Changes:
- Changed Kryptonian (Adventures) Variant max Solar to 750,000
- Changed Kryptonians losing all abilities when under Kryptonite Poisoning
- Gave Kree Hybrid Space breathing
- Temporarily removed functionality to all Dampening Blocks
- The effects still work, but the blocks do not
Fixes:
- Fixed various powers missing from random power pools
- Fixed Telepathy / Metal Mimicry not being given from X-Gene
- Fixed Sound Gun not working
- Fixed Super Soldier Variants Stacking
- Fixed Iron man Mark 50 armor coming off
- Fixed Symbiotes removing water breathing
- Fixed Shazam Staff power stacking
- Fixed Cosmic Secondary erasing main power
- Fixed Anti-Agent Montechiari name mistake
- Fixed Teleportation skin / model showing in Monster form
- Fixed FSTP command
- Fixed Kree Hybrid SFX
- Fixed Phoenix Force not granting abilities specific to certain mutants
- Fixed Vibranium wings not animating
- Fixed Electrokinesis not being able to charge an empty item
- Fixed kryptonian Night vision not working
- Fixed Deadpool being unable to die
- Fixed Kree-Hybrid flying too fast
- Fixed Artificial Symbiote jump toggle not working
- Fixed Reality Warping menu bug
Changes:
- Added Functionality to the Batman (Kryptonite Suit)
- Grants Kryptonite poisoning to Kryptonians within 1 block when worn.
- Added Passive Energy charging to Kree-Hybrid up to 25% of the max energy
- Removed Kryptonian Heat vision visible laser in first person mode (update Palladium for this to work)
- Removed Mark 50 nano Housing unit use when you have a natural symbiote
Fixes:
- Removed Eye Accessory from menu
- Fixed various ability menu errors
- Fixed Hulk's Charged jump when transformed
- Fixed power stacking with Random power items
- Removed newly added A tier powers from the Lower tier item
- Fixed various Flight Speed changes needing crouch
- Fixed Owl Man helmet not rendering correctly
- Fixed both Metal Mimicry powers rendering through symbiote transformations
- Fixed infinite Symbiote Spawn bug
- Fixed Symbiote Sprain's arm weapon being usable when in monster form
Changes:
- Full Symbiote Overhaul  - Added 29 obtainable symbiotes in survival  - Added actual difference between Artifical and Natural symbiote (See Wiki for further breakdown)   - If you want your current symbiote to be a Natural one (regardless of what it is in your current world) remove it into an Empty Container BEFORE updating.
- Re-designed Most armor sets
- Changed "XL Packets" dependency to "Packet Fixer" which is available both on Curseforge and Modrinth
- Overhauled Web Shooters to use new Web Fluid cartridges (craftable) rather than RF
- Reworked all armor durabilities
- Changed Amazonian to contain new, minor, moveset changes.
- Changed Asgardian to contain new, minor, moveset changes.
- Changed Atlantean power to be the new Atlantean (Royal) variant
- Changed Super Soldier power to be the new Super Soldier (Steve Rogers) variant
- Changed Viltrumite power to be the new Viltrumite (Warrior) variant
- Changed Kryptonian power to be the new Kryptonian (Adventures) variant
- Changed Aging systems to work off a new system. Now age up will occur at time 100 (5 seconds after waking up)
- Changes to Flight system to allow some flyers to scroll while flying to increase / decrease their speed
- Re-designs of Arachnids to play a bit more fluidly and to use new systems
- Changes functionality of Batman Beyond suit to function via Utility belt’s RF levels
- Updated Hulk's moveset  - Changed auto-transform to only enable when health is 1 HP, and apply slight healing boost  - Changed Symbiote Meteor Spawn rate and Natural symbiote spawn chance.
