Summery
Biomes have temperature now. Gear up correctly for the temperature, armor will react to the biomes, metallic armor will heats up and cools the player down faster. Leather in cold biomes and no armor in hot.
A few new crafting recipes and a new workstation, The drying rack, was added.
The best way to experience this pack is by choosing single biome and take Snowy tiaga. The beginning is hard, making you think of your next move to not freeze to death.
This description only descripts the newest (most recent uploaded) versions
Features
- Single- and Multiplayer capable!
- Inside the advancements, there is a new tab where you can see if the pack is active.
- Note: The pack is updating many functions only once per second, not every tick, to reduce lag on servers.
Options: [ NEW! ]
Open the option menu with this command:
/function k_hnc:options/menu
In here you can changes these options:
- Torches run out [Defualt: off]
- Makes torches in hand run out after 10 minutes
- Player voice. [Defualt: On]
- Chatmessages if the body temperature is changing.
- Not effecting: Drinking Tea & Water; Placing campfires, Soul-campfires & Furnaces
- Negative armor effects. [Defualt: On]
- Armor has a negative effect in biomes.
- Metallic armor cools and heats up the player faster.
- Leather armor is still giving heat in cold biomes.
- Nether temperature. [Defualt: On]
- Toggle if the Nether has hot temperature
Biomes:
-
Hot biomes:
- badlands
- desert
- eroded badlands
- savanna
- savanna plateau
- windswept savanna
- wooded badlands
-
Nether (Is not heating up the player as fast, for balancing.)
- Can also be turned for via options.
-
Cold biomes:
- deep cold ocean
- deep frozen ocean
- cold ocean
- frozen ocean
- frozen peaks
- frozen river
- grove
- ice spikes
- jagged peaks
- snowy beach
- snowy plains
- snowy slopes
- snowy taiga
Biome effects:
-
Hot biomes:
- Soul campfire can cool down the player.
- All armor types heats up the player more.
- Underground is warm but not hot.
- Good to hide there in early game.
- Standing in water cools down and caps max heat.
- Nether
- The Nether is also hot, but is not heating up the player as fast to keep the player from needing to much water to take with him or existing the Nether every 2 minutes.
- Desert:
- At daytime it's hot.
- At nighttime is's cold.
-
Cold biomes:
- Campfire can heat up the player.
- Iron/Gold/Diamond armor cools down the player if worn.
- Leather armor is keeping the player warm.
- Netherite armor is a tiny bit worse then leather but still good for cold biomes.
- If it is raining, the player gets cold even faster.
- Underground is chilly but nor cold
- Good to hide there in early game.
Armor Effects:
Armor is effecting how fast the player cools down or heats up.
Negative armor effects can be turned of via options.
Metallic armor [Gold, Iron, Dia]
- is not good for keeping warm or holding back the cold.
- Is ok for keeping of the rain from your body.
Leather
- Is good for cold biomes, holding back the freezing temperature.
- Wettness takes longer to dry off.
- Not good for warm biomes.
Netherite
- Is a warm material and give off heat to the player.
- Not as good as leather armor.
- The worst in warm biomes.
Temperature Effects:
Effects are the same in hot and cold
-
Stage 1 | 34°C & 40°C | slowness 1
-
Stage 2 | 29°C & 45°C | slowness 2
-
Stage 3 | 24°C & 50°C | Hunger
-
Stage 4 | 17°C & 57°C | 1dmg/5sec
-
After death the temperature of the player resets.
Wetness: [ NEW! ]
V1.2.3+ & V1.1.2.1+
- Player get wet when standing in rain.
- 1% per second in rain
- Few less 0.% when worn armor (see below)
- 1% Drying if not raining
- Few less 0.% when worn armor (see below)
- Not underground
- Not in warm Biomes
- If player is completely wet, he will get cold everywhere
- 1% per second in rain
- Armor differs how fast the player gets wet.
- Leather - Slower wet / Drying slower
- Metal - Slower wet / Normal drying
- Nehterid - Slower wet / Drying faster (warm material)
- Chain has no effects.
