Added 1 new function:
infinilib:freeze
- Used as
/execute as <PLAYER> run function infinilib:freeze
- or
/function infinilib:freeze
- Freezes the player activating the function for 1 second. Made for Parkour Utility.
Added 4 new perdicates:
infinilib:boost
- Returns TRUE if:
- Player is holding item written book
- Player held item has component item_model value "minecraft:jump_pad_1"
- Predicate requires INFINIRESOURCES
infinilib:dash
- Returns TRUE if:
- Player is holding item written book
- Player held item has component item_model value "minecraft:dash"
- Predicate requires INFINIRESOURCES
infinilib:moving
- Returns TRUE if:
- Player has inputted either of key for FORWARD, BACKWARD, LEFT, RIGHT, JUMP, SNEAK, or SPRINT
infinilib:used_item
- Player has inputted either of key for FORWARD, BACKWARD, LEFT, RIGHT, JUMP, SNEAK, or SPRINT
- Returns TRUE if:
- Player right click (uses) a written book.
Added 1 new function:
infinilib:freeze
- Used as
/execute as <PLAYER> run function infinilib:freeze
- or
/function infinilib:freeze
- Freezes the player activating the function for 1 second. Made for Parkour Utility.
Added 4 new perdicates:
infinilib:boost
- Returns TRUE if:
- Player is holding item written book
- Player held item has component item_model value "minecraft:jump_pad_1"
- Predicate requires INFINIRESOURCES
infinilib:dash
- Returns TRUE if:
- Player is holding item written book
- Player held item has component item_model value "minecraft:dash"
- Predicate requires INFINIRESOURCES
infinilib:moving
- Returns TRUE if:
- Player has inputted either of key for FORWARD, BACKWARD, LEFT, RIGHT, JUMP, SNEAK, or SPRINT
infinilib:used_item
- Player has inputted either of key for FORWARD, BACKWARD, LEFT, RIGHT, JUMP, SNEAK, or SPRINT
- Returns TRUE if:
- Player right click (uses) a written book.