- Updated Reality Warping power with new abilities
- Re-designed all Iron Man suit textures
- Changed all villager trades
- Changed Silver Surfer power into the new Cosmic Secondary power
- Updated Telekinesis Mutation with new powers
- Updated Telepathy Mutation with new powers
- Updated Eyes Mutation with new powers
- Updated Apocalypse Mutation with new powers
- Updated Radiant Black power with new powers
- Updated Magnetism Mutation with new powers
- Updated Wolverine Mutations with new powers and Variants
- Updated Iron Man Mark 50 suit / power
- Updated Captain America shields and functionality  - Now only works with one shield in use
- Changed Obtainment method for Pyrogenesis power
- Changed Cosmic Board item to now have a rare chance to spawn in End cities
- Update recipe for Artificial Symbiotes
- Updated recipe for Sentry power
- Updated Sentry / Void powers
- Updated Prototype Tachyon Device functionality   Additions:
- Added Time Mutation power
- Added Kree-Hybrid Power
- Added Viltrumite Variants: Brute, Scout, Human-Hybrid, Thraxan-Hybrid
- Added Atlantean (Sea-Chaged) Variant
- Added Super Soldier Variants: Winter Soldier, Red Skull
- Added Kryptonian Variants: DCEU, CW
- Added Several new armors (All craftable)
- Added Daredevil power  - Can be obtained by stepping into a Radioactive Lake and gaining the effect for 1 minute.
- Added new Speedforce Variants: Kingdom, Speed, Strength
- Added new Leech Negative Speedforce Variant
- Added SFX to Most powers (powers that are planned to be re-worked weren't given SFX)
- Added New Falcon Wings (Base and Vibranium)
- Added several new Utility Belts
- Added new Dampening blocks
- Added base Cosmic Horizons Compat
- Added syringes for Blue / Red variants of the Teleportation mutation
- Added New cape types: Superman, Rogue, Short, Rogue Short
- Added new Kree / Kryptonian / Viltrumite ship structures to the End
- Added new Fabrication table and Fabricator villager job
- Added new Organic Diamond variant to the Metal Mimicry power
- Added new Scarves cosmetic items
- Added new Captain America Shield variant
- Added new Cosmic Particle item which has a rare chance to spawn in End Cities
- Added Glide Module to glide with capes equipped
- Added growable Kryptonite, right clicking a block with a shard can begin a bud growing on the top of it.
- Added new Advanced Tachyon Device for Speedsters only
- Added Slim Arm support for All Wolverine Claws
Fixes:
- Fixed issue with load order for other addons
- Fixed Hulk power not being able to transform back before gaining control'
- Fixed Issue with natural symbiotes occasionally spawning as Kaijus
- Fixed Random Power Potions from not working (Still Creative Only)
- Fixed Water Running ending randomly when not moving
Fixes:
- Fixed scoreboards not registering if other addons installed
- This affected Speedsters, Radiant Black, Scarabs, Mutants and more.
- Fixed Spelling errors on Mimicry power
Changes:
- Changed Phoenix force to have toggle-able aura when flying
- Changed Radiant Black second form to only be granted if player kills the Robot with their hands / with a weapon
- Changed Fantastic Four (Future Foundation) suit texture
- Fabric will no longer crash at the moment, however abilities requiring RF will not function properly** at the moment**
Added:
- Added Kaiju No. 8 secondary power (Check the wiki for obtainment method)
- Added Telepathy Mutation
- Added Telekinesis Mutation
- Added rare chance to obtain both Telepathy and Telekinesis from X-Gene item
- Added Speed Mutation
- Added Size Change Mutation
- Added naturally spawning meteors anywhere in the overworld (not underground)
- Breaking the mysterious block in the center has a chance of spawning a natural symbiote
- Added Radiant - Black power (Check the wiki for obtainment method)
- Added compatibility for use of custom skin textures for Teleportation, Metal Mimicry and Cryokinesis forms (More information on the wiki)
- Added Energy Manipulation Mutation
- Added Inhibitor Collars
- Added Phoenix Force (Check the wiki for obtainment method)
- Added Accessory system for all Scarabs to change their various armor pieces
- Added new Fabrics system for crafting armorsets
- Added Bloom Symbiote
