UPDATE FOR MINECRAFT 1.21.7
WEAPONS
- Flamethrower damage reduced by 2
- Knife durability reduced
- Rate of fire changed on some guns
GAMEPLAY
- Survivalist mobs are more aggressive
ASSETS
- Addition of a slider indicating that bubbles disperse when fired for a long time
- Combat Rifle and Auto Pistol pixel modifications
- Minigun was incorrectly positioned in mobs' hands
- New texture for the Flamethrower
- New texture for the Slime Arrow
BUG FIXES
- The page count indicator on page 1 of TEAMS EDITOR had disappeared.
- Flamethrower did not lower armor durability
- The Survivalist NPC was constantly trying to shoot his target through the walls.
- Damage sounds could no longer be heard when the mobs in this datapack struck.
- Allied NPCs could no longer reload SMG Combat
- Allied NPCs needlessly reloaded the sniper rifle between shots.
- Fixed an AI bug that prevented some NPCs from firing at another target NPC.
- Allied NPCs too far away who were following the player could sometimes behave aggressively when the player put away the Rally Banner.
- A Blue Rally Banner placed on the ground and then picked up lost its datas, making it useless for gathering allied NPCs.
- The camera was too choppy when strafing a moving target.
GUNS
- Modified guns: 3 random enchantments added to Boss and Hero Mobs' guns:
- Fire Aspect I
- Knockback I
- Sharpness I
- Gun recoil adjustments
- Bullet spread added for guns
- Increased effective range for guns
- Gun damage balancing
- Old West Rifle does more damage
- Sniper Rifle now has 4 cartridges instead of 5
- Sniper Rifle cooldown reduced
SHOPS
- Price cuts at gadget shop:
- Spectral Arrows
- Slime Arrows
- Tranquilizer
- Recovery Compass
- More batteries for an emerald
GAME MASTER's BOOK
- Added ON/OFF switch in TEAMS EDITOR menu to make Dragon Egg Minecart visible through walls
GAMEPLAY
- NPCs no longer make skeleton noises
- Loot balancing
ASSETS
- Size of some guns changed from too large:
- FPS view modified
- Semi-Auto Rifle
- Texture modification:
- Compact Shotgun
- Combat SMG
- Change in the smoke particle of the revolver and Old West Rifle, which was too thick
FIXED BUGS
- Night/Sonar Goggles became unusable if laid down as a block and then picked up again.
- Night/Sonar Goggles had no overlay if bought from a gadget seller
- Force Game Rules doEntityDrops=true and doMobLoot=true for worlds where this is disabled.
GAMEPLAY
- Illager Survivalist movement speed changed to match skeleton speed
- Increased emerald loot for NPCs
- Generated ammo loot balanced
- Increased range for NPCs using Double-Barreled Shotgun
SHOPS
- Balancing gun prices
GAME MASTER's BOOK
- Hover texts description added to main menu
- Added infinite ammo option in GAME OPTION
- Gun recoil option added to GAME OPTION
- Options sorted alphabetically in GAME OPTIONS
- Tips converted to info bubbles on corresponding pages
ASSETS
- The Lasergun no longer has particles at the end of the barrel to make it easier to see when shooting with it
- Textures of old spawn eggs for NPCs
FIXED BUGS
- Sellers could be found in a team and cause malfunctions during the mission Elimination
- On-screen display of death by explosives now shows the name of the corresponding explosive type
- Blast particle was displayed twice if the MobGriefing gamerule had been activated
- Sniper use message not displayed until player has reloaded at least one gun
NEW WEAPON
- Remote-controlled explosive and his Remote control
NEW GADGET
- Spy Garb : The opposing team's mobs won't attack you unless you're a suspect
GAME MASTER's BOOK
- Added clickable shortcuts in mission pages
GAMEPLAY
- Re-add gun loading bars and simplify their length.
- Reduction of the range of all weapons, which was too high
- Reduction of the lasergun cooldown to better “sweep” the area to clear entities
- Shotguns now fire buckshot ammunition instead of slug ammunition
- Tranquilizer darts now fire like arrows
SHOPS
- Tranquilizers were ‘snowball’ type and are now “arrow” type. You need to delete and recreate the Gadget Shop to get tranquilizer darts arrows to update to this version
ASSETS
- Sonar Goggles: Sonar sound is played each time it sweeps the area
- New sound for the lasergun
BUG FIXES
- Reduced gun damage for non-humanoid mobs
- It was possible to put a salesman to sleep or employ him with the tranquilizer and then reactivate his AI by hitting him afterwards
- Tranquilizer darts didn't work on players