patchnote:
new enchantment : Revenge (chesplate): give glowing to entities that hit you for 3s/level - max level: 4 ( suggested by "DylanLurol-nd4ln" on YouTube!)
new enchantment : bane of illagers (swords) : deal additionnal damages to illagers, witches, ravagers, villagers and zombie villagers
new enchantment : recycling (equipements and tools) : when your item break, it gives you back enough of the main material it was made of to craft it again (exemple: 8 diamonds for a diamond chestplate, but 1 netherite ingot for any netherite tool) (incompatible with items made only of sticks and strings / items-on-a-stick)
the new spears can be enchanted with any sword enchantment, including custom ones (withering, venomous,berzerker,lifesteal...)
Wolf armors can now be enchanted with Imposing, Stealthy, Curse of Ender and nether gravity, unbreaking and mending Elytras can now be enchanted with Imposing, Stealthy and the Curses of gravity Horse armors can now be enchanted with the curses of gravity
nautilus armors can be enchanted with all protection enchantments, thorns, imposing, stealthy and vitality
Lunge can be applied to swords, and will only trigger when hitting an entity, the "weight" of the enchantment has also been reduced from 5 to 3, making it less common on the enchanting table.
Shields can now be enchanted with knockback
Added mob heads for the Camel Husk, the Parched, the Nautilus, and both of the Zombie Nautilus variants
mining leaves with a tool enchanted with smelting will now drop a leaf litter
amethyst blocks and budding amethyst blocks can now power an enchanting table just like bookshelves.
carpets and amethyst clusters no longer stop power providers for nearby enchanting table (you can have carpets around your enchanting table without disabling the power provided by bookshelves next to them), you can still do enchantment cycling, appart from carpets, amethyst clusters and grass-like blocks (short grass, fern, lichen...).
Fixed a bug where basalt blocks from "lava walker" would not convert back into lava when the enchanted item is removed from the armor slot note: the enchantment only handle when to place a block, not when to remove them so you can make a basalt block with "lava walker" and then unequip the armor, the basalt will remain as long as you stand close to it, this is mainly for preventing peoples to instantly fall in lava.
Mending is back as a level one enchantment, after some playtesting we figured out that increasing the level to make mending less efficient would just make players spend more time in their xp farms this is not the desired outcome. More enchantments will come in a future update that will be exclusive to mending to allow for new possibilities and balance this enchantment.
All items enchanted with mending from level 1 to 3 before this update will keep their level but will have the same durability repaired with xp no matter the level, the anvil cost of the enchantment has been increased to make it a bit more expensive, but still really powerful.
known issues: loot tables modified by this datapack will have a lesser chance to drop some items due to the presence of new enchanted books in the loot table mobs can drop their head even if they are not killed by a player custom mob variants from other datapacks will drop a player head instead of the default mob type head
If you want to give a feedback or report an issue: contact me on discord: https://discord.gg/SxarRKTw8k
- Wolf armors can now be enchanted with Imposing, Stealthy, Curse of Ender and nether gravity, unbreaking and mending
- Elytras can now be enchanted with Imposing, Stealthy and the Curses of gravity
- Horse armors can now be enchanted with the Curses of gravity
- lava walker: can now walk on magma blocks without taking damages
- Venomous: now applies the correct effect, reduced the effect level to 1 and the effect duration to 5 seconds / level
- venomous, withering, fire aspect and lifesteal are now mutually exclusive
- looting and butcher are now mutually exclusive
- Hiker can no longer go on horses armors since it won't work on them (this might get reverted at some point)
New enchantments :
- Curse of Atilla (boots) : transform grass blocks beneath you into path blocks | can be found in the enchanting table and on any loot chest with enchanted books, max level: 1
- Endercharged (bow/crossbow) : allow you to fire a dragon breath | can be found in end city loot chests, incompatible with other enchantments modifying the projectile, max level: 1
- Firecharged (bow/crossbow) : allow you to fire firecharges | can be found in nether fortress and bastion loot chests, incompatible with other enchantments modifying the projectile, max level: 1
- kinetic protection (helmet) protect you from damages caused by hitting a wall while flying with elytras, falling blocs like anvil and pointed dripstone, mace smash, and lightning bolt | can be found in the enchanting table and on any loot chest with enchanted books, incompatible with other protection enchantments, max level: 4
