Tweaked the RF usage of several models
Slightly reduced the render scale of the Cow and Sheep
Fixed the Elder Guardian's loot being in the wrong order
Tweaked the order of the Fallen Knight's loot [Ender Zoology]
Martian Raptors now give 4 Slimeballs
Pillagers now give 4 Crude Fragments [Biome Makeover] and 16 Silver Nuggets [Galosphere]
Coral Golems now longer give the music disc [Aquatic Frontiers]
Giant Squids now give 16 Cod (was 32) [Aquatic Frontiers]
- Reduced RF usage to 48/t (was 64)
Alex's Mobs changes:
Froststalkers no longer give blue ice
Kangaroos now give 8 hide (was 12)
Skreechers now give 2 souls (was 4)
Straddlers now give 2 straddlite (was 4)
Tarantula Hawks now give 2 wing framents (was 4)
Warped Moscos now give 4 hemolymph sacs (was 8)
Elder Guardians can now give Trident Shards from Additional Additions
- Reduced Trident Fragment count to 1 (was 2) [Better Tridents]
Added support for the following mods:
- Autumnity
- Buzzier Bees (as a Cow variant)
This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.
As such, I don't want to fix all the formatting (cuz modrinth is stupid af and doesn't auto-space lines like CurseForge does) - so you'll have to check the GitHub changelog.
Hoglins can now give Hogham [Jaden's Nether Expansion]
Elder Guardians can now give Trident Shards from Additional Additions
- Reduced Trident Fragment count to 1 (was 2) [Better Tridents]
Added support for the following mods:
- Autumnity
- Buzzier Bees (as variants for the Grizzly Bear [Alex's Mobs] and Cow)
- Jaden's Nether Expansion
This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.
As such, I don't want to fix all the formatting (cuz modrinth is stupid af and doesn't auto-space lines like CurseForge does) - so you'll have to check the GitHub changelog.
This entire update is only for 1.21 since a guy asked for extra mod support almost a week ago. Figured I'd take a break from developing v2.0 and add this real quick.
Fixed the Illusioner's name not being localized
Added support for Eternal Starlight (suggested by MrEizy on the Hostile Neural Networks discord server)
Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Imported the following changes from v2.0:
- Added a model for the Bee, Ravager, Pillager, and Vindicator
- The Bee model was suggested by Tyler489 on the Hostile Neural Networks discord server
Dropped support for 1.17.1
I hate having to drop support for a version people might play, but my test instance won't load and I can't fix it. In addition to this, all the mods I support either dropped support for or entirely skipped 1.17 since it's a half-baked version.
I would suggest moving your modpack to 1.18.2 or later if you can do so, as this version was kind of forgotten since it's half-complete.
All changes from v1.5, excluding the following:
- Scaling fixes - Didn't affect 1.17
- Void worm fix - Was only on 1.20
- Random mod fixes - The mods aren't on this version
- Support for YUNG's Cave Biomes - Mod isn't on this version
Added models for the Sheep, Pig, Cow, Squid, and Glow Squid
- They're identical to the models on newer versions, but without the optional fabricator drops (since this version of the mod doesn't have it)
- The Sheep's has an off-white name label instead of the customized rainbow one
Standardized the file formatting
- Entirely a backend change, but it allows anyone modify things easier if they want to (and lets me make new models more efficiently)
This is the first version with multi-version support for Minecraft!
As it says in the support tags, this version will work on MC 1.19.2 and 1.18.X. All future version for these two Minecraft version will follow suit.
Reduced the Rattlesnake's Rattle output to 8 (was 16)
Fixed the scaling for the Moose and Warped Mosco [Alex's Mobs]
Reverted the Phantom's text colour back to the default (#0AB405)
Ender Zoology models now give the correct predictions
[Iron's Spells n' Spellbooks Support]
Reduced the amount of Netherite Scrap Ancient Knights give
The Dead King's data model now requires far fewer kills to level up
- Also resized it so he fits into the preview window
Added support for the following mods:
- Ice & Fire (suggested by TravHan2009 in the comments section)
- YUNG's Cave Biomes
Ported to 1.21.1
Most mod support has been removed for now, but I'll re-do it all as they do get ported (gonna be so fun to change the handful of lines that are different in all 300 files :D)
Added a model for the Breeze The Bogged is now a Skeleton variant Ender Zoology models now give the correct predictions Reverted the Phantom's text colour to the mod's default Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Fixed the Void Worm's model trying to give an item that didn't exist Fixed the scaling for the Laviathan, Moose, and Warped Mosco Reduced the Rattlesnake's Rattle output to 8 (was 16)
The Dead King's data model now requires far fewer kills to level up
- Also resized it so he fits into the preview window
Added support for the following mods:
- Ice & Fire (suggested by TravHan2009 in the comments section)
- YUNG's Cave Biomes
Backported to 1.17.1
Removed all mod support drops since the method it uses doesn't exist in this version
Added support for Alex's Mobs
Removed the following models (since the mobs aren't in this version):
[Alex's Mobs]
Bison
Catfish
Comb Jelly
Cosmic Cod
Endergrade - The mob exists, but I gave it drops from The Outer End, so it can't be used here
Flying Fish
Giant Squid
Rocky Roller
Skelewag
Backported to 1.18.X
Removed Totem loot from the Illusioner and Iceologer (neither Totem is in this version)
Removed the following models (since the mobs aren't in this version):
[Alex's Mobs]
Banana Slug
Blue Jay
Farseer
Mudskipper
Murmur
Potoo
Skreecher
[Friends & Foes]
Tuff Golem
Wildfire
[Iron's Spells n' Spellbooks]
Apothecarist
Priest
For the full list of changes, go here.
Backported to 1.19.2
Fixed the pack format being wrong
Fixed the UI scaling for the Warped Mosco, Lavathian, and Moose
For the full list of changes, go here.
Fixed the pack format being wrong (don't think it changes anything, but it might prevent some random issues in the future)
Changed the colour for the Luxtructosaurus
Increased the Scrap Metal (8 -> 16) and Copper Ingot (16 -> 64) outputs for the Hullbreaker
- Also changed the order so things are grouped together better
Removed extra matrix costs from all models
- These were only meant for my new modpack, and not intended for the public release
Added a data model for Llamas
Added a data model for Turtles
The Evoker model now gives 1 Totem of Undying (was 2)
Reduced the amount of Ink Sacs given by Giant Squids [Aquatic Frontiers]
Added support for the following mods (suggested by AntiMidas in the comments section):
Alex's Mobs
Friends & Foes - Moobloom is a cow variant
Iron's Spells 'n Spellbooks
Tetra - Adds fabricator drops to the Ender Dragon
Backported to 1.17.1
Removed all mod support since nobody uses this version
- I figured I'd publish it anyway since it does tweak a couple of the default models, and maybe somebody's playing this half-finished MC version for god knows what reason and wants to use this datapack.
I don't know if this will even work (HNN wants Placebo v5.0.3, but it seems like that doesn't exist), so hopefully it does lol
This version marks the first release on Modrinth. If you want to check out previous versions, you can read the changelog or download them from CurseForge.
Fixed the Squirrel and Gloomoth models not loading