Compatibility
Minecraft: Java Edition
Platforms
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Details
Utils
DP Version: 5
MC Version: 1.21.X
Features
- Global, Entity and Player Functions
- Motion Entity in Facing Direction
- Data Storage by Entity
- Consts Scores
- Player Score ID
- Predicates
- Item Modifiers
- Entity Tags
- Macro Functions
- Custom Use Remainder
Commands
Global
Clear chat for all players:
/function utils:global/clear_chat
Hide sidebar:
/function utils:global/hide_sidebar
Entity
Despawn an entity/mob:
/execute as @n[type=zombie] run function utils:entity/despawn
Reset entity/mob/player all attributes:
/execute as @n[type=zombie] run function utils:entity/reset_all_attributes
Heal full:
/execute as @n[type=iron_golem] run function utils:entity/heal_full
Player
Clear chat for player:
/function utils:player/clear_chat
Reset XP (points and levels):
/function utils:player/xp/reset
Get all XP Points:
/function utils:player/xp/get_all_points
The function return the all xp points and they are saved in the score utils.player.xp.total_points
Random TP for voids worlds:
/function utils:player/random_tp
Motion
function utils:motion/calc
summon fireball ^ ^ ^.5
execute store result entity @n[type=fireball] Motion[0] double -0.00025 run scoreboard players get @s utils.motion.mx
execute store result entity @n[type=fireball] Motion[1] double -0.00025 run scoreboard players get @s utils.motion.my
execute store result entity @n[type=fireball] Motion[2] double -0.00025 run scoreboard players get @s utils.motion.mz
or you can use the Storage and Macro method:
function utils:motion/storage {"value":"-0.00025"}
summon fireball ^ ^ ^.5
data modify entity @n[type=fireball] Motion set from storage utils:motion motion
Data Storage by Entity
Create data
Exist two ways to create or add data to a path, set
and append
, when you use set
, the absolute value of the path will be the data
arg,
and for append
, the path will be an array, and will append the data arg.
# absolute
/function utils:entity/storage/set {"path":"lives","data":3}
/function utils:entity/storage/set {"path":"name","data":'"lullaby6"'}
# array
/function utils:entity/storage/append {"path":"deaths","data":1}
/function utils:entity/storage/append {"path":"deaths","data":2}
/function utils:entity/storage/append {"path":"deaths","data":3}
Run function with Entity's data
When you use the entity/storage/function
all data/args from entity's storage will be received to the function like macro args.
/function utils:entity/storage/function {"function":"namespace:say_lives"}
say_lives.mcfunction
file:
$say $(lives)
Remove data
# absolute
/function utils:entity/storage/remove/data {"path":"lives"}
/function utils:entity/storage/remove/data {"path":"name"}
# array
/function utils:entity/storage/remove/first {"path":"deaths"}
/function utils:entity/storage/remove/index {"path":"deaths","index":1}
Consts
There are constants from 0 to 1000.
You can check and get the const value running this command:
/scoreboard players get <number> utils.const
Usage example:
/scoreboard players get 1 utils.const
Player Score ID
Get the player score ID:
/scoreboard players get @s utils.player.id
Predicates
- can/see_sky
- has/effect/
<effect_name>
(speed, regeneration, ...) - has/passenger
- in/biome/
<biome_name>
- in/structure/
<structure_name>
(village, desert_pyramid, trial_chambers, ...) - in/dimension/
<dimension_name>
(overworld, the_nether, the_end) - in/light/
<level>
(0, 5, 10, 15, 0-5, 5-10, ...) - is/raining
- is/thundering
- is/baby
- is/falling
- is/flying
- is/ground
- is/on_fire
- is/riding
- is/sneaking
- is/sprinting
- is/swimming
- random/
<chance>
<0.1 (10%), 0.5 (50%), ...>
Example:
/execute as @s if predicate utils:is/on_fire run say I am on fire D:
Item Modifiers
- count
- count/add/
<number>
- count/remove/
<number>
- count/set/
<number>
- count/add/
- enchantment_glint_override/
<boolean>
- max_stack_size/
<number>
- rarity/
<rarity_name>
- remove_component/
<item_component_name>
(use_cooldown, enchantments, max_stack_size, ...) - repair_cost/
<number>
- tooltip/
<tooltip_name>
/<show | hide>
- use_cooldown/
<time>
(1s, 2s, 1m, 1h, ...) - damage
- damage/add/0.
<number>
- damage/set/0.
<number>
- damage/add/0.
- clear_bundle
- clear_container
- death_protection
- enchant_randomly_compatible
- enchant_randomly
- furnace_smelt
- glider
- hide_additional_tooltip
- hide_tooltip
- non_consumable
- one_use
- remove_container_loot
- repair
- unbrekeable
Example:
/execute if items entity @s weapon.mainhand minecraft:raw_iron run item modify entity @s weapon.mainhand utils:furnace_smelt
Entity Tags
- all_boats
- animals
- aquatics_animals
- aquatics_real_animals
- aquatics
- arthropods
- boats_with_chest
- boats
- bosses
- cows
- end
- fishs
- flyers_hostiles
- flyers
- horses
- hostiles
- humanoids
- illagers
- monsters
- nether
- neutrals
- passives
- piglins
- proyectiles
- real_animals
- rideables_animals
- rideables
- slimes
- spiders
- tameables
- undead
- villagers_hostiles
- villagers
- zombiess
- team_player
Example:
/effect give @e[type=#utils:team_player] glowing 1 0
License
MIT
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