--- 1.21.3 drop! ---
♦ 1.21.1, 1.21.2, 1.21.3 updated ♦ Fixed a loot table issue, a potion not showing the correct name, some enchanted items having incorrect enchants. ♦ Rebalanced a improve some existing loot tables like the copper one having the new variations of copper, a hide trial chamber map, keys, bundle, in general, making the loot a little bit more interesting.
--- Enchants changes & One new desing too! ---
♦ If you see the other latest hopo mineshaft update, well, you'll know it! 1.21 bring lots of changes to enchantments, and since some of my loot tables randomize enchants, this also counts the treasure enchantments ones, like the swift sneak, soul speed, etc, being too OP and breaking the survival experience, thanks Joji and the many other members for reporting this on my discord. ♦ Changes on some loot tables, improving it and nerfing some. ♦ And an extra gift, added a new structure variation to the underwater city, this one use the new trial spawners
--- Tweaks and fixed crash ---
♦ One of my strangest pieces actually got a drowned spawner, now this has been replaced with the new trial spawner ♦ Fixed a crash, this one was pretty much the same as my mineshaft one, pretty sad, finally it's fixed, seems like minecraft don't like structures to big sometimes. ♦ Small changes on loot tables, like fireworks being too laggy sometimes, dried kelp (bad loot) ♦ Small Warm ruins have the same rarity as the small cold ruins now
--- The Better IA Mobs and Generation Tweaks Update ---
♦ Neoforge support, YAY!!! ♦ Added a license ♦ A lot of improvements to all the loot tables, some nerfs too to make sure not always give the good stuff, and tweaks that makes the structures even better. Chests now will have more variated loot, and not the same expected loot over and over. ♦ All small ruins now will generate more frequently, makes the ocean more alive and less boring to explore. ♦ Added a little small potencial to drowned farms in the underwater city structure, some normal vanilla drowned will spawn around the city. ♦ Speaking of underwater cities, improved the way of how these generate, making them a little bit more deep that before, this new generation might be look similar to how we see ancient cities. ♦ Added some death corals around the city. ♦ New arrow effect. ♦ Improved drowneds AI (only drowneds that are part of the city), now they will know when exactly atack, and not every single one of them will track you in the same time, this change makes cities more consistent and to be fair, it was really weird see all those drowndes tracking you in the same time. ♦ Added some more decorated pots around the city. ♦ Credits to all the creators of banners, you can find them on the PMC banners page