Added Starter Kit feature
Now, once the pack difficulty is set, all players that spawn in will receive a starter kit
The contents of the starter kit scale with difficulty: harder difficulties get better starter kits
However, all starter kits will have the Zombie Survival Guide
This book details the basic functions of the pack for players who are new or are joining without reading the documentation
The kit and manual should allow for new players to get a foodhold much quicker, much easier
Fixed Acid Spitters/Spewers and Water Spitter attacking pigs
All shooter zombies would shoot projectiles at pigs, zombified and regular
Fixed initial difficulty set menu not appearing
The code related to the difficulty setting menu was gone, and thus the menu didn't appear
Also updated menu to include new difficulty changes from GBZ V1.18
Fixed Minor Infection not working
When players were hit by zombies, they would never get minor infection
Changed Zombie Animal meat drops
Before, it was a 50-50 chance if rotten flesh or regular meat was dropped
Now, Zombie Animals will always drop rotten flesh--lets the user know if they made the right choice in killing that animal
Heavily Nerfed Baby Zombie Modifier
Zombies with the Baby Zombie Modifier were very, very fast
This lead to them being very unfair to fight against
To combat this, their movement speed and HP have been vastly reduced
Nerfed Energized Modifier
In addition to the stat increases, their HP is now reduced by 2
Decreased Water Zombie spawn chance
When spawning naturally in bodies of water, each fish spawn had a 1/10 chance to spawn a group, this has been lowered
The probability of a group and the size of the group are dependent on the current difficulty
Nerfed Zombie Horse leather drops
8-13 -> 5-10
Added Loot Table for Player Zombie
The Player Zombie now drops 0-2 rotten flesh
Fixed Zombie Sheep always dropping white wool regardless of wool color
All Zombie Sheep, regardless of wool color or sheared status, would always drop one white wool
Fixed Water Zombies spawning with Dolphin's Grace
All Water Zombies spawned with the Dolphin's Grace status effect, which messed with their movement
Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft
Rewrote zombie modifier system
Zombie modifiers (Enraged, Energized, Armored, Weaponed) are no longer exclusive to Nightmare difficulty
The chances of zombies spawning with modifiers increases with the difficulty
Removed the custom name colors/teams for modified zombies
Changed Enraged Zombies to Bulky Zombies (larger and more hp)
Added Baby Zombie modifier (Baby Zombie and less HP)
Added difficulty-based stats and modifiers to Water Zombies
Water Zombies now spawn with modifiers and changed stats depending on the pack difficulty
Added Gear-preservation to Water Zombie conversion
When regular zombies fall into water and drown, now the gear they are wearing/holding will be transferred to their water zombie counterpart
Added trident-holding water zombies
Water Zombies, if spawned in ocean ruins, can spawn holding tridents
Added Water Miner and Water Builder
Two new water zombies
Like their land-based counterparts, these zombies can build and mine
However, the Water Miner will place ice instead of dirt and will only build above water
Added Water Zombie and Water Spitter summon functions
The Water Zombie and Water Spitter can now be spawned by operators with the /function: summon<mob_name>
commands
Commands have also been added for the new Water Miner and Water Builder
Added more variants to zombie animals
Zombified variants of the Warm/Cold Pigs, Chickens, and Cows will now spawn
Zombified Sheep can also spawn with any naturally-occurring color of wool
Changed Zombie Names
Removed Skull Emoji from prefix and suffix of zombie names
Removed Illager Skirmishes
The Illager Skirmishes that would spawn occasionally during the day have been removed
They were a really cool feature, and will most likely be made into a separate datapack in the future
Removed raw food consumption penalty
There is now no additional punishment to players for consuming raw food
If you still want this feature, there are many other datapacks that add raw food consumption penalties
Fixed Weaponed Zombies always dropping weapons
The drop chance for the mainhands of Weaponed Zombies was set to 100% instead of 10%
Fixed broken Modern Guns zombie drops
The Modern Guns zombie drops didn't drop any Modern Guns ammo
Fixed Water Zombies slowing down in kelp
Water zombies would have their swim speed cut when they swam through kelp
Added extra zombie spawning mechanic
On hard difficulty and above, additional zombies will spawn whenever one zombie spawns One extra zombie will spawn on hard and two will spawn on nightmare
Increased chance for Weaponed and Armored zombies to drop their gear
Now, zombies with the Weaponed or Armored modification will have a 10% chance to drop their gear
Fixed Zombie Abilities and Attributes not working
Due to a mistake in the code, zombies would only have proper abilities and special effects when within 256 blocks from (0,0,0)
Fixed Acid Spitter and Acid Spewer not dropping loot upon death
The Acid Spitter and Acid Spewer zombies would not drop any items upon dying
Fixed Builders and Miners still mining when near creative mode players
Even if a player was in a non-targetable gamemode, they could still be mined/builded towards
Fixed zombies spawning with incorrect stats
Occasionally, on Nightmare mode zombies would spawn with incorrect stats
Added place sound to Builder Zombie actions
When the Builder Zombie places down blocks, it will now also play a dirt placing sound
Added summon functions
Operators can now manually spawn in specific zombie variants with the following command:
/function summon:<ZOMBIE_NAME>
Improved Builder Zombie AI
The Builder Zombie places blocks more intelligently than before
The Builder Zombie will also no longer place 8 blocks at a time when on the same y level as the target
Builder Zombies also can now place blocks over plants, carpet, and other similar blocks
These changes make Builder Zombies more threatening than before
Fixed Shooter Zombies shooting at Creative mode players bug
The Shooter Zombies will no longer shoot at players in Creative mode or Spectator mode
Builders and Miners will now also ignore players in Creative mode or Spectator mode
Undid performance changes from V1.16.4
They broke the features they were supposed to optimize (oops)
Performance gain, even with the features effectively removed, was negligible
Updated to Minecraft 1.21.4
Datapack now works on the latest version of Minecraft
Fixed shooter zombies not dealing damage
The shooter zombie wouldn't deal damage with their projectiles
Fixed Skirmisher Pillager Captains not dropping Ominous Bottles
The Pillager Captain spawned in the Pillager Skirmishes wouldn't drop an Ominous Bottle
Optimized datapack
Implemented two new optimization techniques The first is code improvement regarding zombie animals (Thanks Stoupy!) and should result in improved performance on servers
The next changes the zombie fire mechanic and water zombie movement speed mechanic to only check once every 2 seconds, instead of 20 times a second
If you notice any major change in gameplay due to these changes, please let me know!