- Added Batarangs (Normal, Shock, Explosive)
- Added Smoke Bombs
- Added Bomber Jackets
Added the following suits:
- Blue Marvel
- Namor (MCU)
- Flash (Wally West - Rebirth)
- Magneto (Red)
- Magneto (Black)
- Sylvie (Loki)
- Vulcan
- Cyclops
- Cyclops ('97)
- Green Arrow (Made by Sheriff)
- Superman (Absolute) (Made by Sheriff)
- Superman (Adventures) (Made by Sheriff)
- Superman (Classic) (Made by Sheriff)
- Batman (Classic) (Made by Sheriff)
- Batman (Pre 52) (Made by Sheriff)
- Arkham Knight (Made by Sheriff)
- Spider-Man (2099) (Made by Sheriff)
- Red Hood (Rebirth)
- Nightcrawler (Classic) (Made by NotPeter)
- Colossus (Classic) (Made by NotPeter)
- Mimic (Classic) (Made by NotPeter)
Fixes:
- Fixed Wolverine claw lighting issues
- Added icon for Shock Effect
Changes:
- Updated all spider suit textures
- Changed Symbiotes to use the new Natural / Artificial system (more information on the wiki)
- Changed the default skin texture for Human Torch, Cryokinesis, Metal Mimicry, Teleportation and Apocalypse Mutations
- Changed Hulk Model to the new one made by Sheriff
- Removed Curse Symbiote's size change being able to stack with Apocalypse mutation
- Revamped ALL MUTATION-based powers
- Speedforce-type powers (Speedforce, Negative Speedforce and Tachyon) can now all be obtained via intaking the Assorted chemicals and being struck by lightning
- Changed Speedforce-type powers to use a scroll-based system for speed (activate then scroll up or down, activate again to lock speed and re-gain control of the scroll wheel, Crouch + activate to turn off speed)
- Changed models for Ruby-Quartz glasses, visor and helmet to be texture-based
- Changed all Jackets / Capes to use the new Outerwear slot
- Changed Reality Warping's energy to a scoreboard system so it will save on re-launch
- Changed Reality Warping's final ability to the new Cosmic Energy Surge
- Updated all trick arrows to work via the compound bow as actual arrow items (requires latest Palladium update)
1K Even Update
Added:
- Added 1k event winner: Gambit Mutation power
- Added 1k even runner up:Â All Might (Young Age) suit
- Added 1k even runner up: Dog Welder suit  Changes:
- Changed Iron Man Template IV recipes to use smithing tables
- Changed Hulk power's stats and destructiveness.
- Changed the method for entering Worldbreaker mode to damage taken rather than health (resets on de-transformation)
- Changed Hulk Auto-Transformation toggle to display via actionbar and chat (only to user) if it is enabled or disabled
- Changed all titanium-based recipes to include both normal recipes and Forge tag recipes (So some recipes may appear more than once)
- Changed Symbiote Container (Empty) recipe to use Titanium ingots rather than raw titanium
Fixes:
- Fixed Iron Man (Model 51 Helmet texture issue)
- Fixed Human DNA requiring OP to be obtained
- Fixed Iron Man (Model NIL) suit being able to fly with just the chestplate (now requires the chestplate and the boots)
HOTFIX UPDATE
Additions:
- Added SFX to Iron Man Models 2 and 3
- Added new Random Power (Weighted) item which is creative only and does the same thing as the Random Power (Unweighted) item that was previously in, but now it weighs the stronger powers in the addon.
Fixes:
- Fixed Rescue (Model V)'s Helmet not having an opening animation
- Fixed Magnetism Effect not working
IRON LEGION UPDATE
Additions:
- Iron Man Models 2, 3, 4, 13, 51, 56, 59, 70, 71, NIL suits added
- Iron Heart Model 2 suit added
- Rescue Model V suit added
- Added new Template suits for crafting suits
- Added new Blueprints Book item
- Added new Blueprints items
- Added Iron Man AI: JARVIS, FRIDAY, PEPPER, TADASHI, TONY, KATIE, KAREN, HELEN, EDITH, MOTHERBOARD, VERONICA which require an iron man helmet worn to function
- Added Raven (Comics) suit
- Added Thor (Infinity War) suit
- Added Batman (Who Laughs) suit
- Added new Gold-Titanium Ingot
- Added new Circuit items
Changes:
- Updated Arc Reactor systems and crafting recipes
- Updated Iron Man (Mark 50) with new systems created for the other Iron Man suits, and compatibility with the new AI
- Added jump toggle option for Symbiotes in their ability menu
- Added new skills to Anti-Matter power
Fixes:
