Version 1.3 / 25.01.25
Added:
- The destination, dimension and type of the teleporter is now shown in the name.
- Renaming the Teleporter at an anvil will keep the name on the Teleporter after using it. Before the name would just be changed into Teleporter again after use.
- Group Teleporter
- Is created by throwing one Eneder eye the the Teleporter on the ground
- Teleports all players in a Radius of 4 to the Teleporters location
- Needs as many uses left as player that getting teleported
- Removes as many uses as players are nearby
- Pet now also getting teleported if they are not sitting and following the player
- Radius of 20 blocks
- Pets = Dogs, Cats and Parrots
- Pets and mount aren't removing uses of the Teleporter
- Using the Teleporter will create an animation around the player and a countdown
- Ability to convert old Teleporter in new Teleporter by throwing them on the ground
- Ability to convert old Blanks in new Blanks by holding them in the mainhand
Changed:
- Item used for the Teleporter is now a feather, so a Resources pack is not needed anymore.
- Datapack does not need a Resources pack anymore.
- Teleporter needs to be leftclicked for 3 sec to teleport the player.
- The storing of the dimension. It should now be possible to teleport to dimensions from mods. (didn't tested it, pls report if not)
- Recipe stays in recipebook now and will not get cleared anymore.
Fixed:
- Typo, gramma and other text related things.
- If a player sits on a horse and a camel is close by, the camel will also get teleported.
info: Version 1.21.4 will maybe be skipped. A MC bug broke the function of teleporting with a mount. The player will not get teleported anymore if they where dismounted at the same time. I try finding another way to get a version for 1.21.4 working.
Patch 1.2.1 / 19.11.24
1.21.2 and .3 support
Changed:
- Advancement Tab now has a player head icon.
- Loading text now shows the Datapack version.
- Loading text has now same color as the other Datapacks Fixed:
- Using the uninstall function does not disable the Datapack.
- pack.mcmate hat the wrong pack_format number
Patch 1.2.0 / 27.04.24
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1.20.5+ port
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Fixed: Information for renaming the teleporter, inside the advancements, are wrong.
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Fixed: If the player has multiple teleporter in his inventory and is using a teleporter with 1 use left, it can potentially clear the wrong teleporter.
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Added: Particle effects when adding more uses to the teleporter.
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Added: Throwing the teleporter the ground with a nether star adds 100 uses
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Added: Throwing the teleporter with 3 nether star, 64 blaze powder, 4 end crystal on a ancient debris set it to 420691337 uses.
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Fixed: using blank teleporter in creative will trigger a debug text.
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Added / Changed: If player uses the teleporter while falling it will cancel the fall damage.
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Added / Changed: After using the uninstall function the datapack in completely disabled.
Patch 1.1.0 / 18.02.24 / Kath Teleporter
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Added: The teleporter can have / has multiple uses now.
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Added: A way to give the Teleporter more uses by sacrificing you HP.
- Recipe:
- Throw the teleporter on the ground.
- Throw blazepowder on it.
- And you need to have more than 6 Hearts of HP.
- Recipe:
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Changed: After Creating a Teleporter it will have 3 uses.
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Changed: The teleporter will now be replaced in your hand if you are in survival. In creative it will summon a Teleporter so the blank one can still be used again.
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Changed: Renaming the Teleporter is not recommended anymore, after using it, it will change to Teleporter again.
- Hopefully I can find a fix for that later.