- magic protection (armor) : protect you from damages from dragon breath, ender pearl teleportation, damaging potion effects, guardian beams, evoker fangs, wither skulls, conduit (hostile mob only), arrows of harming and sonic booms from wardens | can be found in the enchanting table and on any loot chest with enchanted books, incompatible with other protection enchantments, max level: 5
- sniper (bow/crossbow) : boost your damages depending on how far away you are from your target | can be found in the enchanting table and on any loot chest with enchanted books, incompatible with power, max level: 5
- swift companion (saddles and harness) : make your mount go faster | can be found in the enchanting table and on any loot chest with enchanted books, max level: 3
Changes to previous enchantments:
- Lava Walker on a horse armor will now work even when there is no player around the horse (bugfix)
- scout will now fire copper torches if you don't have a regular torche in your inventory (before soul torches and redstone torches) (update)
- overgrowth and vitality can now be obtained from trading with villagers
Compatibility with the "Villager trade rebalance" experiment feature:
some enchantments from this pack are added to the pool of common enchantments you can get from librarian villagers with the "villager trade rebalance" experiment enabled:
- desert: double edge curse and vitality
- jungle: erosion curse and venomous
- plains: atilla curse and sniper
- savana: reach and magic protection
- snow: worker and berzerker
- swamp: swift companion and hiker
- taiga: smelting and harvesting
- Added the assets from the KSPACK into the file structure to make the mod version not require the KSPACK ressource pack
updated version format to 1.21.8
All mobs now have a very low chance to drop their head when killed
New enchantments :
Enchantments obtainable with the enchanting table :
- Butcher (axes) : Give a high chance to drop a mob's head when killed
- Harvesting (hoes) : Harvest fully grown crops around the crops you break
- Hiker (boots) : Makes you move faster on dirt path blocks
Rares enchantments, you won't find them in an enchanting table:
- Lava Walker (boots) : turns lava into basalt around you
- Overgrowth (hoes) : automatically replant crops when broken if you have the corresponding seed in your inventory
The ressource pack (KSPACK) allows to translate the enchantments names in french and in english, by default all the enchantments are in english.
updated to 1.21.5 !
This datapack adds new enchantments to the game and modify some of the base game enchants and mechanics:
New enchantments:
Enchantments obtainable with the enchanting table :
Berzerker (sword) : gain strength when you're attacked Great Walker (leggings) : allow you to walk over higher heights Imposing (chestplate) : makes you bigger Lifesteal (sword) : give you some health back when damaging enemies reach (tools and weapons) : makes you reach blocks and entity from further away Scout (bow and crossbow) : you can shoot torches now Smelting (tools) : you can smelt blocks when you mine them Stealthy (chestplate) : makes you smaller Venomous (sword) deals poison damages to your enemies Worker (tools) : give both efficiency and sharpness effects only a bit less powerful
Rares enchantments, you won't find them in an enchanting table:
Ender Shot (bow and crossbow) : You can shoot enderpearls to travel further, faster - is located in the end city and in the stronghold's library Vitality (chestplate) : Gives you more health - can be found everywhere Withering (swords) : Gives wither effect to your enemies - can be found everywhere
Curses:
Curse of Double Edge (sword) : deals damages to yourself whenever you attack something Curse of erosion (tolls, weapons, and armors) : your stuff lose durability way faster Curse of Ender Gravity (chestplate) : reduces the gravity that affects you Curse of Nether Gravity (chestplate) : increase the gravity that affects you
Additional enchantment:
Lava Walker (boots) : turns lava into basalt around you
- This enchantment is not available in survival because it permanently modifies blocks, unlike the "frost walker" enchantment, but is present in the creative inventory
Changes to vanilla enchantments:
eplosion, fire and projectile protections can be upgraded to level 5 to make them more interesting Depth strider, soul speed, frost walker and feather falling can now be applied to horses armors Mending is split in 3 levels, mending 3 being as efficient as vanilla mending Flame and punch can now be applied to crossbows Knockback and punch can go up to level 4 Multishot can go up to level 3
Other changes:
You can now power an enchanting table with Lapis blocks and chiseled bookshelves, in addition to the basic bookshelves.