- Fixed Ad Astra travel, and updated new height to 2000 to add compatibility with other space travel mods
- Fixed Human DNA not working (now requires crouching be held and is no longer limited to not having a power)
- Fixed Symbiotes being invisible when using Artificial Symbiote item
- Fixed Spider Serum not being removed after new power was assigned
- Fixed Anti-Matter and Magnetism final ability not working
Added:
- Added Mighty Thor Suit
- Added Atom Eve suit  Fixes:
- Fixed Symbiote Alternative suits not allowing for the use of Signature abilities
- Fixed "Particles" appearing in ability menus
- Ad Astra bug now fixed, however is only working now if the player is OP'd (will continue to look into this for general players too)
- Potentially fixed Fabric crash for Kryptonians / speedsters / half-kryptonians
- Fixed "Incorrect Sound" issue for symbiote containers  Changes:
- Changed Max value for Anti-Matter's energy bar to from 300 to 1500
Additions:
- Added config for disabling / enabling cooldowns for items and symbiote containers
- Added gamerule for disabling / enabling cooldowns for items and symbiote containers "/FSang.gamerule {items / symbiote} true/false" (this will be overridden by whatever the config is set to on relaunch)
- Added 4 new symbiotes (Misery, Hybrid, Grendal, Curse)
- Added Static Shock suit
- Added God Emperor Doom suit
- Added Gambit (Deadpool & Wolverine) suit
- Added Jacket cosmetic items (curios / trinkets slots)
- Added Coat cosmetic items (curios / trinkets slots)
- Added Half-Kryptonian power (craftable)
- Added new "Face Morph" mutation, which is obtainable via X-Gene
Changes:
- Added passive RF Charging power for Electrokinesis
- Added Levitation / Slow falling for Optic Blast mutation when looking straight down (crouch for slow falling)
- Updates to all symbiote (Anti & Normal) skin textures
- Complete Kryptonian Revamp
- Kryptonite tools scaled down in stats / durability
- Added Weighted system for symbiotes when using "Artificial Symbiote" item.
- Added Weighted system for X-Genes when using "X-Gene" item. (No longer need to take damage to activate the X-Gene)
- Added lines for all symbiotes
- Symbiote spawn ability now needs to be re-purchased after each use.
- Added "Artificial Symbiote" item to the symbiote cooldown timer
- Complete Speedforce / Negative Speedforce / Tachyon revamp
- Changed Anti-Matter age bar to passive energy bar
- Update Anti-Matter skills / abilities
- Adjusted Human Torch Flight Speed and Ability damage
- Updated Ghost rider ability and stats
Fixes:
- Fixed Human DNA being given when syringe was on cooldown
Fixes:
- Fixed Master of Magnetism and Anti-Matter Shift abilities not working
- Fixed Scarab - blocks being accessible when not default size
- Added 1 second cooldown to Reality Warping's teleportation ability
- Increased time for Anti-Matter's Gravity Manipulation abilities
- Decreased time for Anti-Matter's Matter Shifting ability
- Arc Reactor's not showing up on chest on Fabric
- Iron Man (Model 1)Â not working on Fabric
Additions:
- Added Iron Man (Model 1) Armor
- Added Arc Reactor (Model I)
- Added Arc Reactor (Model II) Will not work for Iron Man (Model 1) Suit
- Added Arc Reactor (Model III) Will not work for Iron Man (Model 1) Suit
- Added Arc Reactor (Model IV)Â Will not work for Iron Man (Model 1) Suit
- Added Iceman Suit
- Added Patreon commissioned "Anti-Matter" power, which can be crafted
Changes:
- Gave Magnetism Mutation the ability to shape other metals
- Scarabs now "eradicate" your Symbiote
- Added Timer to Symbiote items
- Added Slow falling to Optical Beam Mutation id looking directly down at output levels 3-5
- All Arc Reactors will now sustain themselves if they are above 100 RF
- Increased Attack damage for Speedforce and Negative Speedforce powers (Negative Speedforce is stronger)
- Increased Attack Speed for Speedforce
Additions:
- New Tornado Ability added to Speedsters and Negative Speedsters
- New Age System added for Viltrumites
- New abilities and Combat mode for Viltrumites
- Added X-Men Suit
- Added Craftable 3 Magneto Helmets
- Added new Rune Block which can be used now to make a Wizard villager
- Added Spawnable Kryptonite Ore Block (can be affected by Fortune)
