Compatibility
Minecraft: Java Edition
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Details
Lucky Life
A Life Series datapack where your Luck determines your color, combat rules, and even how many hearts you have.
At the start of the series, every player is randomly assigned 333–777 Luck.
Luck Colors
| Luck | Color | Can Attack |
|---|---|---|
| 666–777 | Pink | Peaceful |
| 555–665 | Aqua | Peaceful |
| 444–554 | Dark Green | Peaceful |
| 333–443 | Lime | Peaceful |
| 222–332 | Yellow | Peaceful |
| 111–221 | Orange | Peaceful |
| 0–110 | Red | Everyone But Violet |
| None | Violet | Everyone |
Hearts
Every player receives a random number of hearts at the start of the game.
The lower your Luck, the more hearts you will receive.
Losing Luck
Every time you die, you lose 33–77 Luck.
War Phase
During each session, a War Period will begin.
While War is active:
-
Everyone can attack non-fatebound players (Violet), regardless of color.
-
The more deaths in the game, the higher the quote becomes.
Roles
Unlucky
Must get at least one kill before the end of the session.
Failure to do so results in the role's penalty being applied.
Gambler
Must kill a player of their own color. Failure to do so results in the role's penalty being applied.
High Roller
Must get a kill.
Upon succeeding, they gain +6 Hearts. (Only for that life)
Failure to do so results in the role's penalty being applied.
Violet Life
Dying on Red does not immediately eliminate you.
Instead, you enter Violet Life.
While on Violet:
- You have 30 minutes to get a kill.
- Successfully getting a kill returns you to Red.
- If the timer hits 0:00, you are eliminated.
- If you die while on Violet, you are immediately out of the series.
- Additionally, going back to Red does not reset the timer.
Enjoy!


