1.21.11-2+mod
Compatibility
Changes
Banners can now be worn in the head slot just like illager raid captains !
- 4 new mutualy exclusive enchantments for horns and banners ! While using a banner will give you a permanent effect at the cost of not wearing armor, used together with horns it should allow to have a true support gameplay in multiplayer PvE experiences like boss fights and exploring structures like trial chambers.
all maneuvers enchantments have a range of 16 blocks/level and an effect duration of 6+3/level seconds
Quick Maneuver : give you and nearby players a speed effect
Inspiring Maneuver : give you and nearby players a regeneration effect
Defensive Maneuver : give you and nearby players a resistance effect
Offensive Maneuver : give you and nearby players a strength effect
(placing and breaking a banner will keep any enchantment applied)
Bug/features Fixes :
wolf armors can now be enchanted with feather falling, depth strider and frost walker
curses of binding and vanishing are now compatible with saddles and ghast harness (while this does not really affect survival players, it can be useful for map makers and minigames!)
fixed a bug where spears couldn't be enchanted with knockback
fixed mob dropping their head without being killed by a player
fixed mob dropping their head with a 5% drop rate instead of 2.5%
fixed custom mob variants dropping a player head: they will now drop the base mob's head instead
fixed a bug where all curses could appear on random loot, potentially including technical enchantment features from other datapacks
known bug: most mobs killed by charged creepers don't drop their head (only affect heads added by this datapack)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3sRuGIBf:hMGTKLqV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3sRuGIBf:hMGTKLqV"
}

