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This Datapack uses the new "generic.scale" Attribute in the 23w51b snapshot. Changing the size and hitbox of entities.

Health detection is in percentage, not your amount of hit points.

The lower your Health, the smaller you get. Minimum size: -0.57x at 5% Health. (Decreasing at -0.03x for every 5% Health missing.)

The Absorption Effect can take you OVER the 100% Health mark, going over the mark not only increases your size, but also slightly increases your Attack Damage.

Maximum size: +0.6x at 156% Health. (Increasing at +0.05x for every 5% Health over the 100% mark.)

Damage (addition): +2 at 146% Health. (Increasing at +0.2 for every 5% Health over the 100% mark.)

Damage (multiply): +0.2x at 146% Health. (Increasing at +0.02x for every 5% Health over the 100% mark.)

External resources



Project members

Ethan_Triff

Owner


Technical information

License
ARR
Project ID