- Added an option in toggles menu where you can disable the new thunderstorm algorithm.
- Added an option in toggles menu where you can disable the poisoning of undead horses upon their leader's death.
- Added particles for the poisoning.
- Added leash knot to Horseman's death loot.
- Replaced "Zombie Horse" with "Skeleton Horse of Zombie texture" to avoid easy obtaining of Zombie Horse by making the zombie horsemen follow you underwater and auto unmount. For being able to see Zombie Horse texture, you need resourcepack and optifine installed. When the Zombie Horseman is dead, the Skeleton Horse of Zombie texture is replaced back with a normal Zombie Horse.
- Changed the algorithm for spawning. The algorithm stats that, anytime during thunder weather, there is a 1% chance that a horse trap's horse will spawn anywhere between the player's render distance but 24 blocks away from player. Now, the chances of spawning no longer depends upon lightning bolt, it only depends on the thunderstorm weather. This change was made to avoid players spam thunder bolt using "Channeling Trident's thunder farm" and generate infinite golden apple loot table and infinite diamonds. No cheating allowed😡.
- Since the horse trap is super rare and minecraft servers with this option "Poison Undead Horses upon leader's death" set to true (this option poisons the undead horses and does not let the player ride them), players could get angry on the server owner and never play on server, so I have improved the death loot of the undead horses. From golden apple, to enchanted golden apple.
- Horsemens will now only despawn when there is no thunder weather. They have to be idle to despawn. Note that, their horses will also despawn with them. If a horseman is killed, then the undead horse will become persistent and will never despawn. If the poisoning option is enabled, then the horse will die to natural poison upon owner's death.
Compatibility
Minecraft: Java Edition
1.21–1.21.3
1.20.x
1.19.x
1.18.x
1.17.x
1.16.2–1.16.5
Platforms
Data Pack
Supported environments
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