Tags
Creators
Details
1.9
Compatibility
Changes
The Sanrosa Update
New Pokemon
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Grubbee - Normal / Bug
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Mielador - Normal / Bug
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Sanrosan Tropius - Grass
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Sanrosan Sandygast - Ghost / Rock
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Palobod - Ghost / Rock
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Budabom - All 15 Forms are Grass
Changes to Old Pokemon
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The Ectomancer line has been redesigned
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The Petrolisk line has been redesigned
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Tweaked Lupayena's model, color, and animations
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Tweaked Shiboom's model, texture, and animations
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Redesigned Fungalith
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Retextured Potdary
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Tweaked Cyclopod's model and animations
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Changed Cyclopod's Particles
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Retextured Polporos and Spinarift
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Retextured Sanrosan Shuckle
Other Additions and Changes
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All previously added Pokemon are now part of the Sanrosa Region
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Sanrosan forms are now referred to as such in the Dex
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Added new custom abilities and adjusted some stats to balance them
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Added 3 PC Backgrounds
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Added item interactions for various Pokemon
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Gave a recoil animation to:
- Sanrosan Shuckle
- Anglerine
- Krillcracker
- Shiboom
- Wailevi
- Levilord,
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This makes it so all Designs have a recoil animation
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Balanced Drop Items for various Pokemon
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Updated Starter file to use the new 1.7 system
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Changed all dex numbers to fit the plan for the future Lively 'Mon's Roster
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Added a Simplified Chinese Translation made by Yve.Jekyll
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Added an NPC of myself that you can spawn in with commands and battle
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Tweaked Levilord's poser and gave it a separate air faint animation
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Solarica's eyes now have a backface
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Added Advancements for Catching all Forms of Budabon (One that includes Fakemon regions and one that doesn't)
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Thunkoo and Frivid's flapping sound is now quieter
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You now ride Spinarift on its back, not its head
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Made various Pokemon emit light
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Tweaked Spinarift's hitbox
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Tweaked Canjitsu look animation
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Tweaked Slacho Poser
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Gave Citrisaurid a little more bulk in its stats
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Tweaked Spinarift and Polporos's look animation
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Tweaked Xenoster's Portrait
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Shortened Slacho's Jump and fixed the animation stuttering
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Added to Sanrosan Shuckle's Dex Entry
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Made Solarica's fire feathers double paned and stopped Z-Fighting on the Head
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Added particles to Vasaddle and Mortaraid's special attack
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Tweaked the Slacho line's herd size
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Tweaked Vasaddle Texture and Faint Animation
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Tweaked the look animation of the Mortaraid line
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Tweaked Moistery and Orbiclad's Animations
Spawn Changes
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Updated all spawn files to the new 1.7 Spawnablepositiontype method
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Fungalith now requires sand to spawn, spawns in Mushroom fields (with a boost next to sand), and spawns more often around mushrooms and mushroom related blocks
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Cyclopod is much more common in rainstorms
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Sanrosan Shuckle now spawns in frozen oceans and underground in any freezing biome
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The Frostnatch Line is now more common and doesn't require night time to recieve its spawn boost
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The Keenai and Canjitsu Lines now spawn anywhere in the overworld with bamboo nearby
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The Eggward line is now uncommon in savannas but very common in badlands
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The Potdary line no longer spawns in coast biomes
Major Bug Fixes
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You can no longer use glistering melons and fermented spider eyes to get Polporos and Hollorn (Yes you could do that before it was Cobblemon's fault)
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Changed the name scheme for the particle files to make them more compatable with other addons/mods
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Player no longer clips into Ostrike model while ridden
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Citrisaurid and Levilord no longer clip in the ground during battle
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Citrisaurid no longer makes flapping noise when gliding
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Black Glasses cosmetics are no longer disabled
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Ostrike no longer T-Poses during battle cry
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Player no longer clips into Mortaraid model while riding
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Seibat now plays the correct battle idle animation
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Polporos's Shoulder Animation plays now
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Levilord and Anglerine's multiple seats should work now (It's hard to test)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KLxbNxCP:OH1RLXTI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KLxbNxCP:OH1RLXTI"
}

