- Unwanted waterlogging is gone!!!
- Mojang finally added a toggle in 1.21 for forced waterlogging of blocks. Stairs, slabs, walls etc. will no longer be waterlogged (and, consequentially, will no longer flood the whole dungeon) when the structure generates through an aquifer
- 4 new rooms!
- 1 corridor
- 1 corner
- 1 intersection
- 1 stair dead-end
- Added custom loot tables
- The library and treasury chests no longer use vanilla loot tables, and instead use a similar custom loot table. This custom loot table will not spawn coast/eye armour trims, and will also have slightly toned-down loot (lower level enchanted books in library chests, and less diamonds in treasury chests)
- Some more changes to weighting of rooms
- Large halls and large corners were becoming increasingly uncommon, so weighting was adjusted to make them show up a little more
- Stairs are a little more common
- Dead-ends are more balanced
- Structure can once again generate under oceans, since water is no longer an issue
- Will no longer spam log with "Unable to find minecraft: " errors
- This was just a result of me forgetting to put "minecraft:empty" in the jigsaw blocks for the loot pieces
- It wasn't actually doing anything besides making the log freak out
- Changed "structures" to "structure" in the files
- Peak development, thanks 1.21
- Transitioning main version mirror from Curseforge to Modrinth
- Hello to anyone who came from planetminecraft! All versions of Forgotten Hallways will now be posted to this page instead of curseforge. The planetminecraft version will still be updated with the latest version
- Friendship ended with curseforge, modrinth is my new best friend
- 9 new rooms!
- 1 corridor
- 1 long corridor
- 2 intersections
- 2 dead-ends
- 2 stairs
- 1 stair dead-end
- Rebalanced and touched-up many old rooms
- Removed the blocks of raw iron and some of the coal from the resource room.
- Removed a lot of entities for lag reasons
- Cleaned up tacky redstone "blood" from the prison room
- Prison room has some new, much more friendly spikes in places instead. Possibly a spawner too :)
- Added pots in a few places. May add trial chamber pot loot tables if this ever updates to 1.21 in the future
- Lots of small details and tweaks
- Lots of changes to weighting of rooms
- Less of the good loot, hopefully
- Changes to generation JSON
- Structure should no longer stick out above ground when generating in a mountain.
- Structure can no longer generate over oceans. This will hopefully reduce the flooding a little
- Structure should generally be covered smoothly without large sections jutting out in caves
- Adjusted some file names