- Added SFX to Kryptonian, Electrokinesis, Shazam and Magnetism
- Nightwing Suit added and Craftable
- Winter Soldier Suit added and Craftable
- Added Sandman power
- Added Asgardian Power
- Added Idunn Apple to obtain the powers (craftable)
Changes:
- Added 5 minute cooldown to syringes
- Increased Lightning Throw ability damage for speedsters
- Mjolnir was changed to become the first Tertiary power (gains abilities, but no changes to stats)
- Changed Reality Warping X-Gene related abilities to no longer affect the user
- Made all Symbiote Containers placeable
- Added Throwability for Vibranium Shields
- Revamped Kryptonian power to scale in stats with solar energy
- Revamped Kryptonite Poisoning to weaken Kryptonians and rapidly drain solar power
- New visual for Solar Transference mode
- Changed Heat Vision for Kryptonians to include an Output switch (costs more Solar the higher the output)
- Adjusted Magnetsm stats
- Added New "Master of Magnetism" skill
- Added Blocking move for Colossus
- Added Toggle option for Hulk auto-transform
- Added passive ability for Hulk's foodbar never to drop below sprinting level
- Spawn powers are now Fireproof and have night vision while suited up
Fixes:
- All symbiotes should work correctly
- Adjusted Magnetism Gravity ability to affect fliers too
- Fixed Infinite Blindness for Optical Blast Mutation
- Potential fix for ender storage abilities
- Fixed Adamantium Block not being able to be reverted back into ingots
- Backend work on Mimic to reduce lag
- Fixed Shazam Suits from displaying second skin layer
- Fixed "Black Adam" name from not changing when wearing the Black Adam suit
- Fixed Custom Block shapes
- Fixed Winged characters not having their wings render visually
Additions:
- Added Arachnids: Peter Parker, Miles Morales, Jessica Drew, Cindy Moon, Miguel O'Hara, Kaine Parker
- All can be obtained via the "Radioactive Spider Serum"
- Added new Spider suits
- New "Shockwave" added to Viltrumites and Kryptonians when in their Rage / Sun modes
- Gave Magnetism fall damage immunity
- Added Craftable hooded capes
- Added crafting recipe for Sentry (Void) suit
- Added Savitar suit
- Added flying up to Y level 1000 allws travel via Ad Astra (expect refinement later)
- Added Dr. Doom suit
- Added new custom Symbiote "Fang"
- Added recipes for any Colored Scarab to be reverted back to an "Unaugmented Scarab Base" in the crafting table
- Added new "Phasing", "Luck", "Invisibility" and "Eyes" mutations to the X-Gene
- Added "Reality Warping" X-Gene mutation
Fixes:
- Fixed Sonic effects not affecting Viltrumites
- Fixed Scarabs being able to fly without the necessary skill
- Fixed Magnetism swords disappearing past 5 stored swords
- Fixed Void Sentry not having the correct icon textures
- Fixed Apocalypse effect not working
- Finally fixed Uru ore not spawning
Changes:
- Changed X-Gene health requirement to damage taken requirement
- Adjusted the eyes on Miles' and Kaine's suit masks
- Changed Speedforce and Negative Speedforce to have the correct lightning spark color based on their trail color.
- Re-worked X-Gene pool to make S and A tier mutations much more rare
Changes:
- Updated Havok stats and energy color
- Updated Cyclops powers to work with the visor and helmet to change the intensity of the blasts.
- Updated Cyclops visor and helmet models
- Increased Hulk's base strength, and World breaker mode to reflect not being able to use armor / tools / secondary powers
- Added Space breathing to Sentry and Iron Mark 50
- Added Sentry to remove power command, so syringes should function properly
- Fixed Custom Symbiote abilities and accessories not functioning correctly
- Updated Spawn's damage output
- Fixed X-Gene item not working for wolverine's power
- Fixed Tachyon Device not working
- Change Human's torch's "Flame ON" energy blast to allow smelting blocks
- Updated X-Gene pool to be based on the tier system listed on my discord (higher tier have smaller percentage to be obtained via X-Gene and vice versa)
Additions:
- Added Viltrumite Idle Flight Animation
- Added Void Sentry Powers (can be obtained as a final upgrade from the Golden Sentry power)
- Added Daken's claws as a 25% change to obtain with X-23's claws from the Wolverine power