- Rewrote everything from the ground up
- Improved asynchronous player healing functionality (player max healths will no longer be jumbled if healed simulaneously or in quick succession)
- Cleaner, more organized, and better commented code with much less bruteforcing/hardcoding
- Higher precision when setting health values
- Less ticking commands
- Player max health values now have no upper bound (however they will be floored if they are not integral)
- Substituted scoreboard input for a
heal:api/heal
function with two arguments:target
andamount
Compatibility
Minecraft: Java Edition
1.21–1.21.3
Platforms
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Licensed MIT
Published 9 months ago
Updated 3 months ago