This version contains no world generation changes. It contains internal changes which make it compatible with all 1.20.x versions of Minecraft up to, and including, 1.20.6.
Changes:
- Remove unneeded density function files
This change should improve the compatibility of this pack with other world generation datapacks.
Changes:
- Update
pack.mcmeta
Fixes:
- Reduce proportion of flooded caves
- Stop some of the leaves of fancy oak trees in Seasonal Forests from decaying upon generation
- Add terrain beard to Plains villages
Changes:
- Reduce amount of tall grass in Plains, Meadow, and Savanna
- Reduce foliage density in Jungles
- Make fancy oak trees in Seasonal Forests crazier
- Change surface rules to reveal stone in areas where dirt layer is one block deep
Features/Changes:
- Increase separation between rivers by a factor of 2, and narrow them
- Add separate large-scale lakes within continents
- Increase size of continents by a factor of 2
- Add underground rivers and river carvers! Regardless of the height of the surrounding terrain, rivers will (nearly) always be filled with water and therefore traversible by boat
- If the surrounding terrain is high enough, rivers will tunnel underneath instead
- Make terrain wackiness more effectively distributed, so that terrain is generally more traversible
- Many, many other tweaks to terrain shape
- Tweak to biome colours for Savanna and Temperate Rainforest
- Add Cherry Blossom biome
Fixes:
- Reduce likelihood of cave biomes generating on the surface
- Fix issue with partially-frozen rivers surrounded by non-frozen biomes
- Remove seagrass from frozen rivers as it was causing holes to form in the ice where the depth of the water is only one block
- Fix Mushroom Field biomes being extremely flat
Features/Changes:
- Increase separation between rivers by a factor of 2, and narrow them
- Add separate large-scale lakes within continents
- Increase size of continents by a factor of 2
- Add underground rivers and river carvers! Regardless of the height of the surrounding terrain, rivers will (nearly) always be filled with water and therefore traversible by boat
- If the surrounding terrain is high enough, rivers will tunnel underneath instead
- Make terrain wackiness more effectively distributed, so that terrain is generally more traversible
- Many, many other tweaks to terrain shape
- Tweak to biome colours for Savanna and Temperate Rainforest
Fixes:
- Reduce likelihood of cave biomes generating on the surface
- Fix issue with partially-frozen rivers surrounded by non-frozen biomes
- Remove seagrass from frozen rivers as it was causing holes to form in the ice where the depth of the water is only one block
- Fix Mushroom Field biomes being extremely flat