Changelog V2.0.1:
- Fixed issue with structure file of the Bandit Village with Another Furniture installed.
- Changed the format of all advancements for make it fit better with "When Dungeons Arise", with all of them in the same tab.
- Added missing advancements for the Greenwood Pub and Heavenly's.
- Fixed loot tables of Heavenly's and Foundry.
Changelog V2.0.0:
This update is a big one, reworking and improving all the dungeons and adding more decoration and integration, after this update only fixes are going to be made since I wan't to take a break for a while since I'm going back to Youtube, thanks for all the support. <3
- Keep Kayra library got improved.
- Plague Asylum now has a lobby, the center of the structure.
- The Greenwood Pub got new rooms.
- The Heavenly Rider, Conqueror and Challenger got rid of those missing blocks and also got interior improvements.
- The Thornborn Towers changed the leaves and got interior improvements
- Added many optional processors to all structures for optional compatibility with Clayworks, Mowzies Mobs and Environmental.
- Fixed and removed all missing blocks in all structures.
- The Desert Hall got less traps and added a parkour level to the structure.
- The Greenwood Pub changed his tunnel generation, this for avoid possible issues with rivers.
- Fixed generation for Merchant Campsite, now it should be more common to find tents around since it was an issue with the decorations.
- NEW STRUCTURE: The bandit village is back with the same style as the Bandit Towers, with illagers around the place.
- Changed the format of tags, to be more organized and clean.
- Added loot to all Cabinets of Farmer's Delight
- Added a spawner of Vex on top of the Thornborn Towers.
- Fixed compatibility with "When Dungeons Arise", the only issue present is that both advancements collide, but I will fix it when all the structures get done. (Only for mod version)
Changelog V1.4.0 - 1.4.1:
Special thanks to TysonTheEmber for teaching me how to publish this project as a mod, and also to my community for their support.
- This is a MASSIVE UPDATE, so keep in mind to back up your world before installing.
- NEW STRUCTURES: The Bandit Towers, Illager Campsite and Merchant Campsite are fully integrated.
- The Plague Asylum now has a new redesign with a sculk thematic and removing for once all signal of Atmospheric and Jadens Nether Expansion.
- Added correctly Integrated Dungeons and Structures as dependency since the pack uses a waterlog processor from that mod.
- Changed the roof of the Thornborn Towers since there was no point in putting spawners on top of it.
- Improved all the spawners, with more range, delay and amount of mobs.
- YUNG'S API: Integrated API has an issue with the fallback on template pools, leading to some weird generations with the Thornborn Towers, Greenwood Pub and Bandit Towers, this was already reported long time ago, but until the owner of the fixes that, we got Yung's API as a temporary dependency.
- Added Farmer's Delight as a dependency (This was already in the pack from the beginning, I just forgot to add it).
- Improved generation of Kisegi Sanctuary and Infested Temple, they may be a bit rare now.
- Added advancements for all the structures.
- Fixed many issues with tags.
- Now added correctly the improved generation to Kisegi Sanctuary and Infested Temple.
- Added the new structures to villager maps.
- PD: I just realize that Integrated API has a waterlog processor, so I just decided tu use it insted XD.
Changelog V1.4.0 - 1.4.1:
- This is a MASSIVE UPDATE, so keep in mind to back up your world before installing.
- NEW STRUCTURES: The Bandit Towers, Illager Campsite and Merchant Campsite are fully integrated.
- The Plague Asylum now has a new redesign with a sculk thematic and removing for once all signal of Atmospheric and Jadens Nether Expansion.
- Added correctly Integrated Dungeons and Structures as dependency since the pack uses a waterlog processor from that mod.
- Changed the roof of the Thornborn Towers since there was no point in putting spawners on top of it.
- Improved all the spawners, with more range, delay and amount of mobs.
- YUNG'S API: Integrated API has an issue with the fallback on template pools, leading to some weird generations with the Thornborn Towers, Greenwood Pub and Bandit Towers, this was already reported long time ago, but until the owner of the fixes that, we got Yung's API as a temporary dependency.
- Added Farmer's Delight as a dependency (This was already in the pack from the beginning, I just forgot to add it).
- Improved generation of Kisegi Sanctuary and Infested Temple, they may be a bit rare now.
- Added advancements for all the structures.
- Fixed many issues with tags.
- Now added correctly the improved generation to Kisegi Sanctuary and Infested Temple.
- Added the new structures to villager maps.
- PD: I just realize that Integrated API has a waterlog processor, so I just decided tu use it insted XD.
Changelog V1.3.0:
- Now Heavenly Challenger, Conqueror and Rider are going to be enable only if Better End is installed.
- Now Plague Asylum is going to be enable only if Jaden's - Nether Expansion is installed.
- Better End, Jaden's Nether Expansion and Alex's Mobs are optional dependencies.
- NEW STRUCTURE: The Greenwood Pub is a new structure, with mod compact features but also with a new gameplay style, now this structure is going to generate more deeper like a roguelike dungeon to explore.
- Endergetic Expansion dependency removed.
- Environmental dependency removed.