under control.
Changes:
- Added new Swamp trees!
- Not too many variants as of right now, but more will be added in the future.
- Added new Mangrove Swamp trees!
- Modified swamp trees with floating roots, more variation in branches, tree shape, and roots will be added in the future.
- These trees are a bit difficult to get generating completely reliably so expect some broken trees somewhat often (sorry about that!).
Upcoming:
- Most of the vanilla Minecraft trees now have their Evergreen variants. Once all trees have been finished, I will start working on smaller features such as bushes, boulders, vegetation patches and more!
- Cherry trees, mushrooms, and replacing the placement of some vanilla trees still need to be done.
This one was a pretty big update!
Changes:
- Added in new Acacia trees and bushes!
- The Acacia trees are still a little buggy, consider them a prototype for now.
- Added new Jungle trees, Jungle bushes, and Mega Jungle trees!
- Many of the smaller trees are re-used Oak/Birch trees, I'm still not sure if I like them or if I'm going to make fully custom ones.
- Oak trees also haven't been added back into Jungles, I will add these back after I sort out how dense I want the biome to be.
- Minor tree placement changes.
- Tree roots/bases are now more "flexible": Whenever a tree generates on an uneven surface, the base will try to generate flush to the ground.
- Changed my mind on the small Dark Oak trees, consider the current re-used Oak trees as temporary prototypes.
Changes:
- Added in new Dark Oak trees!
- Dark Forests have now been updated to have bigger trees. Smaller trees are re-skinned big oak trees and the medium-sized trees are tall, curved dark oak trees that are bigger than any tree I've coded in this pack.
- Removed all the unused vanilla files left in the pack.
Warning:
- World generation, especially in Dark Forests are noticeably slower than normal. This isn't really under my control but I will try to optimize the pack more in the future, but no promises!
- Slower world generation will probably effect all of the "busier" biomes like the dark forest, jungle, (maybe) mangrove forests.