- fixed bugs related to initializing and resetting the Herobrine Model
- made Herobrine chunk loading more robust
- successfully stress tested repeated spawing and resetting of Herobrine
- Added support for 1.21.9 and 1.21.10
- Herobrine now has a 1/3 chance of jumpscaring the player when looked at
- Basic functionality tested in singleplayer and multiplayer
- changed pack format for 1.21.6
- tested pack for full functionality
- added support for 1.21.5
- successfully play-tested in 1.21.5
- Fixed a bug that would sometimes duplicate the main time keeper, causing Herobrine's cooldown to deplete faster.
- Removed unnecessary function file
NO MORE RESOURCE PACK NEEDED FOR v6.0+
- replaced custom model data with block displays
- optimized entity selectors for better performance
- adjusted ray cast system
- removed duplicate Herobrine summon command
- removed #tall_flower check, deprecated
- migrated from custom model data to item components (1.21.4)
- decreased Herobrine's trigger range form 12 blocks to 8 blocks
- migrated project from curseforge to modrinth