- Impact on players Temperature
- Wet inside cold biomes - Player gets cold faster
- Wet inside warm biomes - Player gets warm slower.
- Getting in cover will not raise the wetness (see above about inside/covered)
- If it rains and the player is in cover, he will dry slowly.
- Standing near a campfire or furnace will dry the player quickly.
- Stepping into water will increase wetness
- Just feet - 50%
- Head underwater - 100%
- Player is dripping water if wet
Drinks:
- Water (Water bottle)
- If drank, the player get a bit of hunger.
- If the player drinks a water bottle, he will cool down.
- Good for hot Boimes and nether
- Cools down 200points (2°C)
- Tee
- Crafted with 1 water bottle and 5 sweet berries, next to a campfire.
- if drank, the player will get a bit of saturation.
- If the player drinks tee, he will warm up.
- Good for cold biomes.
- Cooldown of drinking is 30 sec.
- Also the next 30 sec. you not get hotter or colder.
- Drinking water in cold or tee in warm biomes are not giving cooldown and Temp resistance.
New crafting & Workstation:
- Drying rack (Leather making)
- Exact 5 Stick and 3 String, throw on the ground at the same spot.
- Use it with 5 rotten flesh in mainhand and 3 String in offhand. (Right click)
- After 10 minutes it will turn into 1 leather and right clicking the rack to can take it off. (Right click)
- Endless use.
- Breaking it drops 3 sticks and 1 string. (Left click)
- Wool can be crafted into strings.
- 1 woolblock = 4 strings
- 1 carpet = 2 strings
- Tea
- Throw 1 water bottle and 5 sweat berries at the same spot next to a campfire.
- Will warm you up, if you in cold biomes.
- Also the next 30 sec. you not get hotter or colder.
- Drinking water in cold or tee in warm or anything outside the dedicated Biomes, doesn't do anything.
Player voice:
Can be turned off via the options!
- If the player is getting hotter he will say that in the chat.
- Is he is cooling down afterwards he will also say something.
- If the player is getting cold he will say that in the chat.
- Is he warming up afterwards he will also say something.
- Placing a campfire, soul-fire & Furnaces
- If the player is not saying anything, it failed to initilize the funtion.
- Drinking Tea or Water
Other:
- Tutorial book is given at the start of the game or as new player on the server.
- System only effects player in gamemode survival.
- Torches held in hand will give some heat.
- Torches can run out if option is enabled.
Known issue:
- If placing a campfire or furnace with the curser on the edge of the block, the functionality may not work.
- Even extinguished campfires are effecting the players temperature.
How to start
After installing the player gets a book upon joining the world. Also on servers, every player will get one book after joining the first time.
Start in cold biomes:
In early game, way to escape the heat/cold is by getting into a cave. Under Y50 the it's considered a cave and the negative effects are decreasing.
Get a campfire as soon as possibel and have always some in your pockets.
Sweet berries (sweet berry tea) are the next priority, having these allows you to stay way longer in the cold. But careful, you can't stack them so your use up lots of space.
Get Leather by killing cows or using the drying rack to convert rotten flesh into leather. For that you also need string, killing spiders at night or convert wool into strings to get a bunch of it. (Wool can be converted into strings by using them inside a crafting grid.)
With more and more leather armor, the more you can withstand the cool and you be able to walk around the cold for way longer. Also, wearing metal armor like Iron/Gold/Diamond will cool you down even more. only able to use leather armor, will make you more vulnerable.
Start in hot biomes:
Stating in hot biomes is easier then cold.
In warm biomes, as long you don't wear armor you can withstand the heat for way longer than in cold biomes. The same as in cold biomes, the underground is cool and is a good place to hide against the heat. Drinking a water bottle will also cool the player down and standing in water is cooling the player.
Because of that the heat is not building up as fast and there're easy ways to cool the player down the early game is way easier. But still you don't want to walk inside warm biomes without water.
Deserts are a bit different. Because of the sand it will act like a real desert. At daytime it's hot but at night the desert is getting cold and you need to be careful to not freeze to death inside a desert.
Bugs&News | All Projects |
---|---|
![]() |
![]() |
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+