Added Carrots, Potatoes, and Iron Ingots as possible zombie drops
Just like in vanilla zombies can now drop these items from time-to-time
Added Block Deterioration mechanic
Whenever an acid spitter or acid spewer hit a block with their acid, it may deteriorate the block
Certain zombie-resistant blocks will be changed to zombie-breakable counterparts
This change only takes effect on Nightmare Difficulty
Changed Nightmare Difficulty zombie modifiers
In addition to Enraged, zombies can also spawn as Energized, Armored, or Weaponed
Energized zombies are faster, Armored wear armor, and Weaponed hold a tool
(As a reminder, Enraged zombies have increased attack damage and slightly increased armor)
Changed Nightmare Difficulty extra zombie spawning
Now will occur roughly 72% of the time now
The other 28% are split across the 4 zombie modifiers
Extra spawned zombies cannot have modifiers
It was possible 1 zombie spawn to spawn hundreds of zombies, this possibility has been removed
Changed Nightmare Difficulty zombie HP
HP has been reduced from 30 -> 25
Miner Zombies can now break Deepslate and Cobbled Deepslate
This was done in order to nerf the accessibility of strong bases early-on
Fixed GBG Turrets spawning zombie pigs when placed at feet bug
Whenever a Turret from GBG was placed on the block a player was standing on, there was a chance it would spawn a zombie pig instead
Fixed 50 HP zombie bug
On nightmare mode, or in instances where multiple zombies spawned on the same block, all but one would have 50 HP
Updated GBG+GBZ Detection scoreboards
Cleaner; GBZ V1.16.1 will only work with GBG V1.23 and above
Changed Zombie Villager head item from leather cap to stone button
Zombie Villagers still won't burn in daylight, but they don't have the visible helmet
Added loot tables for when players play with Pipe Guns or Modern Guns
Now, instead of only dropping GBG ammo, zombies will change their loot tables to drop Pipe Ammo or Tier1-Tier2 Modern Ammo
Only works with Pipe Guns and Modern Guns V1.2.1 and above
Updated all GBG loot tables to use absolute references
Now, whenever an item updates in GBG, it will automatically update in the GBZ loot tables as well
Fixed more than 4 Player Zombies bug
The game would still spawn Player Zombies even when there were 4 or more nearby
Fixed non-changing Player Zombie stats
The Player Zombie stats wouldn't change relative to the current GBZ difficulty
Fixed Witch Jockey bug
Whenever an Illager Skirmish spawned, it would also spawn a Vindicator riding a Witch
Added difficulty system
The pack has been reworked to now have a difficulty system There are four difficulty options, easy, normal, hard, and nightmare The main diference between the difficulties is the zombie's stat changes, but Nightmare has other additional challanges These difficulties are not finished and will be further fleshed-out in future updated
Added DJ Zombie varient
Added another varient for the DJ Zombie
Added Config options for Swarm Zombies, DJ Zombies, Zombie Villagers, and Illager Skirmishes
The player can now control these mobs' abilities to spawn
Fixed fire replacing blocks bug
Fire spread by zombies was able to replace a lot of different partial blocks, including paths and lava
Fixed GBG zombies not spawning properly
The GBG zombies wouldn't spawn at all
Fixed Disabling Zombie Types decreasing amount of zombies
If a player disabled any number of zombie types, it would decrease the total number of zombies that would spawn at night
Fixed zombie projectiles not dealing damage bug
If the player was hit by a zombie projectile when they where in their i-frames, the damage wouldn't go through
Fixed Skirmishes spawning at night bug
The Illager Skirmishes could spawn during nightime
Fixed Skirmishes not patroling
The illagers spawned in skirmishes would all wander seperatly of each other
Fixed Skirmish banners missing patterns
The Skirmisher banners didn't have anything on them
Updated Skirmisher and Patrol Leader banner drop chances
There is now a 100% chance that they will drop their banner
Fixed Zombie Heads name changing to Player Head after being placed down
The name of the item will stay Zombie Head, even through placing and breaking
Fixed broken Zombie Cutter
The Zombie Cutter held by the Phsyco Zombie didn't have the name or enchantments
Increased drop chance for Zombie Cutter and Miner Zombie Pickaxe
Increased chance from 0.085 to 0.09
Updated Miner Zombie's Pickaxe
Now has a custom name and custom enchantments
Fixed Zombie Villager helmets breaking
Naturally spawning zombie villagers would have their helmets break after a while and then would burn up
Fixed buff Nurse Zombie bug
The Nurse Zombie had 30 HP instead of 20
Fixed broken GBG Scorched Zombie ammo drops
The ammo the GBG Scorched Zombie dropped couldn't actually be used as ammo Also dropped less ammo than normally