Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
简体中文
幸运方块空岛
这是一个可以单人或多人游玩的空岛数据包。
空岛上随机生成一种初始树木,幸运方块会在其下方每隔 10 秒生成。幸运方块的可能性表与幸运方块模组不同,主要目的为平衡空岛的玩法特性。
注明
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在v1.8.2及以前,Singleisland(SL) 为单岛版,Multisland(ML) 为多岛版
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已发布版本的更新内容请在 Changelog 标签查看
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幸运方块的外观、特性、随机内容来自LuckySkyBlock(修改内容:保留原作者幸运方块随机机制,添加初始大厅、幸运方块刷新和多空岛PVP机制,修改空岛方块和幸运方块可能性表)
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不建议使用
/function lbob:reset
重开游戏,因为其可能导致许多问题,请重新创建新游戏(世界)
最新版本特性
v1.9
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玩家出生于大厅,站在大厅对应方块上选择队伍,按下开始游戏,各队伍进入对应的空岛开始游戏
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幸运方块生成位置为初始树根下方,在该位置没有方块时(岩浆和水除外,包括液体源头方块)每 10 秒生成一个幸运方块。
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使用金锭围绕投掷器制作 2x幸运方块。将 2 个 2x幸运方块 丢出并等待其合并可升级,升级顺序为 2x,4x,9x,20x
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开始游戏后新玩家要加入队伍需要开启作弊输入命令
/team join [red|yellow|green|blue|purple] [玩家名]
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可以以合作/争夺末影龙为目标 或 纯生存/PVP
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开始游戏时没有玩家的队伍不会生成对应空岛(是的,不一定要使用全部空岛)
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在游戏时间前 1 天(20 分钟)内开出末地传送门框架概率低,之后恢复正常
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在第 100 个幸运方块还未获得 10 个黑曜石时一定会出
黑曜石x4 哭泣的黑曜石x2
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在第 101 个幸运方块还未获得 1 个沙砾时一定会出
沙砾x2 泥土x10
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在第 102 个幸运方块还未获得 1 个铁时一定会出
铁块x1
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各岛的中心坐标:
- DS:各岛距离(在游戏大厅内设置的)
队伍 X Z 红蘑菇 DS 0 黄星 -DS 0 绿宝石 0 DS 青金石 DS -DS 紫颂果 -DS -DS
内部更新内容
[计划中] v2.0 (1.20.x)
- 将幸运方块分为主世界型和下界型,颜色相同,只有下界型可能刷出下界特有的物品和生物等
- 为每队添加下界空岛,在首次进入下界时生成,下界型幸运方块在固定位置刷新
v1.8 (1.20.1)
- (多岛版)将测试的初始基岩平台改为简单装饰的石英大厅,并在玻璃窗外展示空岛示例(树的种类和大小随机,即与正常生成一致)
- (多岛版)添加开关友伤和统一开始游戏按钮
- 为幸运方块添加二级可能性判断,即获得物品数量也随机
- 将末地传送门框架概率恢复时间改为游戏时间前 1 天(20 分钟)
- (多岛版)第 1 队伍改名
红蘑菇
,添加第 5 队伍紫颂果
,将多岛版本合并(共 5 岛) - 将下界和末地改为虚空,各维度保持原有的生物群系框架
- 细节修改优化,重构精简命令行
v1.7 (1.19.2)
- 加入多岛版
- 平衡幸运方块可能性表使其更符合空岛
- 在游戏时间前 2 天(40 分钟)内开出末地传送门框架概率低,之后恢复正常
- 在第 100 个幸运方块还未获得 10 个黑曜石时一定会出
黑曜石x4 哭泣的黑曜石x2
- 在第 101 个幸运方块还未获得 1 个沙砾时一定会出
沙砾x2 泥土x10
- 在第 102 个幸运方块还未获得 1 个铁时一定会出
铁块x1
v1.4 ~ v1.6 (1.19.2)
- 没有记录以前的修改内容lol,主要修复bug,v1.3 为原作版本
English
LuckyBlock Island
This is an skyblock datapack that can be played by single or multiplayer. A random type of initial tree is generated on island, while the luckyblock generating below it every 10 seconds. The possibility of the luckyblock is different from the lucky block mod, that was to balance the gameplay of skyblock.
Tips
English support begins in version 1.9 !
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The appearance, characteristics and randomness of luckyblock are from LuckySkyBlock (what modified: keep the original luckyblock randomness, added initial lobby, luckyblock refresh and multi-island PVP, modify the island and luckyblock possibility)
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To get internal update content, you can translate
内部更新内容
spoiler in Chinese part above. New version will write in Changelog, which will use both language -
It's not recommended to use
/function lbob:reset
to restart the game as it may cause many problems, please recreate a new game (world)
Latest version features
v1.9
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Player will born in a lobby, stand on the wool to select team, then press Start Game button. Each team entered the corresponding island to start the game.
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The luckyblock is generated below the root of the initial tree. When there's no block at that location (except for lava or water, including liquid source), luckyblock will generated every 10 seconds.
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Make 2x luckyblock around a Dropper with Gold Ingot. Throw two 2x luckyblock and wait for them to merge to upgrade with an order of 2x, 4x, 9x, 20x.
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After starting the game, new players need to turn on cheat and type command
/team join [red|yellow|green|blue|purple] [player]
to join a team to play -
You can target cooperation/competition for killing End Dragon, or purely survive/PVP (friendly damage is turned on by default)
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Teams without players will not generate island (Yep, you needn't to use all islands)
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Low probability of opening the End Portal Frame within 1 day in-game (20 minutes), after which it returns to normal
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When 100th luckyblock still hasn't obtained 10 obsidian, it will definitely drop
Obsidian x4, Crying Obsidian x2
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When 101st luckyblock still hasn't obtained one gravel, it will definitely drop
Gravel x2, Soil x10
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When 102nd luckyblock still hasn't obtained one iron ingot, it will definitely drop
Iron Block x1
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The central coordinates of each island:
- DS - distance of island (which is set in the game's lobby)
Team X Z Red Mushroom DS 0 Yellow Star -DS 0 Emerald 0 DS Lapis DS -DS Chorus -DS -DS