Updated to Minecraft 1.21.4
Datapack now works on the latest version of Minecraft
Fixed shooter zombies not dealing damage
The shooter zombie wouldn't deal damage with their projectiles
Fixed Skirmisher Pillager Captains not dropping Ominous Bottles
The Pillager Captain spawned in the Pillager Skirmishes wouldn't drop an Ominous Bottle
Optimized datapack
Implemented two new optimization techniques The first is code improvement regarding zombie animals (Thanks Stoupy!) and should result in improved performance on servers
The next changes the zombie fire mechanic and water zombie movement speed mechanic to only check once every 2 seconds, instead of 20 times a second
If you notice any major change in gameplay due to these changes, please let me know!
Added Carrots, Potatoes, and Iron Ingots as possible zombie drops
Just like in vanilla zombies can now drop these items from time-to-time
Added Block Deterioration mechanic
Whenever an acid spitter or acid spewer hit a block with their acid, it may deteriorate the block
Certain zombie-resistant blocks will be changed to zombie-breakable counterparts
This change only takes effect on Nightmare Difficulty
Changed Nightmare Difficulty zombie modifiers
In addition to Enraged, zombies can also spawn as Energized, Armored, or Weaponed
Energized zombies are faster, Armored wear armor, and Weaponed hold a tool
(As a reminder, Enraged zombies have increased attack damage and slightly increased armor)
Changed Nightmare Difficulty extra zombie spawning
Now will occur roughly 72% of the time now
The other 28% are split across the 4 zombie modifiers
Extra spawned zombies cannot have modifiers
It was possible 1 zombie spawn to spawn hundreds of zombies, this possibility has been removed
Changed Nightmare Difficulty zombie HP
HP has been reduced from 30 -> 25
Miner Zombies can now break Deepslate and Cobbled Deepslate
This was done in order to nerf the accessibility of strong bases early-on
Fixed GBG Turrets spawning zombie pigs when placed at feet bug
Whenever a Turret from GBG was placed on the block a player was standing on, there was a chance it would spawn a zombie pig instead
Fixed 50 HP zombie bug
On nightmare mode, or in instances where multiple zombies spawned on the same block, all but one would have 50 HP
Updated GBG+GBZ Detection scoreboards
Cleaner; GBZ V1.16.1 will only work with GBG V1.23 and above
Changed Zombie Villager head item from leather cap to stone button
Zombie Villagers still won't burn in daylight, but they don't have the visible helmet
Added loot tables for when players play with Pipe Guns or Modern Guns
Now, instead of only dropping GBG ammo, zombies will change their loot tables to drop Pipe Ammo or Tier1-Tier2 Modern Ammo
Only works with Pipe Guns and Modern Guns V1.2.1 and above
Updated all GBG loot tables to use absolute references
Now, whenever an item updates in GBG, it will automatically update in the GBZ loot tables as well
Fixed more than 4 Player Zombies bug
The game would still spawn Player Zombies even when there were 4 or more nearby
Fixed non-changing Player Zombie stats
The Player Zombie stats wouldn't change relative to the current GBZ difficulty
Fixed Witch Jockey bug
Whenever an Illager Skirmish spawned, it would also spawn a Vindicator riding a Witch
Added difficulty system
The pack has been reworked to now have a difficulty system There are four difficulty options, easy, normal, hard, and nightmare The main diference between the difficulties is the zombie's stat changes, but Nightmare has other additional challanges These difficulties are not finished and will be further fleshed-out in future updated
Added DJ Zombie varient
Added another varient for the DJ Zombie
Added Config options for Swarm Zombies, DJ Zombies, Zombie Villagers, and Illager Skirmishes
The player can now control these mobs' abilities to spawn
Fixed fire replacing blocks bug
Fire spread by zombies was able to replace a lot of different partial blocks, including paths and lava
Fixed GBG zombies not spawning properly
The GBG zombies wouldn't spawn at all
Fixed Disabling Zombie Types decreasing amount of zombies
If a player disabled any number of zombie types, it would decrease the total number of zombies that would spawn at night
Fixed zombie projectiles not dealing damage bug
If the player was hit by a zombie projectile when they where in their i-frames, the damage wouldn't go through
Fixed Skirmishes spawning at night bug
The Illager Skirmishes could spawn during nightime
Fixed Skirmishes not patroling
The illagers spawned in skirmishes would all wander seperatly of each other
Fixed Skirmish banners missing patterns
The Skirmisher banners didn't have anything on them
Updated Skirmisher and Patrol Leader banner drop chances
There is now a 100% chance that they will drop their banner
Fixed Zombie Heads name changing to Player Head after being placed down
The name of the item will stay Zombie Head, even through placing and breaking
Fixed broken Zombie Cutter
The Zombie Cutter held by the Phsyco Zombie didn't have the name or enchantments
Increased drop chance for Zombie Cutter and Miner Zombie Pickaxe
Increased chance from 0.085 to 0.09
Updated Miner Zombie's Pickaxe
Now has a custom name and custom enchantments
Fixed Zombie Villager helmets breaking
Naturally spawning zombie villagers would have their helmets break after a while and then would burn up
Fixed buff Nurse Zombie bug
The Nurse Zombie had 30 HP instead of 20
Fixed broken GBG Scorched Zombie ammo drops
The ammo the GBG Scorched Zombie dropped couldn't actually be used as ammo Also dropped less ammo than normally
Updated to Minecraft 1.21
Datapack now works on the latest version of Minecraft
Fixed broken water zombie head textures
The custom heads water zombies used had broken textures
Fixed "I got hurt" bug
Something I forgot to remove from testing during last update
Fixed zombie animal name not showing bug
Zombie animals can again be properly identified by their green custom name
Fixed broken zombie animal loot table bug
Zombie animals wouldn't drop loot correctly
Fixed iron golem not able to attack zombie animals bug
Iron Golems, if provoked, will now attack zombie animals and kill them
Fixed invisible zombie animal bug
In some rare cases, zombie animal brains could be left without a body and thus be invincible invisible zombies
Added new Water Zombie variants
Water Zombies now have new custom heads that they can spawn with
Slightly buffed Water Spitter
To make up for their slight increase in rarity
Updated to Minecraft 1.20.6
Datapack now works on the latest version of Minecraft
Optimized spawning function
The datapack should have improved performance now
Vastly increased chance for medical items to drop from GBG Nurse Zombies
Medical items should drop way more frequently
Made changes to the GBG Nurse Zombie loot table
Added Antidote Syringe and Advanced Bandage to GBG Nurse Zombie loot table Removed Resistance, Swiftness, and Health Boost Syringes from GBG Nurse Zombie loot table
Fixed broken raw food penalty system
You would be punished for eating raw food only once and then never again
Removed summon functions
Removed aware zombies feature
Updated license
Improved summon functions
Should prevent summon function bugs in the future
Namespaced most scoreboards
Should decrease pack confliction
Fixed inncorrect shooter source bug
Small chance that the wrong zombie would be marked as the source when shot by a shooter zombie
Shooter zombies can now shoot at villagers, GBG turrets, and golems
Zombies can now hurt villagers even in reinforced trading halls
Builders and Miners can now build/mine towards villagers, GBG turrets, and golems
Zombies can now slightly better deal with turrets
Increased max modifying distance to 48
Allow for zombies to build/mine towards villagers easier
Optimized datapack
Should run slightly smoother
Added Illager Skirmisher Squad summon function
Added Grass Block to miner breakable
Somehow wasn't in the list of breakable blocks